From 42af0f3ce3ac0d357d1b6c813e7cfe5cbad8d5de Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 28 三月 2019 11:32:28 +0800
Subject: [PATCH] 382 对上下线任务事件触发逻辑进行延迟处理逻辑

---
 Fight/Stage/MapEditor/Game/ClientSceneManager.cs |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/Fight/Stage/MapEditor/Game/ClientSceneManager.cs b/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
index 9a7555d..0737a98 100644
--- a/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
+++ b/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -21,6 +21,16 @@
         {
             yield return null;
         }
+        float _escapeTime = 0;
+        while (m_TriggerHandlerDict.Count == 0)
+        {
+            _escapeTime += Time.deltaTime;
+            if (_escapeTime > 1f)
+            {
+                yield break;
+            }
+            yield return null;
+        }
 
         Debug.LogFormat("=           缁撴潫瑙﹀彂: {0}             =", id);
         foreach (var _trigger in m_MapData.triggers)

--
Gitblit v1.8.0