From 4fca9004df2a27a61cc48c3fdfbbe978517e7ce3 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期六, 24 十一月 2018 16:27:57 +0800
Subject: [PATCH] 4735 子 【1.3】【前端】神兵系统修改 / 【1.3】人物模型的特效展示

---
 Core/GameEngine/Model/Player/PlayerDatas.cs |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/Core/GameEngine/Model/Player/PlayerDatas.cs b/Core/GameEngine/Model/Player/PlayerDatas.cs
index a07f29d..495cd8b 100644
--- a/Core/GameEngine/Model/Player/PlayerDatas.cs
+++ b/Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -744,31 +744,31 @@
                 extersion.talentPoint = (int)value;
                 break;
             case PlayerDataRefresh.CDBPlayerRefresh_GodWeaponLV_1:
-                extersion.godWeaponLV_1 = (int)value;
+                baseData.godWeaponLV_1 = (int)value;
                 if (hero != null)
                 {
-                    hero.SwitchGodWeapon(1, extersion.godWeaponLV_1);
+                    hero.SwitchGodWeapon(1, baseData.godWeaponLV_1);
                 }
                 break;
             case PlayerDataRefresh.CDBPlayerRefresh_GodWeaponLV_2:
-                extersion.godWeaponLV_2 = (int)value;
+                baseData.godWeaponLV_2 = (int)value;
                 if (hero != null)
                 {
-                    hero.SwitchGodWeapon(2, extersion.godWeaponLV_2);
+                    hero.SwitchGodWeapon(2, baseData.godWeaponLV_2);
                 }
                 break;
             case PlayerDataRefresh.CDBPlayerRefresh_GodWeaponLV_3:
-                extersion.godWeaponLV_3 = (int)value;
+                baseData.godWeaponLV_3 = (int)value;
                 if (hero != null)
                 {
-                    hero.SwitchGodWeapon(3, extersion.godWeaponLV_3);
+                    hero.SwitchGodWeapon(3, baseData.godWeaponLV_3);
                 }
                 break;
             case PlayerDataRefresh.CDBPlayerRefresh_GodWeaponLV_4:
-                extersion.godWeaponLV_4 = (int)value;
+                baseData.godWeaponLV_4 = (int)value;
                 if (hero != null)
                 {
-                    hero.SwitchGodWeapon(4, extersion.godWeaponLV_4);
+                    hero.SwitchGodWeapon(4, baseData.godWeaponLV_4);
                 }
                 break;
         }

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