From 4fd8d31e2a44e4524d45089865e7bec5d689f815 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 16 一月 2019 23:31:10 +0800
Subject: [PATCH] 382 封包A709跨服屏蔽逻辑修改

---
 Core/GameEngine/Model/Player/PlayerDatas.cs |   14 ++++++++++++++
 1 files changed, 14 insertions(+), 0 deletions(-)

diff --git a/Core/GameEngine/Model/Player/PlayerDatas.cs b/Core/GameEngine/Model/Player/PlayerDatas.cs
index 5b4eb6a..7763466 100644
--- a/Core/GameEngine/Model/Player/PlayerDatas.cs
+++ b/Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -110,6 +110,20 @@
 
         for (int i = 0; i < vNetData.Count; i++)
         {
+            if (CrossServerUtility.IsCrossServer())
+            {
+                if (vNetData.socketType == GameNetSystem.SocketType.Main)
+                {
+                    if (vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.HP
+                     || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.MaxHP
+                     || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.MaxProDef
+                     || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.ExAttr4)
+                    {
+                        continue;
+                    }
+                }
+            }
+
             var data = new H0418_tagObjInfoRefresh();
             data.ObjID = vNetData.ObjID;
             data.ObjType = vNetData.ObjType;

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