From 3e65795817eba4fe9419d3e93c913e8d4f46c8e7 Mon Sep 17 00:00:00 2001
From: Client_PangDeRong <593317293@qq.com>
Date: 星期一, 24 十二月 2018 11:44:17 +0800
Subject: [PATCH] 5398 子 【开发】【1.4】跨服竞技场 ,正在进入跨服时,限制进入副本

---
 System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/System/CrossServerOneVsOne/HonorStoreWin.cs b/System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs
similarity index 92%
rename from System/CrossServerOneVsOne/HonorStoreWin.cs
rename to System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs
index 4261a44..9e8d9d0 100644
--- a/System/CrossServerOneVsOne/HonorStoreWin.cs
+++ b/System/CrossServerOneVsOne/CrossServerOneVsOneHonorStoreWin.cs
@@ -6,7 +6,7 @@
 
 namespace Snxxz.UI
 {
-    public class HonorStoreWin : Window
+    public class CrossServerOneVsOneHonorStoreWin : Window
     {
         [SerializeField] ScrollerController shopCtrl;
 
@@ -79,7 +79,7 @@
             for(int i = 0; i < length;i++)
             {
                 int cellCount = length * cell.index + (i + 1);
-                HonorShopCell shopCell = cell.transform.GetChild(i).GetComponent<HonorShopCell>();
+                CrossServerOneVsOneHonorShopCell shopCell = cell.transform.GetChild(i).GetComponent<CrossServerOneVsOneHonorShopCell>();
                 if(shoplist.Count >= cellCount)
                 {
                     shopCell.gameObject.SetActive(true);

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