From 48d0628e82e9180154ca047db865bd74186eca37 Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期四, 06 九月 2018 17:21:24 +0800
Subject: [PATCH] 3308 前端 主界面修改

---
 System/MainInterfacePanel/IsPlayerUIeffect.cs |   24 ++++++++++--------------
 1 files changed, 10 insertions(+), 14 deletions(-)

diff --git a/System/MainInterfacePanel/IsPlayerUIeffect.cs b/System/MainInterfacePanel/IsPlayerUIeffect.cs
index ed26842..bb59459 100644
--- a/System/MainInterfacePanel/IsPlayerUIeffect.cs
+++ b/System/MainInterfacePanel/IsPlayerUIeffect.cs
@@ -6,43 +6,39 @@
 using System.Collections;
 using UnityEngine.UI;
 
-namespace Snxxz.UI {
+namespace Snxxz.UI
+{
 
-    public class IsPlayerUIeffect:MonoBehaviour {
+    public class IsPlayerUIeffect : MonoBehaviour
+    {
         [SerializeField] UIEffect m_UIEffect;
-        [SerializeField] bool m_IsPlayerUieffect=false;
         [SerializeField] Image m_Image;
         [SerializeField] RayAccepter m_RayAccepter;
         public int RedPointId = 0;
-        public bool IsPlayerUieffect
-        {
-            get { return m_IsPlayerUieffect; }
-            set { m_IsPlayerUieffect = value;}
-        }
-        public void  GetIsPlayUieffect()//娣″嚭鏃�
+        private bool m_IsPlayUIEffect = false;
+        public void ObtainPlayUIEffect()//娣″叆鏃讹紙鐗规晥闅愯棌锛�
         {
             m_Image.raycastTarget = false;
             m_RayAccepter.raycastTarget = false;
             if (m_UIEffect.IsPlaying)
             {
                 m_UIEffect.Stop();
-                m_IsPlayerUieffect = true;
+                m_IsPlayUIEffect = true;
             }
             else
             {
-                m_IsPlayerUieffect = false;
+                m_IsPlayUIEffect = false;
             }
         }
 
-        public void IsStarPlayUieffect()//娣″叆鏃�
+        public void StartPlayUIEffect()//娣″嚭鏃讹紙鎾斁鐗规晥锛�
         {
             m_Image.raycastTarget = true;
             m_RayAccepter.raycastTarget = true;
-            if (m_IsPlayerUieffect)
+            if (m_IsPlayUIEffect)
             {
                 m_UIEffect.Play();
             }
-
         }
 
     }

--
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