From 5377176411ab065279e81b97709004c2e3a246c2 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期五, 12 四月 2019 20:57:30 +0800
Subject: [PATCH] 382 前端战斗公式增加法宝增伤,普攻增伤的百分比和固定值
---
Utility/EnumHelper.cs | 5 ++
Core/GameEngine/Model/Player/PlayerDatas.cs | 12 ++++++
Fight/Actor/Skill/AttackHandler.cs | 20 ++++++++++
Fight/Actor/AI/AI_Npc_200.cs | 46 +++++++++++-----------
Core/GameEngine/Model/Player/Character/PlayerBaseData.cs | 5 ++
Fight/GameActor/GActorInfo.cs | 2 +
6 files changed, 67 insertions(+), 23 deletions(-)
diff --git a/Core/GameEngine/Model/Player/Character/PlayerBaseData.cs b/Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
index a303bfc..57788a9 100644
--- a/Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
+++ b/Core/GameEngine/Model/Player/Character/PlayerBaseData.cs
@@ -57,6 +57,11 @@
public int water;//鐏垫牴灞炴�р�斺�旀按
public int fire;//鐏垫牴灞炴�р�斺�旂伀
public int earth;//鐏垫牴灞炴�р�斺�斿湡
+ public int NormalHurt;
+ public int NormalHurtPer;
+ public int FabaoHurt;
+ public int FabaoHurtPer;
+
public long treasurePotentialSp
{
get
diff --git a/Core/GameEngine/Model/Player/PlayerDatas.cs b/Core/GameEngine/Model/Player/PlayerDatas.cs
index fa9f40f..a578ac3 100644
--- a/Core/GameEngine/Model/Player/PlayerDatas.cs
+++ b/Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -866,6 +866,18 @@
case PlayerDataType.CDBPlayerRefresh_Earth:
baseData.earth = (int)value;
break;
+ case PlayerDataType.CDBPlayerRefresh_NormalHurt:
+ baseData.NormalHurt = (int)value;
+ break;
+ case PlayerDataType.CDBPlayerRefresh_NormalHurtPer:
+ baseData.NormalHurtPer = (int)value;
+ break;
+ case PlayerDataType.CDBPlayerRefresh_FabaoHurt:
+ baseData.FabaoHurt = (int)value;
+ break;
+ case PlayerDataType.CDBPlayerRefresh_FabaoHurtPer:
+ baseData.FabaoHurtPer = (int)value;
+ break;
}
}
diff --git a/Fight/Actor/AI/AI_Npc_200.cs b/Fight/Actor/AI/AI_Npc_200.cs
index 6d8cd5e..23f3c9e 100644
--- a/Fight/Actor/AI/AI_Npc_200.cs
+++ b/Fight/Actor/AI/AI_Npc_200.cs
@@ -15,6 +15,29 @@
_Thinking();
}
+ // 鏄惁姝e湪閲婃斁鎶�鑳�
+ if (m_Owner.SkillMgr.CurCastSkill != null)
+ {
+ if (m_Owner.SkillMgr.CurCastSkill.SkillCompelete == false)
+ {
+ if (m_Owner.IsIdle())
+ {
+ m_Owner.SkillMgr.CurCastSkill.SkillCompelete = true;
+ }
+ return;
+ }
+
+ if (m_Owner.SkillMgr.CurCastSkill.SkillPreparing)
+ {
+ return;
+ }
+
+ if (m_Owner.NextAction == GAStaticDefine.Act_Warn)
+ {
+ return;
+ }
+ }
+
switch (m_AIStatus)
{
case E_AIStatus.Patrol:
@@ -55,29 +78,6 @@
GA_Hero _hero = PlayerDatas.Instance.hero;
float _dis;
-
- // 鏄惁姝e湪閲婃斁鎶�鑳�
- if (m_Owner.SkillMgr.CurCastSkill != null)
- {
- if (m_Owner.SkillMgr.CurCastSkill.SkillCompelete == false)
- {
- if (m_Owner.IsIdle())
- {
- m_Owner.SkillMgr.CurCastSkill.SkillCompelete = true;
- }
- return;
- }
-
- if (m_Owner.SkillMgr.CurCastSkill.SkillPreparing)
- {
- return;
- }
-
- if (m_Owner.NextAction == GAStaticDefine.Act_Warn)
- {
- return;
- }
- }
switch (atkStep)
{
diff --git a/Fight/Actor/Skill/AttackHandler.cs b/Fight/Actor/Skill/AttackHandler.cs
index b8b8a7a..66afd4e 100644
--- a/Fight/Actor/Skill/AttackHandler.cs
+++ b/Fight/Actor/Skill/AttackHandler.cs
@@ -190,6 +190,14 @@
}
else
{
+ if (attacker is GA_NpcClientFightNorm)
+ {
+ if (target.ActorInfo.RealHp <= (target.ActorInfo.RealMaxHp * .5f))
+ {
+ hurtValue = 0;
+ }
+ }
+
target.ActorInfo.ReduceHp((uint)hurtValue);
if (target.ServerInstID == PlayerDatas.Instance.baseData.PlayerID)
@@ -362,6 +370,18 @@
_aAtkSkillPer = _effectValue.value1;
_atkSkillValue = _effectValue.value2;// 鎶�鑳藉浐瀹氬��(1010鎴栬��1009鐨剉alue2)
+ if (skill.skillInfo.config.FuncType == 1
+ || skill.skillInfo.config.FuncType == 2)
+ {
+ _atkSkillValue += PlayerDatas.Instance.baseData.FabaoHurt;
+ _aAtkSkillPer += PlayerDatas.Instance.baseData.FabaoHurtPer;
+ }
+ else if (skill.skillInfo.config.FuncType == 8)
+ {
+ _atkSkillValue += PlayerDatas.Instance.baseData.NormalHurt;
+ _aAtkSkillPer += PlayerDatas.Instance.baseData.NormalHurtPer;
+ }
+
#endregion
#region 浼ゅ琛板噺鎴栬�呴�掑
diff --git a/Fight/GameActor/GActorInfo.cs b/Fight/GameActor/GActorInfo.cs
index 8975467..bbcda35 100644
--- a/Fight/GameActor/GActorInfo.cs
+++ b/Fight/GameActor/GActorInfo.cs
@@ -223,6 +223,7 @@
else
{
if (!ClientDungeonStageUtility.isClientDungeon
+ && !ClientSceneManager.Instance.IsClientFightMode
#if UNITY_EDITOR
&& !RuntimeLogUtility.TEST_CLIENT_PVP
#endif
@@ -251,6 +252,7 @@
// 濡傛灉澶勪簬瀹㈡埛绔垬鏂楀垯涓嶈繘琛岃閲忕煫姝d簡
if (!ClientDungeonStageUtility.isClientDungeon
+ && !ClientSceneManager.Instance.IsClientFightMode
#if UNITY_EDITOR
&& !RuntimeLogUtility.TEST_CLIENT_PVP
#endif
diff --git a/Utility/EnumHelper.cs b/Utility/EnumHelper.cs
index ff0f0db..d33854b 100644
--- a/Utility/EnumHelper.cs
+++ b/Utility/EnumHelper.cs
@@ -558,6 +558,11 @@
CDBPlayerRefresh_Water = 203,//# 鐏垫牴灞炴��-姘�
CDBPlayerRefresh_Fire = 204,//# 鐏垫牴灞炴��-鐏�
CDBPlayerRefresh_Earth = 205,//# 鐏垫牴灞炴��-鍦�
+ CDBPlayerRefresh_NormalHurt = 206,// # 灞炴�ф櫘閫氭敾鍑诲浼わ細鏅�氭敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹�
+ CDBPlayerRefresh_NormalHurtPer = 207,// # 灞炴�ф櫘閫氭敾鍑诲浼わ細鏅�氭敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹�
+ CDBPlayerRefresh_FabaoHurt = 208,// # 灞炴�ф櫘閫氭敾鍑诲浼わ細鏅�氭敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹�
+ CDBPlayerRefresh_FabaoHurtPer = 209,// # 灞炴�ф櫘閫氭敾鍑诲浼わ細鏅�氭敾鍑婚檮鍔犵殑鍥哄畾鍊间激瀹�
+
};
/** 鑳屽寘绫诲瀷鐮佸畾涔� */
--
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