From 46510fd3d0449124432830ab3675a88f8fd8f15a Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 20 九月 2018 21:22:17 +0800
Subject: [PATCH] 3637 【前端】系统设置修改,修改特效层级ABC,增加根据质量设置改变的玩家特效播放规则

---
 Core/Camera/CameraController.cs |   29 +++++++++++++++++++++++++++++
 1 files changed, 29 insertions(+), 0 deletions(-)

diff --git a/Core/Camera/CameraController.cs b/Core/Camera/CameraController.cs
index fe94908..8a319eb 100644
--- a/Core/Camera/CameraController.cs
+++ b/Core/Camera/CameraController.cs
@@ -61,6 +61,35 @@
         originalRotX = rotationX;
         originalRotY = rotationY;
         DontDestroyOnLoad(this);
+
+        SystemSetting.Instance.qualityLevelChangeEvent += QualityLevelChanged;
+    }
+
+    public void QualityLevelChanged()
+    {
+        if (CameraObject == null)
+        {
+            return;
+        }
+
+        if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.Low)
+        {
+            CameraObject.cullingMask |= LayerUtility.BattleEffectLowMask;
+            CameraObject.cullingMask &= ~LayerUtility.BattleEffectMidMask;
+            CameraObject.cullingMask &= ~LayerUtility.BattleEffectHighMask;
+        }
+        else if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.Medium)
+        {
+            CameraObject.cullingMask |= LayerUtility.BattleEffectLowMask;
+            CameraObject.cullingMask |= LayerUtility.BattleEffectMidMask;
+            CameraObject.cullingMask &= ~LayerUtility.BattleEffectHighMask;
+        }
+        else if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.High)
+        {
+            CameraObject.cullingMask |= LayerUtility.BattleEffectLowMask;
+            CameraObject.cullingMask |= LayerUtility.BattleEffectMidMask;
+            CameraObject.cullingMask |= LayerUtility.BattleEffectHighMask;
+        }
     }
 
     public void PlayAnimationClip(string name)

--
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