From 53d8eaeb6f6550214b0ab7eb060b498796445cc0 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 25 十月 2018 21:27:41 +0800
Subject: [PATCH] 4334 【前端】随包资源支持热更
---
Core/ResModule/BuiltInLoader.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Core/ResModule/BuiltInLoader.cs b/Core/ResModule/BuiltInLoader.cs
index 9438cab..0bfa94b 100644
--- a/Core/ResModule/BuiltInLoader.cs
+++ b/Core/ResModule/BuiltInLoader.cs
@@ -20,7 +20,7 @@
}
else
{
- var assetInfo = new AssetInfo("builtin", name);
+ var assetInfo = new AssetInfo("builtin/sprite", name);
sprite = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(Sprite)) as Sprite;
}
@@ -44,7 +44,7 @@
}
else
{
- var assetInfo = new AssetInfo("builtin", name);
+ var assetInfo = new AssetInfo("builtin/prefabs", name);
prefab = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as GameObject;
}
@@ -60,7 +60,7 @@
{
if (!AssetSource.builtInFromEditor)
{
- AssetBundleUtility.Instance.UnloadAsset("builtin", name);
+ AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", name);
}
}
@@ -76,7 +76,7 @@
}
else
{
- var assetInfo = new AssetInfo("builtin", name);
+ var assetInfo = new AssetInfo("builtin/music", name);
audioClip = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as AudioClip;
}
--
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