From 49a42c9c44dc80e4378c0129179c706bd2d9ef2b Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 09 十月 2018 11:25:51 +0800
Subject: [PATCH] 4047 【前端】【主干】【1.0.18】法宝潜力红点最优解优化
---
System/Treasure/TreasureModel.cs | 9 +++++++++
System/Treasure/TreasureLevelUpWin.cs | 19 +++++++++++--------
2 files changed, 20 insertions(+), 8 deletions(-)
diff --git a/System/Treasure/TreasureLevelUpWin.cs b/System/Treasure/TreasureLevelUpWin.cs
index 5b70a10..b53d92d 100644
--- a/System/Treasure/TreasureLevelUpWin.cs
+++ b/System/Treasure/TreasureLevelUpWin.cs
@@ -169,6 +169,7 @@
m_Slider.slider.onValueChanged.AddListener(OnSliderValueUpdate);
NewBieCenter.Instance.guideCompletedEvent += GuideCompletedEvent;
FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
+ model.skillLevelUpRedpointUpdate += SkillLevelUpRedpointUpdate;
m_DragSelect.onDragComplete += onDragComplete;
CameraManager.uiCamera.enabled = true;
@@ -215,6 +216,7 @@
model.treasureStateChangeEvent -= TreasureStateChangeEvent;
FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent;
m_DragSelect.onDragComplete -= onDragComplete;
+ model.skillLevelUpRedpointUpdate -= SkillLevelUpRedpointUpdate;
m_Slider.slider.onValueChanged.RemoveAllListeners();
m_TreasurePotential.Dispose();
m_AchievementScroll.Dispose();
@@ -1203,14 +1205,15 @@
UpdateLevelUpSfx(false);
}
}
- if (_id == TreasureModel.CATEGORY_REDPOINTIDS[(int)TreasureCategory.Human - 1])
- {
- var skillLevelUpRedpointTreasure = model.GetSkillLevelUpRedpointTreasure();
- m_LeftRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
- && model.selectedTreasure > skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
- m_RightRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
- && model.selectedTreasure < skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
- }
+ }
+
+ private void SkillLevelUpRedpointUpdate()
+ {
+ var skillLevelUpRedpointTreasure = model.GetSkillLevelUpRedpointTreasure();
+ m_LeftRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
+ && model.selectedTreasure > skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
+ m_RightRedpoint.gameObject.SetActive(skillLevelUpRedpointTreasure != 0
+ && model.selectedTreasure < skillLevelUpRedpointTreasure && model.currentCategory == TreasureCategory.Human);
}
protected override void LateUpdate()
diff --git a/System/Treasure/TreasureModel.cs b/System/Treasure/TreasureModel.cs
index ba7d694..f4873b4 100644
--- a/System/Treasure/TreasureModel.cs
+++ b/System/Treasure/TreasureModel.cs
@@ -45,6 +45,7 @@
public event Action<int> treasureLevelProgressUpdateEvent;
public event Action<int> treasureStageUpEvent;
public event Action<int> humanTreasureStateChangeEvent;
+ public event Action skillLevelUpRedpointUpdate;
bool m_WaitOpenDetailsWin = false;
public bool waitOpenDetailsWin {
@@ -842,6 +843,10 @@
{
treasure.skillLevelUpRedpoint.state = RedPointState.Simple;
treasure.autoSelectPotential = k;
+ if (skillLevelUpRedpointUpdate != null)
+ {
+ skillLevelUpRedpointUpdate();
+ }
return;
}
}
@@ -897,6 +902,10 @@
treasures[minCostTreasure].autoSelectPotential = minCostPotentialIndex;
}
}
+ if (skillLevelUpRedpointUpdate != null)
+ {
+ skillLevelUpRedpointUpdate();
+ }
}
public int GetSkillLevelUpRedpointTreasure()
--
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