From 659208ec7b089696792397b4d4fe1fd00d38f55d Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期日, 05 五月 2019 09:33:22 +0800
Subject: [PATCH] Merge branch 'master' into SubWindow

---
 System/Skill/ExpertSkillSelectWin.cs |    7 ++-----
 1 files changed, 2 insertions(+), 5 deletions(-)

diff --git a/System/Skill/ExpertSkillSelectWin.cs b/System/Skill/ExpertSkillSelectWin.cs
index 2ecb1dc..bdf4d83 100644
--- a/System/Skill/ExpertSkillSelectWin.cs
+++ b/System/Skill/ExpertSkillSelectWin.cs
@@ -108,7 +108,7 @@
                 for (int i = 0; i < m_SkillExperts.Length; i++)
                 {
                     var potential = skill.potentials[i];
-                    m_SkillExperts[i].Display(potential.id, skill.level >= potential.limitLevel, OnSelect);
+                    m_SkillExperts[i].Display(potential.id, PlayerDatas.Instance.baseData.LV >= potential.limitLevel, OnSelect);
                 }
             }
         }
@@ -125,9 +125,6 @@
         {
             if (selectExpert != 0)
             {
-                TreasureSkill skill;
-                model.TryGetSkill(selectSkillId, out skill);
-
                 var level = 0;
                 TreasurePotential expert;
                 if (model.TryGetPotential(selectExpert, out expert))
@@ -135,7 +132,7 @@
                     level = expert.level;
                 }
 
-                m_Select.gameObject.SetActive(skill.level >= expert.limitLevel);
+                m_Select.gameObject.SetActive(PlayerDatas.Instance.baseData.LV >= expert.limitLevel);
 
                 SkillConfig skillConfig;
                 if (level == 0)

--
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