From 5e5551e8e7630f816a68c7bbe554a7e0bfa8705f Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期一, 20 八月 2018 11:50:31 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
---
System/MainInterfacePanel/SkillContainerResetTimer.cs | 88 ++++++++++++++++++++++----------------------
1 files changed, 44 insertions(+), 44 deletions(-)
diff --git a/System/MainInterfacePanel/SkillContainerResetTimer.cs b/System/MainInterfacePanel/SkillContainerResetTimer.cs
index fb245b5..0c27457 100644
--- a/System/MainInterfacePanel/SkillContainerResetTimer.cs
+++ b/System/MainInterfacePanel/SkillContainerResetTimer.cs
@@ -1,44 +1,44 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Thursday, June 14, 2018
-//--------------------------------------------------------
-using UnityEngine;
-using System.Collections;
-using UnityEngine.UI;
-using TableConfig;
-
-namespace Snxxz.UI
-{
-
- public class SkillContainerResetTimer : MonoBehaviour
- {
-
- float timer = 0f;
- private void OnEnable()
- {
- timer = 0f;
- }
-
- private void LateUpdate()
- {
- if (NewBieCenter.Instance.inGuiding)
- {
- return;
- }
-
- timer += Time.deltaTime;
- if (timer > GeneralConfig.Instance.mainWinSkillResetTime)
- {
- WindowCenter.Instance.Get<MainInterfaceWin>().MarkRayButton();
- this.gameObject.SetActive(false);
- timer = 0f;
- }
-
- }
-
- }
-
-}
-
-
-
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Thursday, June 14, 2018
+//--------------------------------------------------------
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+using TableConfig;
+
+namespace Snxxz.UI
+{
+
+ public class SkillContainerResetTimer : MonoBehaviour
+ {
+
+ float timer = 0f;
+ private void OnEnable()
+ {
+ timer = 0f;
+ }
+
+ private void LateUpdate()
+ {
+ if (NewBieCenter.Instance.inGuiding)
+ {
+ return;
+ }
+
+ timer += Time.deltaTime;
+ if (timer > GeneralConfig.Instance.mainWinSkillResetTime)
+ {
+ WindowCenter.Instance.Get<MainInterfaceWin>().MarkRayButton();
+ this.gameObject.SetActive(false);
+ timer = 0f;
+ }
+
+ }
+
+ }
+
+}
+
+
+
--
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