From 572be1685bd0f7627cd08545715fbf61150fb553 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 23 十月 2019 00:07:09 +0800
Subject: [PATCH] 0312 增加装备评分新参数   攻击加入指定技能的技能加成

---
 Core/GameEngine/Model/Player/PlayerDatas.cs |   43 +++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 43 insertions(+), 0 deletions(-)

diff --git a/Core/GameEngine/Model/Player/PlayerDatas.cs b/Core/GameEngine/Model/Player/PlayerDatas.cs
index 3340534..b969038 100644
--- a/Core/GameEngine/Model/Player/PlayerDatas.cs
+++ b/Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -904,6 +904,49 @@
             case PlayerDataType.CDBPlayerRefresh_YinjiCount:
                 baseData.yinjiCount = (int)value;
                 break;
+
+            case PlayerDataType.CDBPlayerRefresh_SkillAddPerA:
+                baseData.skillAddPerA = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillAddPerB:
+                baseData.skillAddPerB = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillAddPerC:
+                baseData.skillAddPerC = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillAddPerD:
+                baseData.skillAddPerD = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillAddPerE:
+                baseData.skillAddPerE = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillAddPerF:
+                baseData.skillAddPerF = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillAddPerG:
+                baseData.skillAddPerG = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillReducePerA:
+                baseData.skillReducePerA = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillReducePerB:
+                baseData.skillReducePerB = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillReducePerC:
+                baseData.skillReducePerC = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillReducePerD:
+                baseData.skillReducePerD = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillReducePerE:
+                baseData.skillReducePerE = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillReducePerF:
+                baseData.skillReducePerF = (int)value;
+                break;
+            case PlayerDataType.CDBPlayerRefresh_SkillReducePerG:
+                baseData.skillReducePerG = (int)value;
+                break;
         }
     }
 

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