From 55902407d2584d0e1698a6062e314f2e3582acc6 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 25 二月 2019 19:53:36 +0800
Subject: [PATCH] 3335 去除未使用的玩家数据字段。

---
 Core/GameEngine/Model/Player/PlayerDatas.cs |   30 +++++++++---------------------
 1 files changed, 9 insertions(+), 21 deletions(-)

diff --git a/Core/GameEngine/Model/Player/PlayerDatas.cs b/Core/GameEngine/Model/Player/PlayerDatas.cs
index b466542..5826437 100644
--- a/Core/GameEngine/Model/Player/PlayerDatas.cs
+++ b/Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -24,20 +24,12 @@
     PlayerSkillDatas m_Skill = new PlayerSkillDatas();
     public PlayerSkillDatas skill { get { return m_Skill; } }
 
-    StrengthenModel m_StrengthengModel;
-    StrengthenModel strengthengmodel { get { return m_StrengthengModel ?? (m_StrengthengModel = ModelCenter.Instance.GetModel<StrengthenModel>()); } }
-
-    PlayerMethodData M_Method;
-    PlayerMethodData method { get { return M_Method ?? (M_Method = ModelCenter.Instance.GetModel<PlayerMethodData>()); } }
-
     PlayerRankData m_Rank = new PlayerRankData();
     public PlayerRankData rank { get { return m_Rank; } }
 
-    StoreModel m_StoreModel;
-    StoreModel StoreModel
-    {
-        get { return m_StoreModel ?? (m_StoreModel = ModelCenter.Instance.GetModel<StoreModel>()); }
-    }
+    StrengthenModel strengthengmodel { get { return ModelCenter.Instance.GetModel<StrengthenModel>(); } }
+    PlayerMethodData method { get { return  ModelCenter.Instance.GetModel<PlayerMethodData>(); } }
+    StoreModel StoreModel { get { return ModelCenter.Instance.GetModel<StoreModel>(); } }
 
     public int totalExpRate { get; set; }
     public uint worldLv { get; private set; }
@@ -60,7 +52,7 @@
     public void InitPlayerData(H0102_tagCDBPlayer data)
     {
         baseData.UpdateData(data);
-        HangUpSetModel.Instance.SetOfflinePluginTime((int)baseData.HappyPoint);
+        HangUpSetModel.Instance.SetOfflinePluginTime((int)baseData.hangTime);
         if (InitPlayerInfoEvent != null)
         {
             InitPlayerInfoEvent();
@@ -250,7 +242,6 @@
             case PlayerDataRefresh.PlayerName:
                 break;
             case PlayerDataRefresh.Sex:
-                baseData.Sex = (byte)value;
                 break;
             case PlayerDataRefresh.Job:
                 baseData.Job = (byte)value;
@@ -277,7 +268,7 @@
                 baseData.TotalExp = value;
                 break;
             case PlayerDataRefresh.Family:
-                baseData.Family = value;
+                baseData.FamilyId = value;
                 if (hero != null)
                 {
                     hero.ActorInfo.familyID = value;
@@ -297,22 +288,21 @@
             case PlayerDataRefresh.Mate:
                 break;
             case PlayerDataRefresh.Gold:
-                baseData.Gold = value;
+                baseData.diamond = value;
                 break;
             case PlayerDataRefresh.GoldPaper:
-                baseData.GoldPaper = value;
+                baseData.bindDiamond = value;
                 break;
             case PlayerDataRefresh.Silver:
-                baseData.Silver = value;
+                baseData.copper = value;
                 strengthengmodel.MoneyData();
                 break;
             case PlayerDataRefresh.SilverPaper:
-                baseData.SilverPaper = value;
                 break;
             case PlayerDataRefresh.FightPoint:
                 break;
             case PlayerDataRefresh.HappyPoint:
-                baseData.HappyPoint = value;
+                baseData.hangTime = value;
                 DebugEx.Log("鑴辨満鎸傛椂闂�" + (int)value);
                 break;
             case PlayerDataRefresh.MapID:
@@ -329,7 +319,6 @@
                 baseData.PosY = (ushort)value;//瑙掕壊鍧愭爣y
                 break;
             case PlayerDataRefresh.State:
-                baseData.State = (byte)value;
                 break;
             case PlayerDataRefresh.MaxHP:
                 extersion.MaxHP = (int)value;
@@ -355,7 +344,6 @@
                 extersion.MaxMP = (int)value;
                 break;
             case PlayerDataRefresh.XP:
-                baseData.XP = value;
                 break;
             case PlayerDataRefresh.HPRestoreSetting:
                 break;

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