From 5c6d49f48e70fd37919e948468a1c24d5aa2990e Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 12 四月 2019 21:09:24 +0800
Subject: [PATCH] 6498 【前端】【2.0】主界面技能转盘修改
---
System/MainInterfacePanel/SkillButtonEffects.cs | 493 ------------------------------------------------------
1 files changed, 0 insertions(+), 493 deletions(-)
diff --git a/System/MainInterfacePanel/SkillButtonEffects.cs b/System/MainInterfacePanel/SkillButtonEffects.cs
index 09b380f..c7fe385 100644
--- a/System/MainInterfacePanel/SkillButtonEffects.cs
+++ b/System/MainInterfacePanel/SkillButtonEffects.cs
@@ -11,499 +11,6 @@
public class SkillButtonEffects : MonoBehaviour
{
- [SerializeField] AttackButton m_Attack;
-
- [SerializeField] SkillButton m_BlinkSkill;
- [SerializeField] SkillButton m_Skill1;
- [SerializeField] SkillButton m_Skill2;
- [SerializeField] SkillButton m_Skill3;
- [SerializeField] SkillButton m_Skill4;
- [SerializeField] SkillButton m_Skill5;
- [SerializeField] SkillButton m_Skill6;
- [SerializeField] SkillButton m_Skill7;
- [SerializeField] SkillButton m_SkillXp;
-
- [SerializeField] Transform Skill1Info;
- [SerializeField] Transform Skill2Info;
- [SerializeField] Transform Skill3Info;
- [SerializeField] Transform Skill4Info;
- [SerializeField] Transform Skill5Info;
- [SerializeField] Transform Skill6Info;
- [SerializeField] Transform Skill7Info;
- [SerializeField] Transform XpSkillInfo;
-
- [SerializeField] GameObject SkillSelected1;
- [SerializeField] GameObject SkillSelected2;
- [SerializeField] GameObject SkillSelected3;
- [SerializeField] GameObject SkillSelected4;
- [SerializeField] GameObject SkillSelected5;
- [SerializeField] GameObject SkillSelected6;
- [SerializeField] GameObject SkillSelected7;
- [SerializeField] GameObject SkillSelectedXp;
-
- LongPressShowPanel _LongPressShowPanel;
- public float TimeLong = 1f;
- private bool BoolFb = false;
- private bool AccordingBool = true;//鏄剧ず寮�鍏�
- private int SkillsHole = -1;//鑾峰彇鎶�鑳藉瓟
- private float _currentime = 0;
- private int m_PlayerXpSkillId = 0;
- private bool _bool = false;
- UIEffect effect;
-
- private float preTime = 0;
-
- private void Awake()
- {
- m_PlayerXpSkillId = ConfigParse.GetDic<int, int>(FuncConfigConfig.Get("XpSkillID").Numerical1)[PlayerDatas.Instance.baseData.Job];//鑾峰彇鍚勪釜鑱屼笟鐨刋P鎶�鑳�
- MagicWeapon();
- }
-
- public void Init()
- {
- SkillSelected1.SetActive(false);
- SkillSelected2.SetActive(false);
- SkillSelected3.SetActive(false);
- SkillSelected4.SetActive(false);
- SkillSelected5.SetActive(false);
- SkillSelected6.SetActive(false);
- SkillSelected7.SetActive(false);
- SkillSelectedXp.SetActive(false);
- TipShutDown(-1);
-
- Skill.OnSkillCDFinished += OnSkillCDFinished;
- Skill.OnSkillCast += OnSkillCast;
- }
-
- public void UnInit()
- {
- TipShutDown(-1);
- Skill.OnSkillCDFinished -= OnSkillCDFinished;
- Skill.OnSkillCast -= OnSkillCast;
- }
-
- private void OnSkillCast(uint objSID, int obj)
- {
- if (objSID != PlayerDatas.Instance.PlayerId)
- {
- return;
- }
- if (obj != 0 && obj == m_PlayerXpSkillId)
- {
- EffectMgr.Instance.PlayUIEffect(1023, 1500, m_SkillXp.transform, false);
- }
- int position = PlayerDatas.Instance.skill.ContainsQuickSkill(obj);
- switch ((SkillEffects)position)
- {
- case SkillEffects.skillEffect_1:
- EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill1.transform, false);
- break;
- case SkillEffects.skillEffect_2:
- EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill2.transform, false);
- break;
- case SkillEffects.skillEffect_3:
- EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill3.transform, false);
- break;
- case SkillEffects.skillEffect_4:
- EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill4.transform, false);
- break;
- case SkillEffects.skillEffect_5:
- EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill5.transform, false);
- break;
- case SkillEffects.skillEffect_6:
- EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill6.transform, false);
- break;
- case SkillEffects.skillEffect_7:
- EffectMgr.Instance.PlayUIEffect(1023, 1500, m_Skill7.transform, false);
- break;
- case SkillEffects.skillEffect_xp:
- //EffectMgr.Instance.PlayUIEffect(1023, 1500, m_SkillXp.transform, false);
- break;
- default:
- break;
- }
-
- }
-
- private void OnSkillCDFinished(int obj)
- {
- if (obj != 0 && obj == m_PlayerXpSkillId)
- {
- EffectMgr.Instance.PlayUIEffect(1024, 1500, m_SkillXp.transform, false);
- }
- int position = PlayerDatas.Instance.skill.ContainsQuickSkill(obj);
- switch ((SkillEffects)position)
- {
- case SkillEffects.skillEffect_1:
- EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill1.transform, false);
- break;
- case SkillEffects.skillEffect_2:
- EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill2.transform, false);
- break;
- case SkillEffects.skillEffect_3:
- EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill3.transform, false);
- break;
- case SkillEffects.skillEffect_4:
- EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill4.transform, false);
- break;
- case SkillEffects.skillEffect_5:
- EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill5.transform, false);
- break;
- case SkillEffects.skillEffect_6:
- EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill6.transform, false);
- break;
- case SkillEffects.skillEffect_7:
- EffectMgr.Instance.PlayUIEffect(1024, 1500, m_Skill7.transform, false);
- break;
- case SkillEffects.skillEffect_xp:
- //EffectMgr.Instance.PlayUIEffect(1024, 1500, m_SkillXp.transform, false);
- break;
- default:
- break;
- }
- }
-
- private void Start()
- {
- UIEventTrigger.Get(m_Attack.gameObject).OnDown = DownAttackButton;
- UIEventTrigger.Get(m_Skill1.gameObject).OnDown = DownAttackButton;
- UIEventTrigger.Get(m_Skill2.gameObject).OnDown = DownAttackButton;
- UIEventTrigger.Get(m_Skill3.gameObject).OnDown = DownAttackButton;
- UIEventTrigger.Get(m_Skill4.gameObject).OnDown = DownAttackButton;
- UIEventTrigger.Get(m_Skill5.gameObject).OnDown = DownAttackButton;
- UIEventTrigger.Get(m_Skill6.gameObject).OnDown = DownAttackButton;
- UIEventTrigger.Get(m_Skill7.gameObject).OnDown = DownAttackButton;
- UIEventTrigger.Get(m_SkillXp.gameObject).OnDown = DownAttackButton;
-
- UIEventTrigger.Get(m_Attack.gameObject).OnUp = UpAttackButton;
- UIEventTrigger.Get(m_Skill1.gameObject).OnUp = UpAttackButton;
- UIEventTrigger.Get(m_Skill2.gameObject).OnUp = UpAttackButton;
- UIEventTrigger.Get(m_Skill3.gameObject).OnUp = UpAttackButton;
- UIEventTrigger.Get(m_Skill4.gameObject).OnUp = UpAttackButton;
- UIEventTrigger.Get(m_Skill5.gameObject).OnUp = UpAttackButton;
- UIEventTrigger.Get(m_Skill6.gameObject).OnUp = UpAttackButton;
- UIEventTrigger.Get(m_Skill7.gameObject).OnUp = UpAttackButton;
- UIEventTrigger.Get(m_SkillXp.gameObject).OnUp = UpAttackButton;
- }
-
- private void OnComplete()
- {
- if (_bool)
- {
- effect = EffectMgr.Instance.PlayUIEffect(1021, 1500, m_Attack.transform, false);
- effect.OnComplete = OnComplete;
- }
- }
-
- void DownAttackButton(GameObject go)
- {
- switch (go.name)
- {
- case "AttackBtn":
- preTime = Time.time;
- effect = EffectMgr.Instance.PlayUIEffect(1021, 1500, m_Attack.transform, false);
- effect.OnComplete = OnComplete;
- _bool = true;
- break;
- case "Btn_Skill1":
- Prompting((int)SkillEffects.skillEffect_1);
- if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_1) == null)
- {
- return;
- }
- BoolFb = true;
- AccordingBool = true;
- SkillsHole = (int)SkillEffects.skillEffect_1;
- SkillSelected1.SetActive(true);
- break;
- case "Btn_Skill2":
- Prompting((int)SkillEffects.skillEffect_2);
- if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_2) == null)
- return;
- BoolFb = true;
- AccordingBool = true;
- SkillsHole = (int)SkillEffects.skillEffect_2;
- SkillSelected2.SetActive(true);
- break;
- case "Btn_Skill3":
- Prompting((int)SkillEffects.skillEffect_3);
- if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_3) == null)
- return;
- BoolFb = true;
- AccordingBool = true;
- SkillsHole = (int)SkillEffects.skillEffect_3;
- SkillSelected3.SetActive(true);
- break;
- case "Btn_Skill4":
- Prompting((int)SkillEffects.skillEffect_4);
- if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_4) == null)
- return;
- BoolFb = true;
- AccordingBool = true;
- SkillsHole = (int)SkillEffects.skillEffect_4;
- SkillSelected4.SetActive(true);
- break;
- case "Btn_Skill5":
- Prompting((int)SkillEffects.skillEffect_5);
- if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_5) == null)
- return;
- BoolFb = true;
- AccordingBool = true;
- SkillsHole = (int)SkillEffects.skillEffect_5;
- SkillSelected5.SetActive(true);
- break;
- case "Btn_Skill6":
- Prompting((int)SkillEffects.skillEffect_6);
- if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_6) == null)
- return;
- BoolFb = true;
- AccordingBool = true;
- SkillsHole = (int)SkillEffects.skillEffect_6;
- SkillSelected6.SetActive(true);
- break;
- case "Btn_Skill7":
- Prompting((int)SkillEffects.skillEffect_7);
- if (PlayerDatas.Instance.skill.GetQuickSkillByPos((int)SkillEffects.skillEffect_7) == null)
- return;
- BoolFb = true;
- AccordingBool = true;
- SkillsHole = (int)SkillEffects.skillEffect_7;
- SkillSelected7.SetActive(true);
- break;
- case "Btn_SkillXp":
- Prompting((int)SkillEffects.skillEffect_xp);
- var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
- var xpSkillId = skillModel.GetXpSkillID();
- if (PlayerDatas.Instance.skill.GetSKillById(xpSkillId) != null)
- {
- BoolFb = true;
- AccordingBool = true;
- SkillsHole = (int)SkillEffects.skillEffect_xp;
- SkillSelectedXp.SetActive(true);
- }
- break;
- default:
- break;
- }
- }
-
- void UpAttackButton(GameObject go)
- {
- _currentime = 0;
- TipShutDown(-1);
- switch (go.name)
- {
- case "AttackBtn":
- _bool = false;
- if (effect != null)
- {
- if (Time.time - preTime < effect.duration)
- {
- effect.OnComplete = null;
- }
- }
- break;
- case "Btn_Skill1":
- BoolFb = false;
- SkillSelected1.SetActive(false);
- break;
- case "Btn_Skill2":
- BoolFb = false;
- SkillSelected2.SetActive(false);
- break;
- case "Btn_Skill3":
- BoolFb = false;
- SkillSelected3.SetActive(false);
- break;
- case "Btn_Skill4":
- BoolFb = false;
- SkillSelected4.SetActive(false);
- break;
- case "Btn_Skill5":
- BoolFb = false;
- SkillSelected5.SetActive(false);
- break;
- case "Btn_Skill6":
- BoolFb = false;
- SkillSelected6.SetActive(false);
- break;
- case "Btn_Skill7":
- BoolFb = false;
- SkillSelected7.SetActive(false);
- break;
- case "Btn_SkillXp":
- BoolFb = false;
- SkillSelectedXp.SetActive(false);
- break;
- default:
- break;
- }
- }
-
- private Dictionary<int, int> _SkillAndPreTreasure = new Dictionary<int, int>();
- void MagicWeapon()//娉曞疂鑾峰彇
- {
- var treasureModel = ModelCenter.Instance.GetModel<TreasureModel>();
- var treasures = treasureModel.GetAllTreasure();
-
- for (int i = 0; i < treasures.Count; i++)
- {
- Treasure treasure;
- if (treasureModel.TryGetTreasure(treasures[i], out treasure))
- {
- _SkillAndPreTreasure[treasure.skillId] = treasures[i];
- }
- }
- }
-
- private void LateUpdate()
- {
- if (BoolFb)
- {
- _currentime += Time.deltaTime;
- if (_currentime >= TimeLong)
- {
- if (AccordingBool)
- {
- DynamicallyCreate();
- AccordingBool = false;
- }
-
- }
- }
- }
-
- void DynamicallyCreate()
- {
- TipShutDown(SkillsHole);
- switch ((SkillEffects)SkillsHole)
- {
- case SkillEffects.skillEffect_1:
- _LongPressShowPanel = Skill1Info.GetChild(0).GetComponent<LongPressShowPanel>();
- break;
- case SkillEffects.skillEffect_2:
- _LongPressShowPanel = Skill2Info.GetChild(0).GetComponent<LongPressShowPanel>();
- break;
- case SkillEffects.skillEffect_3:
- _LongPressShowPanel = Skill3Info.GetChild(0).GetComponent<LongPressShowPanel>();
- break;
- case SkillEffects.skillEffect_4:
- _LongPressShowPanel = Skill4Info.GetChild(0).GetComponent<LongPressShowPanel>();
- break;
- case SkillEffects.skillEffect_5:
- _LongPressShowPanel = Skill5Info.GetChild(0).GetComponent<LongPressShowPanel>();
- break;
- case SkillEffects.skillEffect_6:
- _LongPressShowPanel = Skill6Info.GetChild(0).GetComponent<LongPressShowPanel>();
- break;
- case SkillEffects.skillEffect_7:
- _LongPressShowPanel = Skill7Info.GetChild(0).GetComponent<LongPressShowPanel>();
- break;
- case SkillEffects.skillEffect_xp:
- _LongPressShowPanel = XpSkillInfo.GetChild(0).GetComponent<LongPressShowPanel>();
- break;
- }
- PlayerSkillData _PlayerSkillData = null;
- if ((SkillEffects)SkillsHole == SkillEffects.skillEffect_xp)
- {
- var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
- var xpSkillId = skillModel.GetXpSkillID();
- _PlayerSkillData = PlayerDatas.Instance.skill.GetSKillById(xpSkillId);
- }
- else
- {
- _PlayerSkillData = PlayerDatas.Instance.skill.GetQuickSkillByPos(SkillsHole);
- }
- if (!_SkillAndPreTreasure.ContainsKey(_PlayerSkillData.id))
- {
- DebugEx.LogError("娉曞疂琛ㄦ病鏈夊搴旂殑鎶�鑳絀D" + _PlayerSkillData.id);
- return;
- }
- else
- {
- int FBID = _SkillAndPreTreasure[_PlayerSkillData.id];
- _LongPressShowPanel.Name.text = SkillConfig.Get(_PlayerSkillData.id).SkillName;
- _LongPressShowPanel.Describe.text = SkillConfig.Get(_PlayerSkillData.id).Description;
-
- var treasureConfig = TreasureConfig.Get(FBID);
- _LongPressShowPanel.m_Icon.SetSprite(treasureConfig.Icon);
- }
-
- }
-
-
- void TipShutDown(int _index)
- {
- Skill1Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_1);
- Skill2Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_2);
- Skill3Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_3);
- Skill4Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_4);
- Skill5Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_5);
- Skill6Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_6);
- Skill7Info.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_7);
- XpSkillInfo.gameObject.SetActive((SkillEffects)_index == SkillEffects.skillEffect_xp);
- }
-
- void Prompting(int _Skillindex)
- {
- if (PlayerDatas.Instance.skill.GetQuickSkillByPos(_Skillindex) == null)
- {
- switch ((SkillEffects)_Skillindex)
- {
- case SkillEffects.skillEffect_1:
- SysNotifyMgr.Instance.ShowTip("Skill1Btn_Unlock");
- break;
- case SkillEffects.skillEffect_2:
- SysNotifyMgr.Instance.ShowTip("Skill2Btn_Unlock");
- break;
- case SkillEffects.skillEffect_3:
- SysNotifyMgr.Instance.ShowTip("Skill3Btn_Unlock");
- break;
- case SkillEffects.skillEffect_4:
- SysNotifyMgr.Instance.ShowTip("Skill4Btn_Unlock");
- break;
- case SkillEffects.skillEffect_5:
- SysNotifyMgr.Instance.ShowTip("Skill5Btn_Unlock");
- break;
- case SkillEffects.skillEffect_6:
- SysNotifyMgr.Instance.ShowTip("Skill6Btn_Unlock");
- break;
- case SkillEffects.skillEffect_7:
- SysNotifyMgr.Instance.ShowTip("Skill7Btn_Unlock");
- break;
- case SkillEffects.skillEffect_xp:
- var skillModel = ModelCenter.Instance.GetModel<SkillModel>();
- var xpSkillId = skillModel.GetXpSkillID();
- if (PlayerDatas.Instance.skill.GetSKillById(xpSkillId) == null)
- {
- SysNotifyMgr.Instance.ShowTip("SkillXpBtn_Unlock");
- }
- break;
- }
- }
- else
- {
- int SkillID = PlayerDatas.Instance.skill.GetQuickSkillByPos(_Skillindex).id;
- Skill _skill = PlayerDatas.Instance.hero.SkillMgr.Get(SkillID);
- if (!_skill.IsValid())
- {
- SysNotifyMgr.Instance.ShowTip("SkillBtn_CD");
- }
- }
-
- }
-
- private enum SkillEffects
- {
- skillEffect_1 = 0,
- skillEffect_2 = 1,
- skillEffect_3 = 2,
- skillEffect_4 = 3,
- skillEffect_5 = 4,
- skillEffect_6 = 5,
- skillEffect_7 = 6,
- skillEffect_xp = 7,
- }
}
}
--
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