From 64fb016efdc248a5423881baba0d3b9043876d53 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期四, 01 十一月 2018 16:47:38 +0800
Subject: [PATCH] 4434 【开发】【1.2.0】Npc与坐骑【翅膀、副手】的搭配形成新的Npc
---
Core/GameEngine/Model/Config/NPCConfig.cs | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/Core/GameEngine/Model/Config/NPCConfig.cs b/Core/GameEngine/Model/Config/NPCConfig.cs
index 330dfd7..1f5e09b 100644
--- a/Core/GameEngine/Model/Config/NPCConfig.cs
+++ b/Core/GameEngine/Model/Config/NPCConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: 绗簩涓栫晫
-// [ Date ]: Monday, August 20, 2018
+// [ Date ]: Thursday, November 01, 2018
//--------------------------------------------------------
using UnityEngine;
@@ -69,6 +69,7 @@
public int NPCEffect { get ; private set ; }
public int NPCSpeakID { get ; private set ; }
public int ClientRealm { get ; private set ; }
+ public string Equips { get ; private set; }
public override string getKey()
{
@@ -198,6 +199,8 @@
NPCSpeakID=IsNumeric(rawContents[56]) ? int.Parse(rawContents[56]):0;
ClientRealm=IsNumeric(rawContents[57]) ? int.Parse(rawContents[57]):0;
+
+ Equips = rawContents[58].Trim();
}
catch (Exception ex)
{
--
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