From 46510fd3d0449124432830ab3675a88f8fd8f15a Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 20 九月 2018 21:22:17 +0800
Subject: [PATCH] 3637 【前端】系统设置修改,修改特效层级ABC,增加根据质量设置改变的玩家特效播放规则
---
Core/Camera/CameraController.cs | 29 +++++++++++++++++++++++++++++
1 files changed, 29 insertions(+), 0 deletions(-)
diff --git a/Core/Camera/CameraController.cs b/Core/Camera/CameraController.cs
index fe94908..8a319eb 100644
--- a/Core/Camera/CameraController.cs
+++ b/Core/Camera/CameraController.cs
@@ -61,6 +61,35 @@
originalRotX = rotationX;
originalRotY = rotationY;
DontDestroyOnLoad(this);
+
+ SystemSetting.Instance.qualityLevelChangeEvent += QualityLevelChanged;
+ }
+
+ public void QualityLevelChanged()
+ {
+ if (CameraObject == null)
+ {
+ return;
+ }
+
+ if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.Low)
+ {
+ CameraObject.cullingMask |= LayerUtility.BattleEffectLowMask;
+ CameraObject.cullingMask &= ~LayerUtility.BattleEffectMidMask;
+ CameraObject.cullingMask &= ~LayerUtility.BattleEffectHighMask;
+ }
+ else if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.Medium)
+ {
+ CameraObject.cullingMask |= LayerUtility.BattleEffectLowMask;
+ CameraObject.cullingMask |= LayerUtility.BattleEffectMidMask;
+ CameraObject.cullingMask &= ~LayerUtility.BattleEffectHighMask;
+ }
+ else if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.High)
+ {
+ CameraObject.cullingMask |= LayerUtility.BattleEffectLowMask;
+ CameraObject.cullingMask |= LayerUtility.BattleEffectMidMask;
+ CameraObject.cullingMask |= LayerUtility.BattleEffectHighMask;
+ }
}
public void PlayAnimationClip(string name)
--
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