From 3d0a6f9b72da4bfb0ceddbbb124dcdab14b246f9 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 16 七月 2019 11:44:55 +0800
Subject: [PATCH] 8082 子 【主干】拍卖行装备展示规则 / 【前端】【主干】拍卖行装备展示

---
 System/Auction/FullServiceAuctioncell.cs |   17 ++++++++++++++++-
 1 files changed, 16 insertions(+), 1 deletions(-)

diff --git a/System/Auction/FullServiceAuctioncell.cs b/System/Auction/FullServiceAuctioncell.cs
index 4022b98..51654c1 100644
--- a/System/Auction/FullServiceAuctioncell.cs
+++ b/System/Auction/FullServiceAuctioncell.cs
@@ -100,8 +100,23 @@
                 m_ParticipateImage.SetActive(true);
             }
 
-            ItemCellModel cellModel = new ItemCellModel(auctionItem.itemId, true, (ulong)auctionItem.itemCount);
+            ItemCellModel cellModel = new ItemCellModel(auctionItem.itemId, true, (ulong)auctionItem.itemCount,
+                string.Empty, PackType.Deleted, false, auctionItem.userDataDict);
             m_ItemCell.Init(cellModel);
+            if (ItemLogicUtility.Instance.IsRealmEquip(auctionItem.itemId))
+            {
+                var score = ItemLogicUtility.Instance.GetEquipScore(auctionItem.itemId, auctionItem.userDataDict);
+                var isUp = ItemLogicUtility.Instance.IsFightUp(auctionItem.itemId, score);
+                m_ItemCell.stateIcon.gameObject.SetActive(isUp == 1);
+                if (isUp == 1)
+                {
+                    m_ItemCell.stateIcon.SetSprite(isUp == 1 ? "EquipUpIcon" : "EquipDownIcon");
+                }
+            }
+            else
+            {
+                m_ItemCell.stateIcon.gameObject.SetActive(false);
+            }
             m_ItemCell.button.SetListener(() =>
             {
                 ItemTipUtility.Show(new ItemTipUtility.ItemViewInfo()

--
Gitblit v1.8.0