From 47a07ebb1776885a46cd411f7c8aed2f46bcef1f Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期一, 08 七月 2019 16:53:37 +0800
Subject: [PATCH] 4434 【BUG】【主干】跨服pk,倒计时未结束人物可以移动

---
 System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs b/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs
index c5eba36..6866a42 100644
--- a/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs
+++ b/System/CrossServerOneVsOneClient/ClientCrossServerOneVsOneStage.cs
@@ -160,6 +160,7 @@
             PlayerDatas.Instance.FightRefreshPlayerHp((uint)maxHp);
             PlayerDatas.Instance.hero.IdleImmediate();
             PlayerDatas.Instance.hero.Behaviour.StopHandupAI(true);
+            PlayerDatas.Instance.hero.StopPathFind();
             PlayerDatas.Instance.hero.SkillMgr.ResetAllCD();
 
             opponentPlayer.Pos = ClientCrossServerOneVsOne.myPlace == 1 ? rightBornPoint : leftBornPoint;
@@ -199,7 +200,9 @@
             GA_PVPClientPlayer.AutoAI(true);
             opponentPlayer.SelectTarget = PlayerDatas.Instance.hero;
             PlayerDatas.Instance.hero.SelectTarget = opponentPlayer;
+#if UNITY_EDITOR
             Debug.LogFormat("杩涘叆闃舵锛歿0}", pkStageType);
+#endif
         }
 
         public override void End()
@@ -241,12 +244,14 @@
                 {
                     figthCompleted = true;
                     PlayerDatas.Instance.hero.Behaviour.StopHandupAI(true);
+                    PlayerDatas.Instance.hero.StopPathFind();
                     GA_PVPClientPlayer.AutoAI(false);
                 }
                 else if (timer >= duration)
                 {
                     figthCompleted = true;
                     PlayerDatas.Instance.hero.Behaviour.StopHandupAI(true);
+                    PlayerDatas.Instance.hero.StopPathFind();
                     GA_PVPClientPlayer.AutoAI(false);
                     if (PlayerDatas.Instance.hero.ActorInfo.RealHp >= opponentPlayer.ActorInfo.RealHp)
                     {

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