From 52857cbf2e453cb9f208141e5f9b9decd0ecf2e5 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 06 十一月 2018 15:46:43 +0800
Subject: [PATCH] 4590 【1.2.0】主角转至功能Npc的模型,在界面上展示时显示其翅膀、副手、武器

---
 System/MainInterfacePanel/DialogueDuidanceWin.cs |    7 ++++++-
 1 files changed, 6 insertions(+), 1 deletions(-)

diff --git a/System/MainInterfacePanel/DialogueDuidanceWin.cs b/System/MainInterfacePanel/DialogueDuidanceWin.cs
index 5c75081..7abe971 100644
--- a/System/MainInterfacePanel/DialogueDuidanceWin.cs
+++ b/System/MainInterfacePanel/DialogueDuidanceWin.cs
@@ -297,7 +297,12 @@
 
                 string npcIcon = configStoryMissions.NpcIcon[IsMultistage];
 
-                UI3DModelExhibition.Instance.ShowNPC(npcId, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, m_NPCIcon, false, true);
+                var data = new UI3DModelExhibition.UI3DNPCExhibitionData()
+                {
+                    npcId = npcId,
+                    isDialogue = true,
+                };
+                UI3DModelExhibition.Instance.ShowNPC(m_NPCIcon,data);
             }
             typesPeaker = type;
         }

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