From 57503731adcdbd05728444e9902ed2292990fe79 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 21 十二月 2018 11:31:26 +0800
Subject: [PATCH] 5398 子 【开发】【1.4】跨服竞技场 / 【前端】【1.4】跨服竞技场开发

---
 Lua/Gen/GameNetSystemWrap.cs |  115 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 112 insertions(+), 3 deletions(-)

diff --git a/Lua/Gen/GameNetSystemWrap.cs b/Lua/Gen/GameNetSystemWrap.cs
index 5e16fa8..a7699d7 100644
--- a/Lua/Gen/GameNetSystemWrap.cs
+++ b/Lua/Gen/GameNetSystemWrap.cs
@@ -21,14 +21,16 @@
         {
 			ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
 			System.Type type = typeof(GameNetSystem);
-			Utils.BeginObjectRegister(type, L, translator, 0, 10, 5, 1);
+			Utils.BeginObjectRegister(type, L, translator, 0, 12, 7, 2);
 			
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "BeginConnectGameServer", _m_BeginConnectGameServer);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "BeginConnectCrossServer", _m_BeginConnectCrossServer);
+			Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateCrossServerData", _m_UpdateCrossServerData);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendInfo", _m_SendInfo);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendToCrossServer", _m_SendToCrossServer);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "PushPackage", _m_PushPackage);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Disconnect", _m_Disconnect);
+			Utils.RegisterFunc(L, Utils.METHOD_IDX, "DisconnectCrossServer", _m_DisconnectCrossServer);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reconnect", _m_Reconnect);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "LoginOut", _m_LoginOut);
 			Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnAccountLogin", _m_OnAccountLogin);
@@ -38,10 +40,13 @@
 			Utils.RegisterFunc(L, Utils.GETTER_IDX, "netState", _g_get_netState);
             Utils.RegisterFunc(L, Utils.GETTER_IDX, "mainSocketConnected", _g_get_mainSocketConnected);
             Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeSinceMainSocketLastProtocol", _g_get_timeSinceMainSocketLastProtocol);
+            Utils.RegisterFunc(L, Utils.GETTER_IDX, "crossServerConnected_Loigc", _g_get_crossServerConnected_Loigc);
             Utils.RegisterFunc(L, Utils.GETTER_IDX, "crossServerSocketConnected", _g_get_crossServerSocketConnected);
             Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeSinceCrossServerSocketLastProtocol", _g_get_timeSinceCrossServerSocketLastProtocol);
+            Utils.RegisterFunc(L, Utils.GETTER_IDX, "crossServerData", _g_get_crossServerData);
             
 			Utils.RegisterFunc(L, Utils.SETTER_IDX, "netState", _s_set_netState);
+            Utils.RegisterFunc(L, Utils.SETTER_IDX, "crossServerConnected_Loigc", _s_set_crossServerConnected_Loigc);
             
 			
 			Utils.EndObjectRegister(type, L, translator, null, null,
@@ -102,7 +107,10 @@
                 {
                     string _ip = LuaAPI.lua_tostring(L, 2);
                     int _port = LuaAPI.xlua_tointeger(L, 3);
-                    System.Action _onConnected = translator.GetDelegate<System.Action>(L, 4);
+                    System.Action<bool> _onConnected = translator.GetDelegate<System.Action<bool>>(L, 4);
+                    
+                    gen_to_be_invoked.BeginConnectGameServer( _ip, _port, _onConnected );
+                    
                     
                     
                     return 0;
@@ -129,8 +137,39 @@
                 {
                     string _ip = LuaAPI.lua_tostring(L, 2);
                     int _port = LuaAPI.xlua_tointeger(L, 3);
-                    System.Action _onConnected = translator.GetDelegate<System.Action>(L, 4);
+                    System.Action<bool> _onConnected = translator.GetDelegate<System.Action<bool>>(L, 4);
                     
+                    gen_to_be_invoked.BeginConnectCrossServer( _ip, _port, _onConnected );
+                    
+                    
+                    
+                    return 0;
+                }
+                
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            
+        }
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _m_UpdateCrossServerData(RealStatePtr L)
+        {
+		    try {
+            
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+            
+            
+                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
+            
+            
+                
+                {
+                    string _ip = LuaAPI.lua_tostring(L, 2);
+                    int _port = LuaAPI.xlua_tointeger(L, 3);
+                    byte _state = (byte)LuaAPI.xlua_tointeger(L, 4);
+                    
+                    gen_to_be_invoked.UpdateCrossServerData( _ip, _port, _state );
                     
                     
                     
@@ -257,6 +296,33 @@
                 {
                     
                     gen_to_be_invoked.Disconnect(  );
+                    
+                    
+                    
+                    return 0;
+                }
+                
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            
+        }
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _m_DisconnectCrossServer(RealStatePtr L)
+        {
+		    try {
+            
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+            
+            
+                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
+            
+            
+                
+                {
+                    
+                    gen_to_be_invoked.DisconnectCrossServer(  );
                     
                     
                     
@@ -423,6 +489,20 @@
         }
         
         [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _g_get_crossServerConnected_Loigc(RealStatePtr L)
+        {
+		    try {
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+			
+                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
+                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.crossServerConnected_Loigc);
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            return 1;
+        }
+        
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
         static int _g_get_crossServerSocketConnected(RealStatePtr L)
         {
 		    try {
@@ -450,6 +530,20 @@
             return 1;
         }
         
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _g_get_crossServerData(RealStatePtr L)
+        {
+		    try {
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+			
+                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
+                translator.Push(L, gen_to_be_invoked.crossServerData);
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            return 1;
+        }
+        
         
         
         [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
@@ -468,6 +562,21 @@
             return 0;
         }
         
+        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
+        static int _s_set_crossServerConnected_Loigc(RealStatePtr L)
+        {
+		    try {
+                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
+			
+                GameNetSystem gen_to_be_invoked = (GameNetSystem)translator.FastGetCSObj(L, 1);
+                gen_to_be_invoked.crossServerConnected_Loigc = LuaAPI.lua_toboolean(L, 2);
+            
+            } catch(System.Exception gen_e) {
+                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
+            }
+            return 0;
+        }
+        
 		
 		
 		

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