From 522ca3468a56c88cb15eaa428eb7499d3dba386f Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 23 八月 2018 11:44:27 +0800
Subject: [PATCH] 2805【前端】超值礼包新增显示仙玉余额

---
 System/Treasure/TreasureCollectBriefInfoBehaviour.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/System/Treasure/TreasureCollectBriefInfoBehaviour.cs b/System/Treasure/TreasureCollectBriefInfoBehaviour.cs
index c5852da..f725b6a 100644
--- a/System/Treasure/TreasureCollectBriefInfoBehaviour.cs
+++ b/System/Treasure/TreasureCollectBriefInfoBehaviour.cs
@@ -246,7 +246,7 @@
                     m_AllCompletedContainer.gameObject.SetActive(false);
                 }
 
-                var config = ConfigManager.Instance.GetTemplate<TreasureConfig>(displayTreasureId);
+                var config = Config.Instance.Get<TreasureConfig>(displayTreasureId);
                 m_Icon.SetSprite(config.Icon);
                 m_TreasureName.SetSprite(config.NameIcon);
                 m_TreasureName.SetNativeSize();
@@ -308,9 +308,9 @@
                         {
                             if (achievementModel.TryGetAchievement(achievementId, out achievement))
                             {
-                                var achievementConfig = ConfigManager.Instance.GetTemplate<SuccessConfig>(achievementId);
+                                var achievementConfig = Config.Instance.Get<SuccessConfig>(achievementId);
                                 var missionId = achievementConfig.Condition[0];
-                                var taskConfig = ConfigManager.Instance.GetTemplate<PyTaskConfig>(missionId);
+                                var taskConfig = Config.Instance.Get<PyTaskConfig>(missionId);
 
                                 m_Description.text = Language.Get("FabaoState_Text_5", taskConfig.lv);
                             }
@@ -361,7 +361,7 @@
             }
             else
             {
-                var config = ConfigManager.Instance.GetTemplate<TreasureConfig>(displayTreasureId);
+                var config = Config.Instance.Get<TreasureConfig>(displayTreasureId);
                 model.selectedTreasure = displayTreasureId;
                 model.currentCategory = (TreasureCategory)config.Category;
                 model.openFromTreasureCollect = true;
@@ -426,7 +426,7 @@
                 if (model.TryGetTreasure(x, out treasure))
                 {
                     var humanTreasure = treasure as HumanTreasure;
-                    var config = ConfigManager.Instance.GetTemplate<TreasureConfig>(humanTreasure.id);
+                    var config = Config.Instance.Get<TreasureConfig>(humanTreasure.id);
                     return humanTreasure != null && humanTreasure.humanState == HumanTreasureState.CastSoul && humanTreasure.stage < config.PreferredStage;
                 }
                 else

--
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