From 64424067bd1fb1539503ee9a8e98673032f46e89 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 08 一月 2019 09:34:42 +0800
Subject: [PATCH] Merge branch 'master' into CrossServerBoss

---
 Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs |   36 +++++++++++++++++++++++++++++++++---
 1 files changed, 33 insertions(+), 3 deletions(-)

diff --git a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
index e29cc41..6ec9ccb 100644
--- a/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
+++ b/Core/GameEngine/Model/Config/GodWeaponEffectConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Tuesday, December 11, 2018
+//    [  Date ]:		   Monday, January 07, 2019
 //--------------------------------------------------------
 
 using UnityEngine;
@@ -16,7 +16,12 @@
 		public int level { get ; private set ; }
 		public string effect { get ; private set; } 
 		public int fightPower { get ; private set ; }
-		public string attr { get ; private set; } 
+		public string attr { get ; private set; } 
+		public string icon { get ; private set; } 
+		public string skillName { get ; private set; } 
+		public Vector3[] effectPosition;
+		public Vector3[] effectAngles;
+		public Vector3[] effectScale;
 
 		public override string getKey()
         {
@@ -36,7 +41,32 @@
 			
 				fightPower=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; 
 			
-				attr = rawContents[5].Trim();
+				attr = rawContents[5].Trim();
+			
+				icon = rawContents[6].Trim();
+			
+				skillName = rawContents[7].Trim();
+			
+				string[] effectPositionStringArray = rawContents[8].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				effectPosition = new Vector3[effectPositionStringArray.Length];
+				for (int i=0;i<effectPositionStringArray.Length;i++)
+				{
+					effectPosition[i]=effectPositionStringArray[i].Vector3Parse();
+				}
+			
+				string[] effectAnglesStringArray = rawContents[9].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				effectAngles = new Vector3[effectAnglesStringArray.Length];
+				for (int i=0;i<effectAnglesStringArray.Length;i++)
+				{
+					effectAngles[i]=effectAnglesStringArray[i].Vector3Parse();
+				}
+			
+				string[] effectScaleStringArray = rawContents[10].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				effectScale = new Vector3[effectScaleStringArray.Length];
+				for (int i=0;i<effectScaleStringArray.Length;i++)
+				{
+					effectScale[i]=effectScaleStringArray[i].Vector3Parse();
+				}
             }
             catch (Exception ex)
             {

--
Gitblit v1.8.0