From 5c6d49f48e70fd37919e948468a1c24d5aa2990e Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 12 四月 2019 21:09:24 +0800
Subject: [PATCH] 6498 【前端】【2.0】主界面技能转盘修改

---
 System/MainInterfacePanel/SkillButtonEffects.cs |  493 ------------------------------------------------------
 1 files changed, 0 insertions(+), 493 deletions(-)

diff --git a/System/MainInterfacePanel/SkillButtonEffects.cs b/System/MainInterfacePanel/SkillButtonEffects.cs
index 09b380f..c7fe385 100644
--- a/System/MainInterfacePanel/SkillButtonEffects.cs
+++ b/System/MainInterfacePanel/SkillButtonEffects.cs
@@ -11,499 +11,6 @@
 
     public class SkillButtonEffects : MonoBehaviour
     {
-        [SerializeField] AttackButton m_Attack;
-
-        [SerializeField] SkillButton m_BlinkSkill;
-        [SerializeField] SkillButton m_Skill1;
-        [SerializeField] SkillButton m_Skill2;
-        [SerializeField] SkillButton m_Skill3;
-        [SerializeField] SkillButton m_Skill4;
-        [SerializeField] SkillButton m_Skill5;
-        [SerializeField] SkillButton m_Skill6;
-        [SerializeField] SkillButton m_Skill7;
-        [SerializeField] SkillButton m_SkillXp;
-
-        [SerializeField] Transform Skill1Info;
-        [SerializeField] Transform Skill2Info;
-        [SerializeField] Transform Skill3Info;
-        [SerializeField] Transform Skill4Info;
-        [SerializeField] Transform Skill5Info;
-        [SerializeField] Transform Skill6Info;
-        [SerializeField] Transform Skill7Info;
-        [SerializeField] Transform XpSkillInfo;
-
-        [SerializeField] GameObject SkillSelected1;
-        [SerializeField] GameObject SkillSelected2;
-        [SerializeField] GameObject SkillSelected3;
-        [SerializeField] GameObject SkillSelected4;
-        [SerializeField] GameObject SkillSelected5;
-        [SerializeField] GameObject SkillSelected6;
-        [SerializeField] GameObject SkillSelected7;
-        [SerializeField] GameObject SkillSelectedXp;
-
-        LongPressShowPanel _LongPressShowPanel;
-        public float TimeLong = 1f;
-        private bool BoolFb = false;
-        private bool AccordingBool = true;//鏄剧ず寮�鍏�
-        private int SkillsHole = -1;//鑾峰彇鎶�鑳藉瓟
-        private float _currentime = 0;
-        private int m_PlayerXpSkillId = 0;
-        private bool _bool = false;
-        UIEffect effect;
-
-        private float preTime = 0;
-
-        private void Awake()
-        {
-            m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(FuncConfigConfig.Get("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//鑾峰彇鍚勪釜鑱屼笟鐨刋P鎶�鑳�
-            MagicWeapon();
-        }
-
-        public void Init()
-        {
-            SkillSelected1.SetActive(false);
-            SkillSelected2.SetActive(false);
-            SkillSelected3.SetActive(false);
-            SkillSelected4.SetActive(false);
-            SkillSelected5.SetActive(false);
-            SkillSelected6.SetActive(false);
-            SkillSelected7.SetActive(false);
-            SkillSelectedXp.SetActive(false);
-            TipShutDown(-1);
-
-            Skill.OnSkillCDFinished += OnSkillCDFinished;
-            Skill.OnSkillCast += OnSkillCast;
-        }
-
-        public void UnInit()
-        {
-            TipShutDown(-1);
-            Skill.OnSkillCDFinished -= OnSkillCDFinished;
-            Skill.OnSkillCast -= OnSkillCast;
-        }
-
-        private void OnSkillCast(uint objSID, int obj)
-        {
-            if (objSID != PlayerDatas.Instance.PlayerId)
-            {
-                return;
-            }
-            if (obj != 0 && obj == m_PlayerXpSkillId)
-            {
-                EffectMgr.Instance.PlayUIEffect(1023, 1500, m_SkillXp.transform, false);
-            }
-            int position = PlayerDatas.Instance.skill.ContainsQuickSkill(obj);
-            switch ((SkillEffects)position)
-            {
-                case SkillEffects.skillEffect_1:
-                    EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill1.transform, false);
-                    break;
-                case SkillEffects.skillEffect_2:
-                    EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill2.transform, false);
-                    break;
-                case SkillEffects.skillEffect_3:
-                    EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill3.transform, false);
-                    break;
-                case SkillEffects.skillEffect_4:
-                    EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill4.transform, false);
-                    break;
-                case SkillEffects.skillEffect_5:
-                    EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill5.transform, false);
-                    break;
-                case SkillEffects.skillEffect_6:
-                    EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill6.transform, false);
-                    break;
-                case SkillEffects.skillEffect_7:
-                    EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill7.transform, false);
-                    break;
-                case SkillEffects.skillEffect_xp:
-                    //EffectMgr.Instance.PlayUIEffect(1023, 1500, m_SkillXp.transform, false);
-                    break;
-                default:
-                    break;
-            }
-
-        }
-
-        private void OnSkillCDFinished(int obj)
-        {
-            if (obj != 0 && obj == m_PlayerXpSkillId)
-            {
-                EffectMgr.Instance.PlayUIEffect(1024, 1500, m_SkillXp.transform, false);
-            }
-            int position = PlayerDatas.Instance.skill.ContainsQuickSkill(obj);
-            switch ((SkillEffects)position)
-            {
-                case SkillEffects.skillEffect_1:
-                    EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill1.transform, false);
-                    break;
-                case SkillEffects.skillEffect_2:
-                    EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill2.transform, false);
-                    break;
-                case SkillEffects.skillEffect_3:
-                    EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill3.transform, false);
-                    break;
-                case SkillEffects.skillEffect_4:
-                    EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill4.transform, false);
-                    break;
-                case SkillEffects.skillEffect_5:
-                    EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill5.transform, false);
-                    break;
-                case SkillEffects.skillEffect_6:
-                    EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill6.transform, false);
-                    break;
-                case SkillEffects.skillEffect_7:
-                    EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill7.transform, false);
-                    break;
-                case SkillEffects.skillEffect_xp:
-                    //EffectMgr.Instance.PlayUIEffect(1024, 1500, m_SkillXp.transform, false);
-                    break;
-                default:
-                    break;
-            }
-        }
-
-        private void Start()
-        {
-            UIEventTrigger.Get(m_Attack.gameObject).OnDown = DownAttackButton;
-            UIEventTrigger.Get(m_Skill1.gameObject).OnDown = DownAttackButton;
-            UIEventTrigger.Get(m_Skill2.gameObject).OnDown = DownAttackButton;
-            UIEventTrigger.Get(m_Skill3.gameObject).OnDown = DownAttackButton;
-            UIEventTrigger.Get(m_Skill4.gameObject).OnDown = DownAttackButton;
-            UIEventTrigger.Get(m_Skill5.gameObject).OnDown = DownAttackButton;
-            UIEventTrigger.Get(m_Skill6.gameObject).OnDown = DownAttackButton;
-            UIEventTrigger.Get(m_Skill7.gameObject).OnDown = DownAttackButton;
-            UIEventTrigger.Get(m_SkillXp.gameObject).OnDown = DownAttackButton;
-
-            UIEventTrigger.Get(m_Attack.gameObject).OnUp = UpAttackButton;
-            UIEventTrigger.Get(m_Skill1.gameObject).OnUp = UpAttackButton;
-            UIEventTrigger.Get(m_Skill2.gameObject).OnUp = UpAttackButton;
-            UIEventTrigger.Get(m_Skill3.gameObject).OnUp = UpAttackButton;
-            UIEventTrigger.Get(m_Skill4.gameObject).OnUp = UpAttackButton;
-            UIEventTrigger.Get(m_Skill5.gameObject).OnUp = UpAttackButton;
-            UIEventTrigger.Get(m_Skill6.gameObject).OnUp = UpAttackButton;
-            UIEventTrigger.Get(m_Skill7.gameObject).OnUp = UpAttackButton;
-            UIEventTrigger.Get(m_SkillXp.gameObject).OnUp = UpAttackButton;
-        }
-
-        private void OnComplete()
-        {
-            if (_bool)
-            {
-                effect = EffectMgr.Instance.PlayUIEffect(1021, 1500, m_Attack.transform, false);
-                effect.OnComplete = OnComplete;
-            }
-        }
-
-        void DownAttackButton(GameObject go)
-        {
-            switch (go.name)
-            {
-                case "AttackBtn":
-                    preTime = Time.time;
-                    effect = EffectMgr.Instance.PlayUIEffect(1021, 1500, m_Attack.transform, false);
-                    effect.OnComplete = OnComplete;
-                    _bool = true;
-                    break;
-                case "Btn_Skill1":
-                    Prompting((int)SkillEffects.skillEffect_1);
-                    if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_1) == null)
-                    {
-                        return;
-                    }
-                    BoolFb = true;
-                    AccordingBool = true;
-                    SkillsHole = (int)SkillEffects.skillEffect_1;
-                    SkillSelected1.SetActive(true);
-                    break;
-                case "Btn_Skill2":
-                    Prompting((int)SkillEffects.skillEffect_2);
-                    if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_2) == null)
-                        return;
-                    BoolFb = true;
-                    AccordingBool = true;
-                    SkillsHole = (int)SkillEffects.skillEffect_2;
-                    SkillSelected2.SetActive(true);
-                    break;
-                case "Btn_Skill3":
-                    Prompting((int)SkillEffects.skillEffect_3);
-                    if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_3) == null)
-                        return;
-                    BoolFb = true;
-                    AccordingBool = true;
-                    SkillsHole = (int)SkillEffects.skillEffect_3;
-                    SkillSelected3.SetActive(true);
-                    break;
-                case "Btn_Skill4":
-                    Prompting((int)SkillEffects.skillEffect_4);
-                    if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_4) == null)
-                        return;
-                    BoolFb = true;
-                    AccordingBool = true;
-                    SkillsHole = (int)SkillEffects.skillEffect_4;
-                    SkillSelected4.SetActive(true);
-                    break;
-                case "Btn_Skill5":
-                    Prompting((int)SkillEffects.skillEffect_5);
-                    if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_5) == null)
-                        return;
-                    BoolFb = true;
-                    AccordingBool = true;
-                    SkillsHole = (int)SkillEffects.skillEffect_5;
-                    SkillSelected5.SetActive(true);
-                    break;
-                case "Btn_Skill6":
-                    Prompting((int)SkillEffects.skillEffect_6);
-                    if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_6) == null)
-                        return;
-                    BoolFb = true;
-                    AccordingBool = true;
-                    SkillsHole = (int)SkillEffects.skillEffect_6;
-                    SkillSelected6.SetActive(true);
-                    break;
-                case "Btn_Skill7":
-                    Prompting((int)SkillEffects.skillEffect_7);
-                    if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_7) == null)
-                        return;
-                    BoolFb = true;
-                    AccordingBool = true;
-                    SkillsHole = (int)SkillEffects.skillEffect_7;
-                    SkillSelected7.SetActive(true);
-                    break;
-                case "Btn_SkillXp":
-                    Prompting((int)SkillEffects.skillEffect_xp);
-                    var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
-                    var xpSkillId = skillModel.GetXpSkillID();
-                    if (PlayerDatas.Instance.skill.GetSKillById(xpSkillId) != null)
-                    {
-                        BoolFb = true;
-                        AccordingBool = true;
-                        SkillsHole = (int)SkillEffects.skillEffect_xp;
-                        SkillSelectedXp.SetActive(true);
-                    }
-                    break;
-                default:
-                    break;
-            }
-        }
-
-        void UpAttackButton(GameObject go)
-        {
-            _currentime = 0;
-            TipShutDown(-1);
-            switch (go.name)
-            {
-                case "AttackBtn":
-                    _bool = false;
-                    if (effect != null)
-                    {
-                        if (Time.time - preTime < effect.duration)
-                        {
-                            effect.OnComplete = null;
-                        }
-                    }
-                    break;
-                case "Btn_Skill1":
-                    BoolFb = false;
-                    SkillSelected1.SetActive(false);
-                    break;
-                case "Btn_Skill2":
-                    BoolFb = false;
-                    SkillSelected2.SetActive(false);
-                    break;
-                case "Btn_Skill3":
-                    BoolFb = false;
-                    SkillSelected3.SetActive(false);
-                    break;
-                case "Btn_Skill4":
-                    BoolFb = false;
-                    SkillSelected4.SetActive(false);
-                    break;
-                case "Btn_Skill5":
-                    BoolFb = false;
-                    SkillSelected5.SetActive(false);
-                    break;
-                case "Btn_Skill6":
-                    BoolFb = false;
-                    SkillSelected6.SetActive(false);
-                    break;
-                case "Btn_Skill7":
-                    BoolFb = false;
-                    SkillSelected7.SetActive(false);
-                    break;
-                case "Btn_SkillXp":
-                    BoolFb = false;
-                    SkillSelectedXp.SetActive(false);
-                    break;
-                default:
-                    break;
-            }
-        }
-
-        private Dictionary<int, int> _SkillAndPreTreasure = new Dictionary<int, int>();
-        void MagicWeapon()//娉曞疂鑾峰彇
-        {
-            var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>();
-            var treasures = treasureModel.GetAllTreasure();
-
-            for (int i = 0; i < treasures.Count; i++)
-            {
-                Treasure treasure;
-                if (treasureModel.TryGetTreasure(treasures[i], out treasure))
-                {
-                    _SkillAndPreTreasure[treasure.skillId] = treasures[i];
-                }
-            }
-        }
-
-        private void LateUpdate()
-        {
-            if (BoolFb)
-            {
-                _currentime += Time.deltaTime;
-                if (_currentime >= TimeLong)
-                {
-                    if (AccordingBool)
-                    {
-                        DynamicallyCreate();
-                        AccordingBool = false;
-                    }
-
-                }
-            }
-        }
-
-        void DynamicallyCreate()
-        {
-            TipShutDown(SkillsHole);
-            switch ((SkillEffects)SkillsHole)
-            {
-                case SkillEffects.skillEffect_1:
-                    _LongPressShowPanel = Skill1Info.GetChild(0).GetComponent<LongPressShowPanel>();
-                    break;
-                case SkillEffects.skillEffect_2:
-                    _LongPressShowPanel = Skill2Info.GetChild(0).GetComponent<LongPressShowPanel>();
-                    break;
-                case SkillEffects.skillEffect_3:
-                    _LongPressShowPanel = Skill3Info.GetChild(0).GetComponent<LongPressShowPanel>();
-                    break;
-                case SkillEffects.skillEffect_4:
-                    _LongPressShowPanel = Skill4Info.GetChild(0).GetComponent<LongPressShowPanel>();
-                    break;
-                case SkillEffects.skillEffect_5:
-                    _LongPressShowPanel = Skill5Info.GetChild(0).GetComponent<LongPressShowPanel>();
-                    break;
-                case SkillEffects.skillEffect_6:
-                    _LongPressShowPanel = Skill6Info.GetChild(0).GetComponent<LongPressShowPanel>();
-                    break;
-                case SkillEffects.skillEffect_7:
-                    _LongPressShowPanel = Skill7Info.GetChild(0).GetComponent<LongPressShowPanel>();
-                    break;
-                case SkillEffects.skillEffect_xp:
-                    _LongPressShowPanel = XpSkillInfo.GetChild(0).GetComponent<LongPressShowPanel>();
-                    break;
-            }
-            PlayerSkillData _PlayerSkillData = null;
-            if ((SkillEffects)SkillsHole == SkillEffects.skillEffect_xp)
-            {
-                var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
-                var xpSkillId = skillModel.GetXpSkillID();
-                _PlayerSkillData = PlayerDatas.Instance.skill.GetSKillById(xpSkillId);
-            }
-            else
-            {
-                _PlayerSkillData = PlayerDatas.Instance.skill.GetQuickSkillByPos(SkillsHole);
-            }
-            if (!_SkillAndPreTreasure.ContainsKey(_PlayerSkillData.id))
-            {
-                DebugEx.LogError("娉曞疂琛ㄦ病鏈夊搴旂殑鎶�鑳絀D" + _PlayerSkillData.id);
-                return;
-            }
-            else
-            {
-                int FBID = _SkillAndPreTreasure[_PlayerSkillData.id];
-                _LongPressShowPanel.Name.text = SkillConfig.Get(_PlayerSkillData.id).SkillName;
-                _LongPressShowPanel.Describe.text = SkillConfig.Get(_PlayerSkillData.id).Description;
-
-                var treasureConfig = TreasureConfig.Get(FBID);
-                _LongPressShowPanel.m_Icon.SetSprite(treasureConfig.Icon);
-            }
-
-        }
-
-
-        void TipShutDown(int _index)
-        {
-            Skill1Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_1);
-            Skill2Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_2);
-            Skill3Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_3);
-            Skill4Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_4);
-            Skill5Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_5);
-            Skill6Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_6);
-            Skill7Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_7);
-            XpSkillInfo.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_xp);
-        }
-
-        void Prompting(int _Skillindex)
-        {
-            if (PlayerDatas.Instance.skill.GetQuickSkillByPos(_Skillindex) == null)
-            {
-                switch ((SkillEffects)_Skillindex)
-                {
-                    case SkillEffects.skillEffect_1:
-                        SysNotifyMgr.Instance.ShowTip("Skill1Btn_Unlock");
-                        break;
-                    case SkillEffects.skillEffect_2:
-                        SysNotifyMgr.Instance.ShowTip("Skill2Btn_Unlock");
-                        break;
-                    case SkillEffects.skillEffect_3:
-                        SysNotifyMgr.Instance.ShowTip("Skill3Btn_Unlock");
-                        break;
-                    case SkillEffects.skillEffect_4:
-                        SysNotifyMgr.Instance.ShowTip("Skill4Btn_Unlock");
-                        break;
-                    case SkillEffects.skillEffect_5:
-                        SysNotifyMgr.Instance.ShowTip("Skill5Btn_Unlock");
-                        break;
-                    case SkillEffects.skillEffect_6:
-                        SysNotifyMgr.Instance.ShowTip("Skill6Btn_Unlock");
-                        break;
-                    case SkillEffects.skillEffect_7:
-                        SysNotifyMgr.Instance.ShowTip("Skill7Btn_Unlock");
-                        break;
-                    case SkillEffects.skillEffect_xp:
-                        var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
-                        var xpSkillId = skillModel.GetXpSkillID();
-                        if (PlayerDatas.Instance.skill.GetSKillById(xpSkillId) == null)
-                        {
-                            SysNotifyMgr.Instance.ShowTip("SkillXpBtn_Unlock");
-                        }
-                        break;
-                }
-            }
-            else
-            {
-                int SkillID = PlayerDatas.Instance.skill.GetQuickSkillByPos(_Skillindex).id;
-                Skill _skill = PlayerDatas.Instance.hero.SkillMgr.Get(SkillID);
-                if (!_skill.IsValid())
-                {
-                    SysNotifyMgr.Instance.ShowTip("SkillBtn_CD");
-                }
-            }
-
-        }
-
-        private enum SkillEffects
-        {
-            skillEffect_1 = 0,
-            skillEffect_2 = 1,
-            skillEffect_3 = 2,
-            skillEffect_4 = 3,
-            skillEffect_5 = 4,
-            skillEffect_6 = 5,
-            skillEffect_7 = 6,
-            skillEffect_xp = 7,
-        }
     }
 
 }

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