From 6102258de40f51e6262de5ea0f40928ea9e835e4 Mon Sep 17 00:00:00 2001
From: client_LCJ <461730578@qq.com>
Date: 星期五, 10 八月 2018 20:57:48 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 System/Store/StoreWin.cs |   26 ++++++++++++++++----------
 1 files changed, 16 insertions(+), 10 deletions(-)

diff --git a/System/Store/StoreWin.cs b/System/Store/StoreWin.cs
index f23e5c0..1182cb5 100644
--- a/System/Store/StoreWin.cs
+++ b/System/Store/StoreWin.cs
@@ -100,7 +100,7 @@
             m_storeModel.RefreshTCBPlayerDataEvent += OnRefreshPlayerInfo;
             m_storeModel.RefreshBuyShopLimitEvent = OnCreate;
             RefreshCoins();
-           
+            RefreshResetTime();
         }
 
         protected override void OnActived()
@@ -108,7 +108,6 @@
             base.OnActived();
             _funcBtnGroup.TriggerByOrder(functionOrder);
             GlobalTimeEvent.Instance.secondEvent += RefreshResetTime;
-            RefreshResetTime();
         }
 
         protected override void OnAfterOpen()
@@ -163,15 +162,22 @@
 
         private void RefreshResetTime()
         {
-            if (_tagStoreModellist.Count < 1)
-                return;
-
-            if (_tagStoreModellist[0].RefreshType == 0)
-                _resetRefreshTimeText.gameObject.SetActive(false);
-            else
+            if(_tagStoreModellist == null || _tagStoreModellist.Count < 1)
             {
-                _resetRefreshTimeText.gameObject.SetActive(true);
-                _resetRefreshTimeText.text = m_storeModel.GetStoreRefreshTimeByType(_tagStoreModellist[0].RefreshType);
+                _tagStoreModellist = StoreConfig.GetTypeStoreModel((int)m_storeModel.storeFuncType);
+            }
+
+            if(_tagStoreModellist.Count > 0)
+            {
+                if (_tagStoreModellist[0].RefreshType == 0)
+                {
+                    _resetRefreshTimeText.gameObject.SetActive(false);
+                }
+                else
+                {
+                    _resetRefreshTimeText.gameObject.SetActive(true);
+                    _resetRefreshTimeText.text = m_storeModel.GetStoreRefreshTimeByType(_tagStoreModellist[0].RefreshType);
+                }
             }
         }
 

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