From 5635b0d770383333238f2dcdc0824392aefdc537 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 10 十二月 2018 11:39:55 +0800
Subject: [PATCH] 3335 准备跨服登录流程。
---
Lua/Gen/GameNetSystemWrap.cs | 191 ++++++++++++++++++++++++++---------------------
1 files changed, 106 insertions(+), 85 deletions(-)
diff --git a/Lua/Gen/GameNetSystemWrap.cs b/Lua/Gen/GameNetSystemWrap.cs
index 7ad24cd..ce14598 100644
--- a/Lua/Gen/GameNetSystemWrap.cs
+++ b/Lua/Gen/GameNetSystemWrap.cs
@@ -21,10 +21,12 @@
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(GameNetSystem);
- Utils.BeginObjectRegister(type, L, translator, 0, 10, 3, 1);
+ Utils.BeginObjectRegister(type, L, translator, 0, 10, 5, 1);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "BeginConnectGameServer", _m_BeginConnectGameServer);
+ Utils.RegisterFunc(L, Utils.METHOD_IDX, "BeginConnectCrossServer", _m_BeginConnectCrossServer);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendInfo", _m_SendInfo);
+ Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendToCrossServer", _m_SendToCrossServer);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "PushPackage", _m_PushPackage);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Disconnect", _m_Disconnect);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reconnect", _m_Reconnect);
@@ -32,12 +34,12 @@
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnAccountLogin", _m_OnAccountLogin);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnEnterWorld", _m_OnEnterWorld);
- Utils.RegisterFunc(L, Utils.METHOD_IDX, "disconnectEvent", _e_disconnectEvent);
- Utils.RegisterFunc(L, Utils.METHOD_IDX, "connectedEvent", _e_connectedEvent);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "netState", _g_get_netState);
- Utils.RegisterFunc(L, Utils.GETTER_IDX, "socketConnected", _g_get_socketConnected);
- Utils.RegisterFunc(L, Utils.GETTER_IDX, "lastPackageTime", _g_get_lastPackageTime);
+ Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainSocketConnected", _g_get_mainSocketConnected);
+ Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeSinceMainSocketLastProtocol", _g_get_timeSinceMainSocketLastProtocol);
+ Utils.RegisterFunc(L, Utils.GETTER_IDX, "crossServerSocketConnected", _g_get_crossServerSocketConnected);
+ Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeSinceCrossServerSocketLastProtocol", _g_get_timeSinceCrossServerSocketLastProtocol);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "netState", _s_set_netState);
@@ -98,11 +100,41 @@
{
- string __ip = LuaAPI.lua_tostring(L, 2);
- int __port = LuaAPI.xlua_tointeger(L, 3);
- System.Action __onConnected = translator.GetDelegate<System.Action>(L, 4);
+ string _ip = LuaAPI.lua_tostring(L, 2);
+ int _port = LuaAPI.xlua_tointeger(L, 3);
+ System.Action _onConnected = translator.GetDelegate<System.Action>(L, 4);
- gen_to_be_invoked.BeginConnectGameServer( __ip, __port, __onConnected );
+ gen_to_be_invoked.BeginConnectGameServer( _ip, _port, _onConnected );
+
+
+
+ return 0;
+ }
+
+ } catch(System.Exception gen_e) {
+ return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+ }
+
+ }
+
+ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+ static int _m_BeginConnectCrossServer(RealStatePtr L)
+ {
+ try {
+
+ ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+
+
+ GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
+
+
+
+ {
+ string _ip = LuaAPI.lua_tostring(L, 2);
+ int _port = LuaAPI.xlua_tointeger(L, 3);
+ System.Action _onConnected = translator.GetDelegate<System.Action>(L, 4);
+
+ gen_to_be_invoked.BeginConnectCrossServer( _ip, _port, _onConnected );
@@ -130,9 +162,9 @@
if(gen_param_count == 2&& translator.Assignable<GameNetPackBasic>(L, 2))
{
- GameNetPackBasic _vNetPack = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
+ GameNetPackBasic _protocol = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
- gen_to_be_invoked.SendInfo( _vNetPack );
+ gen_to_be_invoked.SendInfo( _protocol );
@@ -158,6 +190,34 @@
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+ static int _m_SendToCrossServer(RealStatePtr L)
+ {
+ try {
+
+ ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+
+
+ GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
+
+
+
+ {
+ GameNetPackBasic _protocol = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
+
+ gen_to_be_invoked.SendToCrossServer( _protocol );
+
+
+
+ return 0;
+ }
+
+ } catch(System.Exception gen_e) {
+ return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+ }
+
+ }
+
+ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_PushPackage(RealStatePtr L)
{
try {
@@ -170,9 +230,10 @@
{
- GameNetPackBasic __package = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
+ GameNetPackBasic _protocol = (GameNetPackBasic)translator.GetObject(L, 2, typeof(GameNetPackBasic));
+ GameNetSystem.SocketType _type;translator.Get(L, 3, out _type);
- gen_to_be_invoked.PushPackage( __package );
+ gen_to_be_invoked.PushPackage( _protocol, _type );
@@ -338,13 +399,13 @@
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _g_get_socketConnected(RealStatePtr L)
+ static int _g_get_mainSocketConnected(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
- LuaAPI.lua_pushboolean(L, gen_to_be_invoked.socketConnected);
+ LuaAPI.lua_pushboolean(L, gen_to_be_invoked.mainSocketConnected);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
@@ -352,13 +413,41 @@
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _g_get_lastPackageTime(RealStatePtr L)
+ static int _g_get_timeSinceMainSocketLastProtocol(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
- translator.Push(L, gen_to_be_invoked.lastPackageTime);
+ LuaAPI.lua_pushnumber(L, gen_to_be_invoked.timeSinceMainSocketLastProtocol);
+ } catch(System.Exception gen_e) {
+ return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+ }
+ return 1;
+ }
+
+ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+ static int _g_get_crossServerSocketConnected(RealStatePtr L)
+ {
+ try {
+ ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+
+ GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
+ LuaAPI.lua_pushboolean(L, gen_to_be_invoked.crossServerSocketConnected);
+ } catch(System.Exception gen_e) {
+ return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+ }
+ return 1;
+ }
+
+ [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+ static int _g_get_timeSinceCrossServerSocketLastProtocol(RealStatePtr L)
+ {
+ try {
+ ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+
+ GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
+ LuaAPI.lua_pushnumber(L, gen_to_be_invoked.timeSinceCrossServerSocketLastProtocol);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
@@ -385,74 +474,6 @@
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _e_disconnectEvent(RealStatePtr L)
- {
- try {
- ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
- int gen_param_count = LuaAPI.lua_gettop(L);
- GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
- System.Action gen_delegate = translator.GetDelegate<System.Action>(L, 3);
- if (gen_delegate == null) {
- return LuaAPI.luaL_error(L, "#3 need System.Action!");
- }
-
- if (gen_param_count == 3)
- {
-
- if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
- gen_to_be_invoked.disconnectEvent += gen_delegate;
- return 0;
- }
-
-
- if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
- gen_to_be_invoked.disconnectEvent -= gen_delegate;
- return 0;
- }
-
- }
- } catch(System.Exception gen_e) {
- return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
- }
- LuaAPI.luaL_error(L, "invalid arguments to GameNetSystem.disconnectEvent!");
- return 0;
- }
-
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int _e_connectedEvent(RealStatePtr L)
- {
- try {
- ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
- int gen_param_count = LuaAPI.lua_gettop(L);
- GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
- System.Action gen_delegate = translator.GetDelegate<System.Action>(L, 3);
- if (gen_delegate == null) {
- return LuaAPI.luaL_error(L, "#3 need System.Action!");
- }
-
- if (gen_param_count == 3)
- {
-
- if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
- gen_to_be_invoked.connectedEvent += gen_delegate;
- return 0;
- }
-
-
- if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
- gen_to_be_invoked.connectedEvent -= gen_delegate;
- return 0;
- }
-
- }
- } catch(System.Exception gen_e) {
- return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
- }
- LuaAPI.luaL_error(L, "invalid arguments to GameNetSystem.connectedEvent!");
- return 0;
- }
-
}
--
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