From 553d43ba20954610c69ec7aa49159483b475bd9b Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 26 九月 2018 22:37:46 +0800
Subject: [PATCH] 2039 人物走路音效和坐骑走路音效在60帧状态下频率变快
---
Fight/Actor/State/SMB/AirRun_9.cs | 7 +++----
1 files changed, 3 insertions(+), 4 deletions(-)
diff --git a/Fight/Actor/State/SMB/AirRun_9.cs b/Fight/Actor/State/SMB/AirRun_9.cs
index ed00751..1fa97cb 100644
--- a/Fight/Actor/State/SMB/AirRun_9.cs
+++ b/Fight/Actor/State/SMB/AirRun_9.cs
@@ -4,14 +4,13 @@
{
private bool m_SendOnce = false;
private float m_CalculateRideTime;
- public float m_FrameCount = 0;
+ private float m_EscapeTime;
protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
base.OnEnter(owner, animator, stateInfo, layerIndex);
m_SendOnce = false;
m_CalculateRideTime = Time.time;
- m_FrameCount = 0;
}
protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
@@ -28,10 +27,10 @@
}
}
- m_FrameCount++;
- if ((m_FrameCount % 20) == 0)
+ if ((Time.realtimeSinceStartup - m_EscapeTime) > .66f)
{
PlayerDatas.Instance.hero.PlayFootAudio();
+ m_EscapeTime = Time.realtimeSinceStartup;
}
}
}
--
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