From 522ca3468a56c88cb15eaa428eb7499d3dba386f Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 23 八月 2018 11:44:27 +0800
Subject: [PATCH] 2805【前端】超值礼包新增显示仙玉余额

---
 System/Login/ServerData.cs |  246 ++++++++++++++++++++++++------------------------
 1 files changed, 123 insertions(+), 123 deletions(-)

diff --git a/System/Login/ServerData.cs b/System/Login/ServerData.cs
index 9774eb1..cc0049d 100644
--- a/System/Login/ServerData.cs
+++ b/System/Login/ServerData.cs
@@ -1,127 +1,127 @@
-锘�//--------------------------------------------------------
-//    [Author]:           绗簩涓栫晫
-//    [  Date ]:           Wednesday, January 10, 2018
-//--------------------------------------------------------
-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine.UI;
-using TableConfig;
-using System;
-using LitJson;
-
-public class ServerInfoCommon
-{
-    public ServerGroup recommend;
-    public ServerGroup[] common;
-
-    public bool FindServerData(int _id, out ServerData _serverData)
-    {
-        if (common == null)
-        {
-            _serverData = default(ServerData);
-            return false;
-        }
-
-        for (int i = 0; i < common.Length; i++)
-        {
-            if (common[i].FindServerData(_id, out _serverData))
-            {
-                return true;
-            }
-        }
-
-        _serverData = default(ServerData);
-        return false;
-    }
+锘�//--------------------------------------------------------
+//    [Author]:           绗簩涓栫晫
+//    [  Date ]:           Wednesday, January 10, 2018
+//--------------------------------------------------------
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.UI;
+using TableConfig;
+using System;
+using LitJson;
+
+public class ServerInfoCommon
+{
+    public ServerGroup recommend;
+    public ServerGroup[] common;
+
+    public bool FindServerData(int _id, out ServerData _serverData)
+    {
+        if (common == null)
+        {
+            _serverData = default(ServerData);
+            return false;
+        }
+
+        for (int i = 0; i < common.Length; i++)
+        {
+            if (common[i].FindServerData(_id, out _serverData))
+            {
+                return true;
+            }
+        }
+
+        _serverData = default(ServerData);
+        return false;
+    }
 
 }
 
-public class ServerInfoPlayer
-{
-    public ServerGroup player;
-    public ServerGroup gametest;
+public class ServerInfoPlayer
+{
+    public ServerGroup player;
+    public ServerGroup gametest;
 }
-
-public class ServerGroup
-{
-    public string group_title;
-    public ServerData[] group_list;
-
-    public bool FindServerData(int _id, out ServerData _serverData)
-    {
-        if (group_list == null)
-        {
-            _serverData = default(ServerData);
-            return false;
-        }
-
-        for (int i = 0; i < group_list.Length; i++)
-        {
-            if (group_list[i].region_flag == _id)
-            {
-                _serverData = group_list[i];
-                return true;
-            }
-        }
-
-        _serverData = default(ServerData);
-        return false;
-    }
-}
-
-public struct ServerData
-{
-    public int region_flag;
-    public string name;
-    public int running_status;
-    public int statue;
-    public int is_recommend;
-    public string region_domain;
-    public int login_port;
-    public int game_port;
-    public DateTime start_date;
-    public string job;
-    public string roleid;
-    public int level;
-    public DateTime last_login_time;
-
-    public static int Compare(ServerData _lhs, ServerData _rhs)
-    {
-        if (_lhs.is_recommend != _rhs.is_recommend)
-        {
-            return _lhs.is_recommend == 1 ? -1 : 1;
-        }
-
-        return _lhs.region_flag < _rhs.region_flag ? -1 : 1;
-    }
-
-    public static int LastLoginTimeCompare(ServerData _lhs, ServerData _rhs)
-    {
-        return _lhs.last_login_time > _rhs.last_login_time ? -1 : 1;
-    }
-
-}
-
-public struct ServerDataCouple
-{
-    public ServerData serverData1;
-    public ServerData serverData2;
-
-    public ServerDataCouple(ServerData _data1)
-    {
-        serverData1 = _data1;
-        serverData2 = default(ServerData);
-    }
-
-    public ServerDataCouple(ServerData _data1, ServerData _data2)
-    {
-        serverData1 = _data1;
-        serverData2 = _data2;
-    }
-}
-
-
-
-
-
+
+public class ServerGroup
+{
+    public string group_title;
+    public ServerData[] group_list;
+
+    public bool FindServerData(int _id, out ServerData _serverData)
+    {
+        if (group_list == null)
+        {
+            _serverData = default(ServerData);
+            return false;
+        }
+
+        for (int i = 0; i < group_list.Length; i++)
+        {
+            if (group_list[i].region_flag == _id)
+            {
+                _serverData = group_list[i];
+                return true;
+            }
+        }
+
+        _serverData = default(ServerData);
+        return false;
+    }
+}
+
+public struct ServerData
+{
+    public int region_flag;
+    public string name;
+    public int running_status;
+    public int statue;
+    public int is_recommend;
+    public string region_domain;
+    public int login_port;
+    public int game_port;
+    public DateTime start_date;
+    public string job;
+    public string roleid;
+    public int level;
+    public DateTime last_login_time;
+
+    public static int Compare(ServerData _lhs, ServerData _rhs)
+    {
+        if (_lhs.is_recommend != _rhs.is_recommend)
+        {
+            return _lhs.is_recommend == 1 ? -1 : 1;
+        }
+
+        return _lhs.region_flag < _rhs.region_flag ? -1 : 1;
+    }
+
+    public static int LastLoginTimeCompare(ServerData _lhs, ServerData _rhs)
+    {
+        return _lhs.last_login_time > _rhs.last_login_time ? -1 : 1;
+    }
+
+}
+
+public struct ServerDataCouple
+{
+    public ServerData serverData1;
+    public ServerData serverData2;
+
+    public ServerDataCouple(ServerData _data1)
+    {
+        serverData1 = _data1;
+        serverData2 = default(ServerData);
+    }
+
+    public ServerDataCouple(ServerData _data1, ServerData _data2)
+    {
+        serverData1 = _data1;
+        serverData2 = _data2;
+    }
+}
+
+
+
+
+

--
Gitblit v1.8.0