From 522ca3468a56c88cb15eaa428eb7499d3dba386f Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 23 八月 2018 11:44:27 +0800
Subject: [PATCH] 2805【前端】超值礼包新增显示仙玉余额
---
System/Login/ServerData.cs | 246 ++++++++++++++++++++++++------------------------
1 files changed, 123 insertions(+), 123 deletions(-)
diff --git a/System/Login/ServerData.cs b/System/Login/ServerData.cs
index 9774eb1..cc0049d 100644
--- a/System/Login/ServerData.cs
+++ b/System/Login/ServerData.cs
@@ -1,127 +1,127 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Wednesday, January 10, 2018
-//--------------------------------------------------------
-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine.UI;
-using TableConfig;
-using System;
-using LitJson;
-
-public class ServerInfoCommon
-{
- public ServerGroup recommend;
- public ServerGroup[] common;
-
- public bool FindServerData(int _id, out ServerData _serverData)
- {
- if (common == null)
- {
- _serverData = default(ServerData);
- return false;
- }
-
- for (int i = 0; i < common.Length; i++)
- {
- if (common[i].FindServerData(_id, out _serverData))
- {
- return true;
- }
- }
-
- _serverData = default(ServerData);
- return false;
- }
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Wednesday, January 10, 2018
+//--------------------------------------------------------
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine.UI;
+using TableConfig;
+using System;
+using LitJson;
+
+public class ServerInfoCommon
+{
+ public ServerGroup recommend;
+ public ServerGroup[] common;
+
+ public bool FindServerData(int _id, out ServerData _serverData)
+ {
+ if (common == null)
+ {
+ _serverData = default(ServerData);
+ return false;
+ }
+
+ for (int i = 0; i < common.Length; i++)
+ {
+ if (common[i].FindServerData(_id, out _serverData))
+ {
+ return true;
+ }
+ }
+
+ _serverData = default(ServerData);
+ return false;
+ }
}
-public class ServerInfoPlayer
-{
- public ServerGroup player;
- public ServerGroup gametest;
+public class ServerInfoPlayer
+{
+ public ServerGroup player;
+ public ServerGroup gametest;
}
-
-public class ServerGroup
-{
- public string group_title;
- public ServerData[] group_list;
-
- public bool FindServerData(int _id, out ServerData _serverData)
- {
- if (group_list == null)
- {
- _serverData = default(ServerData);
- return false;
- }
-
- for (int i = 0; i < group_list.Length; i++)
- {
- if (group_list[i].region_flag == _id)
- {
- _serverData = group_list[i];
- return true;
- }
- }
-
- _serverData = default(ServerData);
- return false;
- }
-}
-
-public struct ServerData
-{
- public int region_flag;
- public string name;
- public int running_status;
- public int statue;
- public int is_recommend;
- public string region_domain;
- public int login_port;
- public int game_port;
- public DateTime start_date;
- public string job;
- public string roleid;
- public int level;
- public DateTime last_login_time;
-
- public static int Compare(ServerData _lhs, ServerData _rhs)
- {
- if (_lhs.is_recommend != _rhs.is_recommend)
- {
- return _lhs.is_recommend == 1 ? -1 : 1;
- }
-
- return _lhs.region_flag < _rhs.region_flag ? -1 : 1;
- }
-
- public static int LastLoginTimeCompare(ServerData _lhs, ServerData _rhs)
- {
- return _lhs.last_login_time > _rhs.last_login_time ? -1 : 1;
- }
-
-}
-
-public struct ServerDataCouple
-{
- public ServerData serverData1;
- public ServerData serverData2;
-
- public ServerDataCouple(ServerData _data1)
- {
- serverData1 = _data1;
- serverData2 = default(ServerData);
- }
-
- public ServerDataCouple(ServerData _data1, ServerData _data2)
- {
- serverData1 = _data1;
- serverData2 = _data2;
- }
-}
-
-
-
-
-
+
+public class ServerGroup
+{
+ public string group_title;
+ public ServerData[] group_list;
+
+ public bool FindServerData(int _id, out ServerData _serverData)
+ {
+ if (group_list == null)
+ {
+ _serverData = default(ServerData);
+ return false;
+ }
+
+ for (int i = 0; i < group_list.Length; i++)
+ {
+ if (group_list[i].region_flag == _id)
+ {
+ _serverData = group_list[i];
+ return true;
+ }
+ }
+
+ _serverData = default(ServerData);
+ return false;
+ }
+}
+
+public struct ServerData
+{
+ public int region_flag;
+ public string name;
+ public int running_status;
+ public int statue;
+ public int is_recommend;
+ public string region_domain;
+ public int login_port;
+ public int game_port;
+ public DateTime start_date;
+ public string job;
+ public string roleid;
+ public int level;
+ public DateTime last_login_time;
+
+ public static int Compare(ServerData _lhs, ServerData _rhs)
+ {
+ if (_lhs.is_recommend != _rhs.is_recommend)
+ {
+ return _lhs.is_recommend == 1 ? -1 : 1;
+ }
+
+ return _lhs.region_flag < _rhs.region_flag ? -1 : 1;
+ }
+
+ public static int LastLoginTimeCompare(ServerData _lhs, ServerData _rhs)
+ {
+ return _lhs.last_login_time > _rhs.last_login_time ? -1 : 1;
+ }
+
+}
+
+public struct ServerDataCouple
+{
+ public ServerData serverData1;
+ public ServerData serverData2;
+
+ public ServerDataCouple(ServerData _data1)
+ {
+ serverData1 = _data1;
+ serverData2 = default(ServerData);
+ }
+
+ public ServerDataCouple(ServerData _data1, ServerData _data2)
+ {
+ serverData1 = _data1;
+ serverData2 = _data2;
+ }
+}
+
+
+
+
+
--
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