From 61bface0c98ddb7f2df748f83606991f33cfcae5 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期六, 08 十二月 2018 15:52:32 +0800
Subject: [PATCH] 4434 Npc与坐骑【翅膀、副手】的搭配形成新的Npc 穿插动作逻辑

---
 Fight/GameActor/GA_NpcFunc.cs |   16 +++++++++++++++-
 1 files changed, 15 insertions(+), 1 deletions(-)

diff --git a/Fight/GameActor/GA_NpcFunc.cs b/Fight/GameActor/GA_NpcFunc.cs
index 75abf38..40cc4b1 100644
--- a/Fight/GameActor/GA_NpcFunc.cs
+++ b/Fight/GameActor/GA_NpcFunc.cs
@@ -25,6 +25,7 @@
     protected override void OnInit(GameNetPackBasic package)
     {
         base.OnInit(package);
+
         m_H0406 = package as H0406_tagNPCAppear;
 
         if (m_H0406 == null)
@@ -377,7 +378,20 @@
     }
 
     protected override void OnLateUpdate() { }
-    protected override void OnFixedUpdate() { }
+
+    private float m_PlayDanceTime;
+
+    protected override void OnFixedUpdate()
+    {
+        if (m_HorseModel)
+        {
+            if (Time.realtimeSinceStartup - m_PlayDanceTime > 10)
+            {
+                m_PlayDanceTime = Time.realtimeSinceStartup;
+                NextAction = GAStaticDefine.Act_HorseIdleTransfer;
+            }
+        }
+    }
     protected override void OnUpdate() { }
 
     public sealed override void Die() { }

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