From 553d43ba20954610c69ec7aa49159483b475bd9b Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 26 九月 2018 22:37:46 +0800
Subject: [PATCH] 2039 人物走路音效和坐骑走路音效在60帧状态下频率变快

---
 Fight/Actor/State/SMB/AirRun_9.cs |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/Fight/Actor/State/SMB/AirRun_9.cs b/Fight/Actor/State/SMB/AirRun_9.cs
index ed00751..1fa97cb 100644
--- a/Fight/Actor/State/SMB/AirRun_9.cs
+++ b/Fight/Actor/State/SMB/AirRun_9.cs
@@ -4,14 +4,13 @@
 {
     private bool m_SendOnce = false;
     private float m_CalculateRideTime;
-    public float m_FrameCount = 0;
+    private float m_EscapeTime;
 
     protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
     {
         base.OnEnter(owner, animator, stateInfo, layerIndex);
         m_SendOnce = false;
         m_CalculateRideTime = Time.time;
-        m_FrameCount = 0;
     }
 
     protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
@@ -28,10 +27,10 @@
                 }
             }
 
-            m_FrameCount++;
-            if ((m_FrameCount % 20) == 0)
+            if ((Time.realtimeSinceStartup - m_EscapeTime) > .66f)
             {
                 PlayerDatas.Instance.hero.PlayFootAudio();
+                m_EscapeTime = Time.realtimeSinceStartup;
             }
         }
     }

--
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