From 452b6545e017d27dc1de0fd0502f9ce4cb7d5329 Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期三, 09 一月 2019 17:44:20 +0800
Subject: [PATCH] 5767 【前端】【1.5】新增8-14天活动功能(制作成7日运营活动的模板)
---
System/OpenServerActivity/OpenServiceAchievementCell.cs | 11 +++++++++++
1 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/System/OpenServerActivity/OpenServiceAchievementCell.cs b/System/OpenServerActivity/OpenServiceAchievementCell.cs
index 6420927..c4a1fb3 100644
--- a/System/OpenServerActivity/OpenServiceAchievementCell.cs
+++ b/System/OpenServerActivity/OpenServiceAchievementCell.cs
@@ -24,6 +24,7 @@
[SerializeField] GameObject m_Miss;//閿欒繃
[SerializeField] GameObject m_Reach;//鏈揪鎴�
[SerializeField] GameObject m_Draw;//宸查鍙�
+ [SerializeField] Text m_TextNumber;//宸查鍙栨鏁�
OpenServiceAchievementModel model { get { return ModelCenter.Instance.GetModel<OpenServiceAchievementModel>(); } }
ItemTipsModel _itemTipsModel;
ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
@@ -75,6 +76,7 @@
if (model.SelectedNow > model.DayNow)//杩樻湭鍒拌揪鐨勫ぉ鏁�
{
m_Btn.gameObject.SetActive(false);
+ m_TextNumber.gameObject.SetActive(false);
m_Miss.SetActive(false);
m_Reach.SetActive(false);
m_Draw.SetActive(false);
@@ -89,6 +91,8 @@
}
if (TaypeNumber > 0)//鍙
{
+ m_TextNumber.gameObject.SetActive(true);
+ m_TextNumber.text = carryOutNum + "/" + number;
m_Btn.gameObject.SetActive(true);
UIEffect uieffect = m_Btn.GetComponent<UIEffect>();
uieffect.Play();
@@ -106,6 +110,7 @@
{
if (rewardNum >= number)//宸茬粡棰嗗畬
{
+ m_TextNumber.gameObject.SetActive(false);
m_Btn.gameObject.SetActive(false);
m_Miss.SetActive(false);
m_Reach.SetActive(false);
@@ -113,6 +118,7 @@
}
else//鏈埌杈�
{
+ m_TextNumber.gameObject.SetActive(false);
m_Btn.gameObject.SetActive(false);
m_Miss.SetActive(false);
m_Reach.SetActive(true);
@@ -132,6 +138,8 @@
}
if (TaypeNumber > 0)//鍙
{
+ m_TextNumber.gameObject.SetActive(true);
+ m_TextNumber.text = carryOutNum + "/" + number;
m_Btn.gameObject.SetActive(true);
UIEffect uieffect = m_Btn.GetComponent<UIEffect>();
uieffect.Play();
@@ -149,6 +157,7 @@
{
if (rewardNum >= number)//宸茬粡棰嗗畬
{
+ m_TextNumber.gameObject.SetActive(false);
m_Btn.gameObject.SetActive(false);
m_Miss.SetActive(false);
m_Reach.SetActive(false);
@@ -156,6 +165,8 @@
}
else//鏈埌杈�(鍓嶅線)
{
+ m_TextNumber.gameObject.SetActive(true);
+ m_TextNumber.text = carryOutNum + "/" + number;
m_Btn.gameObject.SetActive(true);
m_BtnText.text = Language.Get("RealmPractice108");//鍓嶅線
UIEffect uieffect = m_Btn.GetComponent<UIEffect>();
--
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