From 522ca3468a56c88cb15eaa428eb7499d3dba386f Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 23 八月 2018 11:44:27 +0800
Subject: [PATCH] 2805【前端】超值礼包新增显示仙玉余额

---
 Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs |   82 ++++++++++++++++++++--------------------
 1 files changed, 41 insertions(+), 41 deletions(-)

diff --git a/Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs b/Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs
index 2ba5716..7f58008 100644
--- a/Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs
+++ b/Core/GameEngine/Model/TelPartialConfig/SuccessConfig.cs
@@ -1,41 +1,41 @@
-锘�//--------------------------------------------------------
-//    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Thursday, May 03, 2018
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-using System.Collections.Generic;
-
-namespace TableConfig
-{
-    public partial class SuccessConfig : ConfigBase, IConfigPostProcess
-    {
-        static Dictionary<int, List<int>> m_TreasureExpDict = new Dictionary<int, List<int>>();
-
-        public void OnConfigParseCompleted()
-        {
-            if (this.MagicWeaponID != 0)
-            {
-                List<int> _list;
-                m_TreasureExpDict.TryGetValue(this.MagicWeaponID, out _list);
-                if (_list == null)
-                {
-                    _list = new List<int>();
-                    m_TreasureExpDict.Add(this.MagicWeaponID, _list);
-                }
-                _list.Add(this.ID);
-            }
-        }
-
-        public static bool TryGetTreasureExpAchievements(int _treasureId, out List<int> _list)
-        {
-            return m_TreasureExpDict.TryGetValue(_treasureId, out _list);
-        }
-    }
-
-}
-
-
-
-
+锘�//--------------------------------------------------------
+//    [Author]:			绗簩涓栫晫
+//    [  Date ]:		   Thursday, May 03, 2018
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+using System.Collections.Generic;
+
+namespace TableConfig
+{
+    public partial class SuccessConfig : ConfigBase, IConfigPostProcess
+    {
+        static Dictionary<int, List<int>> m_TreasureExpDict = new Dictionary<int, List<int>>();
+
+        public void OnConfigParseCompleted()
+        {
+            if (this.MagicWeaponID != 0)
+            {
+                List<int> _list;
+                m_TreasureExpDict.TryGetValue(this.MagicWeaponID, out _list);
+                if (_list == null)
+                {
+                    _list = new List<int>();
+                    m_TreasureExpDict.Add(this.MagicWeaponID, _list);
+                }
+                _list.Add(this.ID);
+            }
+        }
+
+        public static bool TryGetTreasureExpAchievements(int _treasureId, out List<int> _list)
+        {
+            return m_TreasureExpDict.TryGetValue(_treasureId, out _list);
+        }
+    }
+
+}
+
+
+
+

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