From 42af0f3ce3ac0d357d1b6c813e7cfe5cbad8d5de Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 28 三月 2019 11:32:28 +0800
Subject: [PATCH] 382 对上下线任务事件触发逻辑进行延迟处理逻辑
---
Fight/Stage/MapEditor/Game/ClientSceneManager.cs | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/Fight/Stage/MapEditor/Game/ClientSceneManager.cs b/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
index 9a7555d..0737a98 100644
--- a/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
+++ b/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -21,6 +21,16 @@
{
yield return null;
}
+ float _escapeTime = 0;
+ while (m_TriggerHandlerDict.Count == 0)
+ {
+ _escapeTime += Time.deltaTime;
+ if (_escapeTime > 1f)
+ {
+ yield break;
+ }
+ yield return null;
+ }
Debug.LogFormat("= 缁撴潫瑙﹀彂: {0} =", id);
foreach (var _trigger in m_MapData.triggers)
--
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