From 40beae8380dc59e5f5bc7f29b202ed2ed4ea839e Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期六, 13 四月 2019 10:47:52 +0800
Subject: [PATCH] 6498 【前端】【2.0】主界面技能转盘修改
---
Fight/Actor/Skill/Skill.cs | 54 +++++++++++++++++++-----------------------------------
1 files changed, 19 insertions(+), 35 deletions(-)
diff --git a/Fight/Actor/Skill/Skill.cs b/Fight/Actor/Skill/Skill.cs
index ec6b5b9..34e6194 100644
--- a/Fight/Actor/Skill/Skill.cs
+++ b/Fight/Actor/Skill/Skill.cs
@@ -13,27 +13,23 @@
public static event System.Action<int> OnSkillCDFinished;
public static event System.Action<uint, int> OnSkillCast;
- public UnityEngine.Events.UnityAction<float, float> RefreshCD;
+ public static UnityEngine.Events.UnityAction<int, float, float> RefreshCD;
public event System.Action<uint> OnPreparingEnd;
public event System.Action<uint> OnPreparingFail;
public event System.Action OnPreparingCast;
public uint OwnerID { get; private set; }
- public int id
- {
+ public int id {
get; private set;
}
private float m_Cd;
- public float cd
- {
- get
- {
+ public float cd {
+ get {
return m_Cd;
}
- set
- {
+ set {
m_Cd = value;
}
}
@@ -54,14 +50,11 @@
public List<Vector3> warnPosList = new List<Vector3>();// 棰勮鏃跺�欑殑浣嶇疆
private bool m_CSkillPrepareEnd;
- public bool CSkillPrepareEnd
- {
- get
- {
+ public bool CSkillPrepareEnd {
+ get {
return m_CSkillPrepareEnd;
}
- set
- {
+ set {
m_CSkillPrepareEnd = value;
}
}
@@ -75,40 +68,31 @@
}
private E_SkillPrepareStatus m_SSkillPrepareStatus = E_SkillPrepareStatus.None;
- public E_SkillPrepareStatus SSkillPrepareStatus
- {
- get
- {
+ public E_SkillPrepareStatus SSkillPrepareStatus {
+ get {
return m_SSkillPrepareStatus;
}
- set
- {
+ set {
m_SSkillPrepareStatus = value;
}
}
private bool m_SkillPreparing = false;
- public bool SkillPreparing
- {
- get
- {
+ public bool SkillPreparing {
+ get {
return m_SkillPreparing;
}
- set
- {
+ set {
m_SkillPreparing = value;
}
}
private bool m_SkillCompelete = true;
- public bool SkillCompelete
- {
- get
- {
+ public bool SkillCompelete {
+ get {
return m_SkillCompelete;
}
- set
- {
+ set {
m_SkillCompelete = value;
//if (id == 251)
//{
@@ -201,7 +185,7 @@
{
if (RefreshCD != null)
{
- RefreshCD(cd, cd);
+ RefreshCD(id, cd, cd);
}
}
}
@@ -216,7 +200,7 @@
cd = skillInfo.config.CoolDownTime * Constants.F_GAMMA;
if (RefreshCD != null)
{
- RefreshCD(cd, cd);
+ RefreshCD(id,cd, cd);
}
}
}
--
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