From 3d0a6f9b72da4bfb0ceddbbb124dcdab14b246f9 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 16 七月 2019 11:44:55 +0800
Subject: [PATCH] 8082 子 【主干】拍卖行装备展示规则 / 【前端】【主干】拍卖行装备展示
---
System/Auction/FullServiceAuctioncell.cs | 17 ++++++++++++++++-
1 files changed, 16 insertions(+), 1 deletions(-)
diff --git a/System/Auction/FullServiceAuctioncell.cs b/System/Auction/FullServiceAuctioncell.cs
index 4022b98..51654c1 100644
--- a/System/Auction/FullServiceAuctioncell.cs
+++ b/System/Auction/FullServiceAuctioncell.cs
@@ -100,8 +100,23 @@
m_ParticipateImage.SetActive(true);
}
- ItemCellModel cellModel = new ItemCellModel(auctionItem.itemId, true, (ulong)auctionItem.itemCount);
+ ItemCellModel cellModel = new ItemCellModel(auctionItem.itemId, true, (ulong)auctionItem.itemCount,
+ string.Empty, PackType.Deleted, false, auctionItem.userDataDict);
m_ItemCell.Init(cellModel);
+ if (ItemLogicUtility.Instance.IsRealmEquip(auctionItem.itemId))
+ {
+ var score = ItemLogicUtility.Instance.GetEquipScore(auctionItem.itemId, auctionItem.userDataDict);
+ var isUp = ItemLogicUtility.Instance.IsFightUp(auctionItem.itemId, score);
+ m_ItemCell.stateIcon.gameObject.SetActive(isUp == 1);
+ if (isUp == 1)
+ {
+ m_ItemCell.stateIcon.SetSprite(isUp == 1 ? "EquipUpIcon" : "EquipDownIcon");
+ }
+ }
+ else
+ {
+ m_ItemCell.stateIcon.gameObject.SetActive(false);
+ }
m_ItemCell.button.SetListener(() =>
{
ItemTipUtility.Show(new ItemTipUtility.ItemViewInfo()
--
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