From 659208ec7b089696792397b4d4fe1fd00d38f55d Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期日, 05 五月 2019 09:33:22 +0800
Subject: [PATCH] Merge branch 'master' into SubWindow
---
System/Skill/ExpertSkillSelectWin.cs | 7 ++-----
1 files changed, 2 insertions(+), 5 deletions(-)
diff --git a/System/Skill/ExpertSkillSelectWin.cs b/System/Skill/ExpertSkillSelectWin.cs
index 2ecb1dc..bdf4d83 100644
--- a/System/Skill/ExpertSkillSelectWin.cs
+++ b/System/Skill/ExpertSkillSelectWin.cs
@@ -108,7 +108,7 @@
for (int i = 0; i < m_SkillExperts.Length; i++)
{
var potential = skill.potentials[i];
- m_SkillExperts[i].Display(potential.id, skill.level >= potential.limitLevel, OnSelect);
+ m_SkillExperts[i].Display(potential.id, PlayerDatas.Instance.baseData.LV >= potential.limitLevel, OnSelect);
}
}
}
@@ -125,9 +125,6 @@
{
if (selectExpert != 0)
{
- TreasureSkill skill;
- model.TryGetSkill(selectSkillId, out skill);
-
var level = 0;
TreasurePotential expert;
if (model.TryGetPotential(selectExpert, out expert))
@@ -135,7 +132,7 @@
level = expert.level;
}
- m_Select.gameObject.SetActive(skill.level >= expert.limitLevel);
+ m_Select.gameObject.SetActive(PlayerDatas.Instance.baseData.LV >= expert.limitLevel);
SkillConfig skillConfig;
if (level == 0)
--
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