From 522ca3468a56c88cb15eaa428eb7499d3dba386f Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 23 八月 2018 11:44:27 +0800
Subject: [PATCH] 2805【前端】超值礼包新增显示仙玉余额

---
 System/MainInterfacePanel/SkillContainerResetTimer.cs |   88 ++++++++++++++++++++++----------------------
 1 files changed, 44 insertions(+), 44 deletions(-)

diff --git a/System/MainInterfacePanel/SkillContainerResetTimer.cs b/System/MainInterfacePanel/SkillContainerResetTimer.cs
index fb245b5..0c27457 100644
--- a/System/MainInterfacePanel/SkillContainerResetTimer.cs
+++ b/System/MainInterfacePanel/SkillContainerResetTimer.cs
@@ -1,44 +1,44 @@
-锘�//--------------------------------------------------------
-//    [Author]:           绗簩涓栫晫
-//    [  Date ]:           Thursday, June 14, 2018
-//--------------------------------------------------------
-using UnityEngine;
-using System.Collections;
-using UnityEngine.UI;
-using TableConfig;
-
-namespace Snxxz.UI
-{
-
-    public class SkillContainerResetTimer : MonoBehaviour
-    {
-
-        float timer = 0f;
-        private void OnEnable()
-        {
-            timer = 0f;
-        }
-
-        private void LateUpdate()
-        {
-            if (NewBieCenter.Instance.inGuiding)
-            {
-                return;
-            }
-
-            timer += Time.deltaTime;
-            if (timer > GeneralConfig.Instance.mainWinSkillResetTime)
-            {
-                WindowCenter.Instance.Get<MainInterfaceWin>().MarkRayButton();
-                this.gameObject.SetActive(false);
-                timer = 0f;
-            }
-
-        }
-
-    }
-
-}
-
-
-
+锘�//--------------------------------------------------------
+//    [Author]:           绗簩涓栫晫
+//    [  Date ]:           Thursday, June 14, 2018
+//--------------------------------------------------------
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+using TableConfig;
+
+namespace Snxxz.UI
+{
+
+    public class SkillContainerResetTimer : MonoBehaviour
+    {
+
+        float timer = 0f;
+        private void OnEnable()
+        {
+            timer = 0f;
+        }
+
+        private void LateUpdate()
+        {
+            if (NewBieCenter.Instance.inGuiding)
+            {
+                return;
+            }
+
+            timer += Time.deltaTime;
+            if (timer > GeneralConfig.Instance.mainWinSkillResetTime)
+            {
+                WindowCenter.Instance.Get<MainInterfaceWin>().MarkRayButton();
+                this.gameObject.SetActive(false);
+                timer = 0f;
+            }
+
+        }
+
+    }
+
+}
+
+
+

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