From 4fd8d31e2a44e4524d45089865e7bec5d689f815 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 16 一月 2019 23:31:10 +0800
Subject: [PATCH] 382 封包A709跨服屏蔽逻辑修改
---
Core/GameEngine/Model/Player/PlayerDatas.cs | 14 ++++++++++++++
1 files changed, 14 insertions(+), 0 deletions(-)
diff --git a/Core/GameEngine/Model/Player/PlayerDatas.cs b/Core/GameEngine/Model/Player/PlayerDatas.cs
index 5b4eb6a..7763466 100644
--- a/Core/GameEngine/Model/Player/PlayerDatas.cs
+++ b/Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -110,6 +110,20 @@
for (int i = 0; i < vNetData.Count; i++)
{
+ if (CrossServerUtility.IsCrossServer())
+ {
+ if (vNetData.socketType == GameNetSystem.SocketType.Main)
+ {
+ if (vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.HP
+ || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.MaxHP
+ || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.MaxProDef
+ || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.ExAttr4)
+ {
+ continue;
+ }
+ }
+ }
+
var data = new H0418_tagObjInfoRefresh();
data.ObjID = vNetData.ObjID;
data.ObjType = vNetData.ObjType;
--
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