From 3dad6d50845c4bbbee092e1a663ddba1e19fb068 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 21 九月 2018 14:21:46 +0800
Subject: [PATCH] 3335 维护3d角色模型展示类型。

---
 Fight/Stage/MapEditor/GuideDialogueWin.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Fight/Stage/MapEditor/GuideDialogueWin.cs b/Fight/Stage/MapEditor/GuideDialogueWin.cs
index aa144a1..f19d0da 100644
--- a/Fight/Stage/MapEditor/GuideDialogueWin.cs
+++ b/Fight/Stage/MapEditor/GuideDialogueWin.cs
@@ -142,7 +142,7 @@
             playerName.text = PlayerDatas.Instance.baseData.PlayerName;
             playerContent.text = m_DialogConfig.content;
 
-            UI3DModelExhibition.Instance.BeginShowPlayer(playerIcon, PlayerDatas.Instance.baseData.Job, true);
+            UI3DModelExhibition.Instance.ShowPlayer(playerIcon, PlayerDatas.Instance.baseData.Job, true);
         }
         else
         {
@@ -153,7 +153,7 @@
             npcContent.text = m_DialogConfig.content;
 
             var npcConfig = Config.Instance.Get<NPCConfig>(m_DialogConfig.npcId);
-            UI3DModelExhibition.Instance.BeginShowNPC(m_DialogConfig.npcId, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, npcIcon, false, true);
+            UI3DModelExhibition.Instance.ShowNPC(m_DialogConfig.npcId, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, npcIcon, false, true);
         }
 
         if (m_DialogConfig.TalkID != 0)

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