From 5c6d49f48e70fd37919e948468a1c24d5aa2990e Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 12 四月 2019 21:09:24 +0800
Subject: [PATCH] 6498 【前端】【2.0】主界面技能转盘修改

---
 System/Login/CrossServerLogin.cs |   11 ++++++-----
 1 files changed, 6 insertions(+), 5 deletions(-)

diff --git a/System/Login/CrossServerLogin.cs b/System/Login/CrossServerLogin.cs
index 2f71002..7822a2d 100644
--- a/System/Login/CrossServerLogin.cs
+++ b/System/Login/CrossServerLogin.cs
@@ -61,7 +61,7 @@
                 MaxProDef = (int)matchOK.MatchPlayer[0].MaxProDef,
             };
 
-            Clock.Create(DateTime.Now + new TimeSpan(3 * TimeSpan.TicksPerSecond), () =>
+            Clock.AlarmAt(DateTime.Now + new TimeSpan(3 * TimeSpan.TicksPerSecond), () =>
             {
                 if (oneVsOnePlayerData.waitForLoginCrossServer)
                 {
@@ -139,7 +139,7 @@
                 gamePortBuf = gamePort;
 
                 StopLoginOverTimeProcess();
-                loginOverTimeClock = Clock.Create(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
+                loginOverTimeClock = Clock.AlarmAt(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
                 {
                     busy = false;
                     ReAccountLogin();
@@ -174,7 +174,7 @@
             {
                 this.reconnectBackGround = true;
                 StopLoginOverTimeProcess();
-                loginOverTimeClock = Clock.Create(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
+                loginOverTimeClock = Clock.AlarmAt(DateTime.Now + new TimeSpan(30 * TimeSpan.TicksPerSecond), () =>
                  {
                      busy = false;
                      ReAccountLogin();
@@ -193,8 +193,9 @@
         {
             if (loginOverTimeClock != null)
             {
-                loginOverTimeClock.Stop();
+                Clock.Stop(loginOverTimeClock);
             }
+        
             loginOverTimeClock = null;
         }
 
@@ -263,7 +264,7 @@
             var sendInfo = new CC003_tagCGForceQuitCrossState();
             GameNetSystem.Instance.SendInfo(sendInfo);
             GameNetSystem.Instance.crossServerConnected_Loigc = false;
-            Clock.Create(DateTime.Now + new TimeSpan(2 * TimeSpan.TicksPerSecond), () =>
+            Clock.AlarmAt(DateTime.Now + new TimeSpan(2 * TimeSpan.TicksPerSecond), () =>
             {
                 GameNetSystem.Instance.Reconnect();
             });

--
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