From 522ca3468a56c88cb15eaa428eb7499d3dba386f Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 23 八月 2018 11:44:27 +0800
Subject: [PATCH] 2805【前端】超值礼包新增显示仙玉余额
---
Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs | 82 ++++++++++++++++++++--------------------
1 files changed, 41 insertions(+), 41 deletions(-)
diff --git a/Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs b/Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs
index 2ba5716..7f58008 100644
--- a/Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs
+++ b/Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs
@@ -1,41 +1,41 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Thursday, May 03, 2018
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-using System.Collections.Generic;
-
-namespace TableConfig
-{
- public partial class SuccessConfig : ConfigBase, IConfigPostProcess
- {
- static Dictionary<int, List<int>> m_TreasureExpDict = new Dictionary<int, List<int>>();
-
- public void OnConfigParseCompleted()
- {
- if (this.MagicWeaponID != 0)
- {
- List<int> _list;
- m_TreasureExpDict.TryGetValue(this.MagicWeaponID, out _list);
- if (_list == null)
- {
- _list = new List<int>();
- m_TreasureExpDict.Add(this.MagicWeaponID, _list);
- }
- _list.Add(this.ID);
- }
- }
-
- public static bool TryGetTreasureExpAchievements(int _treasureId, out List<int> _list)
- {
- return m_TreasureExpDict.TryGetValue(_treasureId, out _list);
- }
- }
-
-}
-
-
-
-
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Thursday, May 03, 2018
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+using System.Collections.Generic;
+
+namespace TableConfig
+{
+ public partial class SuccessConfig : ConfigBase, IConfigPostProcess
+ {
+ static Dictionary<int, List<int>> m_TreasureExpDict = new Dictionary<int, List<int>>();
+
+ public void OnConfigParseCompleted()
+ {
+ if (this.MagicWeaponID != 0)
+ {
+ List<int> _list;
+ m_TreasureExpDict.TryGetValue(this.MagicWeaponID, out _list);
+ if (_list == null)
+ {
+ _list = new List<int>();
+ m_TreasureExpDict.Add(this.MagicWeaponID, _list);
+ }
+ _list.Add(this.ID);
+ }
+ }
+
+ public static bool TryGetTreasureExpAchievements(int _treasureId, out List<int> _list)
+ {
+ return m_TreasureExpDict.TryGetValue(_treasureId, out _list);
+ }
+ }
+
+}
+
+
+
+
--
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