From 486f73244f7c305c5ddc2cd608daf6edadade2a2 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 15 十一月 2018 20:15:03 +0800
Subject: [PATCH] Fixed 0102, 0309, 0434 封包修改, 增加扩充字段

---
 Core/NetworkPackage/ServerPack/H01_System/H0102_tagCDBPlayer.cs              |  188 +++++++++++++++++++------------------
 Core/NetworkPackage/ServerPack/H04_Scene/H0434_tagAreaPlayerAppearEx.cs      |   84 +++++++++-------
 Core/NetworkPackage/ServerPack/H03_MainCharacter/H0309_tagPlayerLoginInfo.cs |   14 ++
 Core/GameEngine/Model/Player/Character/PlayerBaseData.cs                     |    8 +
 4 files changed, 163 insertions(+), 131 deletions(-)

diff --git a/Core/GameEngine/Model/Player/Character/PlayerBaseData.cs b/Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
index cba6049..176fb9a 100644
--- a/Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
+++ b/Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
@@ -11,7 +11,7 @@
     public ushort LV;    //绛夌骇
     public ushort LVEx;    //鐜╁绛夌骇鍓湰锛岀敤浜庤浆鐢�
     public ushort LV2;    //澶у笀绛夌骇
-    public ushort ExpPoint;    //鎵╁厖缁忛獙鐐规暟
+    public uint ExpPoint;    //鎵╁厖缁忛獙鐐规暟
     public uint TotalExp;    //鎬荤粡楠�
     public uint Family;    //瀹舵棌
     public string FamilyName;    //瀹舵棌鍚嶇О
@@ -62,8 +62,10 @@
     public int BasicsDefense;//鍩虹闃插尽
     public int BasicsScoreAHit;//鍩虹鍛戒腑
     public int BasicsDodge;//鍩虹闂伩
-    public long treasurePotentialSp {
-        get {
+    public long treasurePotentialSp
+    {
+        get
+        {
             return ExAttr8 * (long)100000000 + ExAttr7;
         }
     }
diff --git a/Core/NetworkPackage/ServerPack/H01_System/H0102_tagCDBPlayer.cs b/Core/NetworkPackage/ServerPack/H01_System/H0102_tagCDBPlayer.cs
index 7e208e8..fd03f0f 100644
--- a/Core/NetworkPackage/ServerPack/H01_System/H0102_tagCDBPlayer.cs
+++ b/Core/NetworkPackage/ServerPack/H01_System/H0102_tagCDBPlayer.cs
@@ -1,106 +1,106 @@
 using UnityEngine;
 using System.Collections;
 
-//01 02 玩家初始化#tagCDBPlayer
+//01 02 鐜╁鍒濆鍖�#tagCDBPlayer
 
 public class H0102_tagCDBPlayer : GameNetPackBasic
 {
-    public string AccID;    //_KEY_i_帐号名, 该角色所在的帐号的用户名
+    public string AccID;    //_KEY_i_甯愬彿鍚�, 璇ヨ鑹叉墍鍦ㄧ殑甯愬彿鐨勭敤鎴峰悕
     public uint PlayerID;    //_IDT_
     public string PlayerName;    //size = 14
-    public byte AccState;    //0: 未创建, 1: 创建OK,正常登录 2:封号 3:已删除
-    public byte GMLevel;    //GM等级, 0:不是GM  >=1 : GM的等级
-    public byte Sex;    //性别
-    public byte Job;    //职业, 0.新手 1.游侠 2.战士 3.弓箭手 4.术士 5.道士
-    public ushort ReincarnationLv;    // 转生等级
-    public ushort LV;    //等级
-    public ushort LVEx;    //玩家等级副本,用于转生
-    public ushort LV2;    //大师等级
-    public ushort ExpPoint;    //扩充经验点数
-    public uint TotalExp;    //总经验
-    public uint Family;    //家族
-    public string FamilyName;    //家族名称
-    public int TeamHornor;    //组队荣誉
-    public int FamilyHornor;    //家族荣耀
-    public int FamilyActiveValue;    //家族活跃度
-    public int LastWeekFamilyActiveValue;    //上周家族活跃度
-    public int CountryHornor;    //本周国家功勋值
-    public int CountryLastWeekHornor;    //上周国家功勋值
+    public byte AccState;    //0: 鏈垱寤�, 1: 鍒涘缓OK,姝e父鐧诲綍 2:灏佸彿 3:宸插垹闄�
+    public byte GMLevel;    //GM绛夌骇, 0:涓嶆槸GM  >=1 : GM鐨勭瓑绾�
+    public byte Sex;    //鎬у埆
+    public byte Job;    //鑱屼笟, 0.鏂版墜 1.娓镐緺 2.鎴樺+ 3.寮撶鎵� 4.鏈+ 5.閬撳+
+    public ushort ReincarnationLv;    // 杞敓绛夌骇
+    public ushort LV;    //绛夌骇
+    public ushort LVEx;    //鐜╁绛夌骇鍓湰锛岀敤浜庤浆鐢�
+    public ushort LV2;    //澶у笀绛夌骇
+    public uint ExpPoint;    //鎵╁厖缁忛獙鐐规暟
+    public uint TotalExp;    //鎬荤粡楠�
+    public uint Family;    //瀹舵棌
+    public string FamilyName;    //瀹舵棌鍚嶇О
+    public int TeamHornor;    //缁勯槦鑽h獕
+    public int FamilyHornor;    //瀹舵棌鑽h��
+    public int FamilyActiveValue;    //瀹舵棌娲昏穬搴�
+    public int LastWeekFamilyActiveValue;    //涓婂懆瀹舵棌娲昏穬搴�
+    public int CountryHornor;    //鏈懆鍥藉鍔熷媼鍊�
+    public int CountryLastWeekHornor;    //涓婂懆鍥藉鍔熷媼鍊�
     public uint Mate;
-    public uint Gold;    //金子
-    public uint GoldPaper;    //金票
-    public uint Silver;    //银子
-    public uint SilverPaper;    //银票
-    public uint FightPoint;    //战斗值
-    public uint HappyPoint;    //娱乐值
-    public byte LineID;    //角色所在线路
-    public ushort MapID;    //角色所在地图
-    public ushort PosX;    //角色坐标
+    public uint Gold;    //閲戝瓙
+    public uint GoldPaper;    //閲戠エ
+    public uint Silver;    //閾跺瓙
+    public uint SilverPaper;    //閾剁エ
+    public uint FightPoint;    //鎴樻枟鍊�
+    public uint HappyPoint;    //鑴辨満鎸傛椂闀匡紙绉掞級
+    public byte LineID;    //瑙掕壊鎵�鍦ㄧ嚎璺�
+    public ushort MapID;    //瑙掕壊鎵�鍦ㄥ湴鍥�
+    public ushort PosX;    //瑙掕壊鍧愭爣
     public ushort PosY;
-    public ushort RebornMapID;    //重生点地图ID
+    public ushort RebornMapID;    //閲嶇敓鐐瑰湴鍥綢D
     public ushort RebornPosX;
     public ushort RebornPosY;
-    public byte State;    //角色状态   1.封存 2.死亡 3.正常  以后还有陆续添加
-    public uint HP;    //当前HP
-    public uint XP;    //当前XP
-    public ushort HPRestoreSetting;    //少于这个值%自动喝血
-    public ushort MPRestoreSetting;    //少于这个值%自动喝魔
-    public uint FreePoint;    //未分配点数
-    public uint FreeSkillPoint;    //未分配的技能点
-    public int BaseSTR;    //裸体力量
-    public int BasePNE;    //裸体真元
-    public int BasePHY;    //裸体筋骨
-    public int BaseCON;    //裸体体魄
-    public int STR;    //力量
-    public int PNE;    //真元
-    public int PHY;    //筋骨
-    public int CON;    //体魄
-    public string Setting;    //设定
-    public ushort PKValue;    //衡量PK能力的一项属性,由攻防计算而得
-    public ushort ActiveValue;    //击杀敌国阵营玩家和NPC的统计值
-    public byte BackpackLV;    //背包等级
-    public byte WarehouseLV;    //仓库等级
-    public uint TeamID;    //队伍ID
-    public byte UseGoldType;    //默认用金子/金票		类型为MoneyType
-    public byte UseSilverType;    //默认用的银子/银票
-    public byte AttackMode;    //攻击模式
-    public uint LastWeekOnlineTime;    //上周在线时间
+    public byte State;    //瑙掕壊鐘舵��   0.姝e父鍦ㄧ嚎1.鑴辨満鎸傚湪绾� 2鑴辨満鎸傛浜�
+    public uint HP;    //褰撳墠HP
+    public uint XP;    //褰撳墠XP
+    public ushort HPRestoreSetting;    //灏戜簬杩欎釜鍊�%鑷姩鍠濊
+    public ushort MPRestoreSetting;    //灏戜簬杩欎釜鍊�%鑷姩鍠濋瓟
+    public uint FreePoint;    //鏈垎閰嶇偣鏁�
+    public uint FreeSkillPoint;    //鏈垎閰嶇殑鎶�鑳界偣
+    public int BaseSTR;    //瑁镐綋鍔涢噺
+    public int BasePNE;    //瑁镐綋鐪熷厓
+    public int BasePHY;    //瑁镐綋绛嬮
+    public int BaseCON;    //瑁镐綋浣撻瓌
+    public int STR;    //鍔涢噺
+    public int PNE;    //鐪熷厓
+    public int PHY;    //绛嬮
+    public int CON;    //浣撻瓌
+    public string Setting;    //璁惧畾
+    public ushort PKValue;    //琛¢噺PK鑳藉姏鐨勪竴椤瑰睘鎬э紝鐢辨敾闃茶绠楄�屽緱
+    public ushort ActiveValue;    //鍑绘潃鏁屽浗闃佃惀鐜╁鍜孨PC鐨勭粺璁″��
+    public byte BackpackLV;    //鑳屽寘绛夌骇
+    public byte WarehouseLV;    //浠撳簱绛夌骇
+    public uint TeamID;    //闃熶紞ID
+    public byte UseGoldType;    //榛樿鐢ㄩ噾瀛�/閲戠エ		绫诲瀷涓篗oneyType
+    public byte UseSilverType;    //榛樿鐢ㄧ殑閾跺瓙/閾剁エ
+    public byte AttackMode;    //鏀诲嚮妯″紡
+    public uint LastWeekOnlineTime;    //涓婂懆鍦ㄧ嚎鏃堕棿
     public byte FBID;    //fb id
-    public byte FamilyLV;    //家族等级
-    public uint FriendFavor;    //好友人气值
-    public uint Energy;    //精力值
-    public uint EquipShowSwitch;    //装备显示开关
-    public uint LuckValue;    //幸运值
-    public uint ExAttr1;    //扩展属性1,各项目专用
-    public uint ExAttr2;    //扩展属性2,各项目专用
-    public uint ExAttr3;    //扩展属性3,各项目专用
-    public uint ExAttr4;    //扩展属性4,各项目专用
-    public uint ExAttr5;    //扩展属性5,各项目专用
-    public byte Faction;    //阵营
-    public uint InfamyValue;    //恶名值
-    public byte OfficialRank;    //官阶,官职等级
-    public uint ChangeCoinPointTotal;    //兑换的点数总计
-    public byte VIPLv;    //VIP等级
-    public byte VIPLvForPhone;    //移动VIP等级
-    public uint ExAttr6;    //扩展属性6,各项目专用
-    public uint ExAttr7;    //扩展属性7,各项目专用
-    public uint ExAttr8;    //扩展属性8,各项目专用
-    public uint ExAttr9;    //扩展属性9,各项目专用
-    public uint ExAttr10;    //扩展属性10,各项目专用
-    public uint ModelMark;    // 变形模型mark
-    public uint ExAttr11;    //预留的扩展属性字段,用来存放项目特定的属性
-    public uint ExAttr12;    //预留的扩展属性字段,用来存放项目特定的属性
-    public uint ExAttr13;    //预留的扩展属性字段,用来存放项目特定的属性
-    public uint ExAttr14;    //预留的扩展属性字段,用来存放项目特定的属性
-    public uint OperateInfo;    //玩家附加运营商信息
-    public string Operate;    //所属运营商平台名
-    public uint ServerID;    //所属区服ID
-    public int BasicsMinimum;//基础最小攻击
-    public int BasicsMaxAttack;//基础最大攻击
-    public int BasicsLife;//基础生命
-    public int BasicsDefense;//基础防御
-    public int BasicsScoreAHit;//基础命中
-    public int BasicsDodge;//基础闪避
+    public byte FamilyLV;    //瀹舵棌绛夌骇
+    public uint FriendFavor;    //濂藉弸浜烘皵鍊�
+    public uint Energy;    //绮惧姏鍊�
+    public uint EquipShowSwitch;    //瑁呭鏄剧ず寮�鍏�
+    public uint LuckValue;    //骞歌繍鍊�
+    public uint ExAttr1;    //鎵╁睍灞炴��1锛屽悇椤圭洰涓撶敤
+    public uint ExAttr2;    //鎵╁睍灞炴��2锛屽悇椤圭洰涓撶敤
+    public uint ExAttr3;    //鎵╁睍灞炴��3锛屽悇椤圭洰涓撶敤
+    public uint ExAttr4;    //鎵╁睍灞炴��4锛屽悇椤圭洰涓撶敤
+    public uint ExAttr5;    //鎵╁睍灞炴��5锛屽悇椤圭洰涓撶敤
+    public byte Faction;    //闃佃惀
+    public uint InfamyValue;    //鎭跺悕鍊�
+    public byte OfficialRank;    //瀹橀樁锛屽畼鑱岀瓑绾�
+    public uint ChangeCoinPointTotal;    //鍏戞崲鐨勭偣鏁版�昏
+    public byte VIPLv;    //VIP绛夌骇
+    public byte VIPLvForPhone;    //绉诲姩VIP绛夌骇
+    public uint ExAttr6;    //鎵╁睍灞炴��6锛屽悇椤圭洰涓撶敤
+    public uint ExAttr7;    //鎵╁睍灞炴��7锛屽悇椤圭洰涓撶敤
+    public uint ExAttr8;    //鎵╁睍灞炴��8锛屽悇椤圭洰涓撶敤
+    public uint ExAttr9;    //鎵╁睍灞炴��9锛屽悇椤圭洰涓撶敤
+    public uint ExAttr10;    //鎵╁睍灞炴��10锛屽悇椤圭洰涓撶敤
+    public uint ModelMark;    // 鍙樺舰妯″瀷mark
+    public uint ExAttr11;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr12;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr13;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr14;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint OperateInfo;    //鐜╁闄勫姞杩愯惀鍟嗕俊鎭�
+    public string Operate;    //鎵�灞炶繍钀ュ晢骞冲彴鍚�
+    public uint ServerID;    //鎵�灞炲尯鏈岻D
+    public uint ExAttr15;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr16;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr17;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr18;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr19;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr20;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
 
     public H0102_tagCDBPlayer()
     {
@@ -120,7 +120,7 @@
         TransBytes(out LV, vBytes, NetDataType.WORD);
         TransBytes(out LVEx, vBytes, NetDataType.WORD);
         TransBytes(out LV2, vBytes, NetDataType.WORD);
-        TransBytes(out ExpPoint, vBytes, NetDataType.WORD);
+        TransBytes(out ExpPoint, vBytes, NetDataType.DWORD);
         TransBytes(out TotalExp, vBytes, NetDataType.DWORD);
         TransBytes(out Family, vBytes, NetDataType.DWORD);
         TransBytes(out FamilyName, vBytes, NetDataType.Chars, 33);
@@ -199,6 +199,12 @@
         TransBytes(out OperateInfo, vBytes, NetDataType.DWORD);
         TransBytes(out Operate, vBytes, NetDataType.Chars, 15);
         TransBytes(out ServerID, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr15, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr16, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr17, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr18, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr19, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr20, vBytes, NetDataType.DWORD);
     }
 
 }
\ No newline at end of file
diff --git a/Core/NetworkPackage/ServerPack/H03_MainCharacter/H0309_tagPlayerLoginInfo.cs b/Core/NetworkPackage/ServerPack/H03_MainCharacter/H0309_tagPlayerLoginInfo.cs
index 0a5bfc4..4458011 100644
--- a/Core/NetworkPackage/ServerPack/H03_MainCharacter/H0309_tagPlayerLoginInfo.cs
+++ b/Core/NetworkPackage/ServerPack/H03_MainCharacter/H0309_tagPlayerLoginInfo.cs
@@ -12,8 +12,14 @@
     public byte Country;    //鐜╁鍥藉
     public byte HavePswLV2;    //鏄惁鏈変簩绾у瘑鐮�
     public byte EquipCount;
-    public tagLoginInfoEquip[] EquipInfo = null;    //size = EquipCount
+    public tagLoginInfoEquip[] EquipInfo;    //size = EquipCount
     public uint EquipShowSwitch;    //鐜╁瑁呭鏄剧ず寮�鍏�
+    public uint ExAttr15;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr16;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr17;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr18;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr19;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr20;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
 
     public H0309_tagPlayerLoginInfo()
     {
@@ -40,6 +46,12 @@
             TransBytes(out EquipInfo[i].UserData, vBytes, NetDataType.Chars, EquipInfo[i].UserDataLen);
         }
         TransBytes(out EquipShowSwitch, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr15, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr16, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr17, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr18, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr19, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr20, vBytes, NetDataType.DWORD);
     }
 
     public struct tagLoginInfoEquip
diff --git a/Core/NetworkPackage/ServerPack/H04_Scene/H0434_tagAreaPlayerAppearEx.cs b/Core/NetworkPackage/ServerPack/H04_Scene/H0434_tagAreaPlayerAppearEx.cs
index 8ba782a..924e25c 100644
--- a/Core/NetworkPackage/ServerPack/H04_Scene/H0434_tagAreaPlayerAppearEx.cs
+++ b/Core/NetworkPackage/ServerPack/H04_Scene/H0434_tagAreaPlayerAppearEx.cs
@@ -1,50 +1,56 @@
 using UnityEngine;
 using System.Collections;
 
-//04 34 周围玩家出现合并封包#tagAreaPlayerAppearEx
+//04 34 鍛ㄥ洿鐜╁鍑虹幇鍚堝苟灏佸寘#tagAreaPlayerAppearEx
 
 public class H0434_tagAreaPlayerAppearEx : GameNetPackBasic
 {
     public uint PlayerID;
     public string PlayerName;
-    public byte IsAlive;    //玩家是否活着
-    public ushort PosX;    // X坐标
-    public ushort PosY;    // Y坐标
-    public ushort Speed;    //速度
+    public byte IsAlive;    //鐜╁鏄惁娲荤潃
+    public ushort PosX;    // X鍧愭爣
+    public ushort PosY;    // Y鍧愭爣
+    public ushort Speed;    //閫熷害
     public ushort ReincarnationLv;
-    public ushort LV;    //等级
+    public ushort LV;    //绛夌骇
     public byte Job;
-    public byte TeamLV;    //组队等级
-    public uint TeamID;    //组队ID
+    public byte TeamLV;    //缁勯槦绛夌骇
+    public uint TeamID;    //缁勯槦ID
     public uint HP;
     public uint MaxHP;
-    public byte PlayerState;    //TClientPlayerState 1. 脱机挂状态	玩家状态 打坐/马上/人镖合一
+    public byte PlayerState;    //TClientPlayerState	鐜╁鐘舵�� 鎵撳潗/椹笂/浜洪晼鍚堜竴
     public byte IsHideMask;
-    public byte Country;    //玩家国家
-    public uint FamilyID;    //家族ID
-    public byte FamilyNameLen;    //家族名字
+    public byte Country;    //鐜╁鍥藉
+    public uint FamilyID;    //瀹舵棌ID
+    public byte FamilyNameLen;    //瀹舵棌鍚嶅瓧
     public string FamilyName;    //size = FamilyNameLen
     public byte BuffCount;    //buff
-    public tagAreaPlayerBuff[] BuffList = null;    //size = BuffCount
+    public tagAreaPlayerBuff[] BuffList;    //size = BuffCount
     public byte EquipCount;
-    public tagEquipInfo[] EquipInfo = null;    //size = EquipCount
-    public byte IsVisible;    //是否隐身
-    public uint EquipShowSwitch;    //玩家装备显示开关
-    public byte FamilyMemberLV;    //家族成员等级
-    public byte Faction;    //阵营
-    public byte OfficialRank;    //官阶,官职等级
-    public uint CurDienstgradID;    //当前装备的称号头衔ID
-    public uint ModelMark;    //变形模型Mark
-    public ushort PKValue;    //PK值
-    public byte GMLevel;    //GM等级, 0:不是GM  >=1 : GM的等级
-    public uint AtkInterval;    //攻击间隔
-    public uint ExAttr1;    //预留的扩展属性字段,用来存放项目特定的属性
-    public uint ExAttr2;    //预留的扩展属性字段,用来存放项目特定的属性
-    public uint ExAttr3;    //预留的扩展属性字段,用来存放项目特定的属性
-    public uint ExAttr4;    //预留的扩展属性字段,用来存放项目特定的属性
-    public uint ExAttr5;    //预留的扩展属性字段,用来存放项目特定的属性
-    public uint ServerID;    //所属区服ID
-    public byte State;    // 0.正常在线1.脱机挂在线 2脱机挂死亡
+    public tagEquipInfo[] EquipInfo;    //size = EquipCount
+    public byte IsVisible;    //鏄惁闅愯韩
+    public uint EquipShowSwitch;    //鐜╁瑁呭鏄剧ず寮�鍏�
+    public byte FamilyMemberLV;    //瀹舵棌鎴愬憳绛夌骇
+    public byte Faction;    //闃佃惀
+    public byte OfficialRank;    //瀹橀樁锛屽畼鑱岀瓑绾�
+    public uint CurDienstgradID;    //褰撳墠瑁呭鐨勭О鍙峰ご琛擨D
+    public uint ModelMark;    //鍙樺舰妯″瀷Mark
+    public ushort PKValue;    //PK鍊�
+    public byte GMLevel;    //GM绛夌骇, 0:涓嶆槸GM  >=1 : GM鐨勭瓑绾�
+    public uint AtkInterval;    //鏀诲嚮闂撮殧
+    public uint ExAttr1;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr2;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr3;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr4;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr5;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ServerID;    //鎵�灞炲尯鏈岻D
+    public byte State;    // 0.姝e父鍦ㄧ嚎1.鑴辨満鎸傚湪绾� 2鑴辨満鎸傛浜�
+    public uint ExAttr15;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr16;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr17;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr18;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr19;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
+    public uint ExAttr20;    //棰勭暀鐨勬墿灞曞睘鎬у瓧娈碉紝鐢ㄦ潵瀛樻斁椤圭洰鐗瑰畾鐨勫睘鎬�
 
     public H0434_tagAreaPlayerAppearEx()
     {
@@ -111,15 +117,21 @@
         TransBytes(out ExAttr5, vBytes, NetDataType.DWORD);
         TransBytes(out ServerID, vBytes, NetDataType.DWORD);
         TransBytes(out State, vBytes, NetDataType.BYTE);
+        TransBytes(out ExAttr15, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr16, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr17, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr18, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr19, vBytes, NetDataType.DWORD);
+        TransBytes(out ExAttr20, vBytes, NetDataType.DWORD);
     }
 
     public struct tagEquipInfo
     {
-        public byte Place;        //装备位置
-        public uint ItemID;        //物品ID
-        public byte IsSuite;        //是否已经套装化
+        public byte Place;        //瑁呭浣嶇疆
+        public uint ItemID;        //鐗╁搧ID
+        public byte IsSuite;        //鏄惁宸茬粡濂楄鍖�
         public uint UserDataLen;
-        public string UserData;        // 附加数据
+        public string UserData;        // 闄勫姞鏁版嵁
     }
 
     public struct tagAreaPlayerBuff
@@ -127,7 +139,7 @@
         public byte BuffType;
         public ushort SkillID;
         public uint RemainTime;
-        public uint OwnerID;        // buff来源者
+        public uint OwnerID;        // buff鏉ユ簮鑰�
         public byte OwnerType;
     }
 

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