From 52857cbf2e453cb9f208141e5f9b9decd0ecf2e5 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 06 十一月 2018 15:46:43 +0800
Subject: [PATCH] 4590 【1.2.0】主角转至功能Npc的模型,在界面上展示时显示其翅膀、副手、武器

---
 Fight/Stage/MapEditor/GuideDialogueWin.cs |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/Fight/Stage/MapEditor/GuideDialogueWin.cs b/Fight/Stage/MapEditor/GuideDialogueWin.cs
index f19d0da..3ef621f 100644
--- a/Fight/Stage/MapEditor/GuideDialogueWin.cs
+++ b/Fight/Stage/MapEditor/GuideDialogueWin.cs
@@ -153,7 +153,12 @@
             npcContent.text = m_DialogConfig.content;
 
             var npcConfig = Config.Instance.Get<NPCConfig>(m_DialogConfig.npcId);
-            UI3DModelExhibition.Instance.ShowNPC(m_DialogConfig.npcId, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, npcIcon, false, true);
+            var data = new UI3DModelExhibition.UI3DNPCExhibitionData()
+            {
+                npcId = m_DialogConfig.npcId,
+                isDialogue = true,
+            };
+            UI3DModelExhibition.Instance.ShowNPC(npcIcon, data);
         }
 
         if (m_DialogConfig.TalkID != 0)

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