From 61bface0c98ddb7f2df748f83606991f33cfcae5 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期六, 08 十二月 2018 15:52:32 +0800
Subject: [PATCH] 4434 Npc与坐骑【翅膀、副手】的搭配形成新的Npc 穿插动作逻辑
---
Fight/GameActor/GA_NpcFunc.cs | 16 +++++++++++++++-
1 files changed, 15 insertions(+), 1 deletions(-)
diff --git a/Fight/GameActor/GA_NpcFunc.cs b/Fight/GameActor/GA_NpcFunc.cs
index 75abf38..40cc4b1 100644
--- a/Fight/GameActor/GA_NpcFunc.cs
+++ b/Fight/GameActor/GA_NpcFunc.cs
@@ -25,6 +25,7 @@
protected override void OnInit(GameNetPackBasic package)
{
base.OnInit(package);
+
m_H0406 = package as H0406_tagNPCAppear;
if (m_H0406 == null)
@@ -377,7 +378,20 @@
}
protected override void OnLateUpdate() { }
- protected override void OnFixedUpdate() { }
+
+ private float m_PlayDanceTime;
+
+ protected override void OnFixedUpdate()
+ {
+ if (m_HorseModel)
+ {
+ if (Time.realtimeSinceStartup - m_PlayDanceTime > 10)
+ {
+ m_PlayDanceTime = Time.realtimeSinceStartup;
+ NextAction = GAStaticDefine.Act_HorseIdleTransfer;
+ }
+ }
+ }
protected override void OnUpdate() { }
public sealed override void Die() { }
--
Gitblit v1.8.0