From 3f5b9a7537dfa546029ce3da2fce3ca4f7635d86 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期一, 28 一月 2019 09:53:43 +0800
Subject: [PATCH] 2958 【1.5.200】选中跨服boss、采集跨服宝箱时退出跨服,自动战斗异常
---
Fight/Actor/HeroBehaviour.cs | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/Fight/Actor/HeroBehaviour.cs b/Fight/Actor/HeroBehaviour.cs
index c29ab3c..5531923 100644
--- a/Fight/Actor/HeroBehaviour.cs
+++ b/Fight/Actor/HeroBehaviour.cs
@@ -463,7 +463,7 @@
Vector3 _dir;
float _radius = 0.5f;
GActorFight _fight = m_Hero.LockTarget as GActorFight;
- if (m_Hero.LockTarget != null && _fight.CanAtked())
+ if (_fight != null && _fight.CanAtked())
{
GActorNpcFight _npcFight = m_Hero.LockTarget as GActorNpcFight;
if (_npcFight != null)
@@ -477,7 +477,7 @@
else if (m_Hero.SelectTarget != null)
{
GActorNpcFight _npcFight = m_Hero.SelectTarget as GActorNpcFight;
- if (_npcFight != null)
+ if (_npcFight != null && _fight.CanAtked())
{
_radius = _npcFight.NpcConfig.ModelRadius;
}
--
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