From 664e7b2e0608fa9a3f93ea408e01db37ef461f6e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 27 三月 2025 16:53:17 +0800
Subject: [PATCH] 0312 竞技场回合制,界面未处理

---
 System/Skill/TalentModel.cs |   84 +++++++++++++++++++++---------------------
 1 files changed, 42 insertions(+), 42 deletions(-)

diff --git a/System/Skill/TalentModel.cs b/System/Skill/TalentModel.cs
index 5d8588f..275838e 100644
--- a/System/Skill/TalentModel.cs
+++ b/System/Skill/TalentModel.cs
@@ -116,52 +116,52 @@
         Dictionary<int, List<int>> jobTalentTypeDict = new Dictionary<int, List<int>>();
         void ParseConfig()
         {
-            var configs = TalentConfig.GetValues();
-            for (int i = 0; i < configs.Count; i++)
-            {
-                var skillId = configs[i].skillId;
-                var skillConfig = SkillConfig.Get(skillId);
-                TalentSkill talent;
-                if (!TryGetTalent(skillConfig.SkillTypeID, out talent))
-                {
-                    talent = new TalentSkill(skillConfig.SkillTypeID, skillConfig.SkillMaxLV);
-                    talent.level = 0;
-                    talentSkills.Add(skillConfig.SkillTypeID, talent);
+            //var configs = TalentConfig.GetValues();
+            //for (int i = 0; i < configs.Count; i++)
+            //{
+            //    var skillId = configs[i].skillId;
+            //    var skillConfig = SkillConfig.Get(skillId);
+            //    TalentSkill talent;
+            //    if (!TryGetTalent(skillConfig.SkillTypeID, out talent))
+            //    {
+            //        talent = new TalentSkill(skillConfig.SkillTypeID, skillConfig.SkillMaxLV);
+            //        talent.level = 0;
+            //        talentSkills.Add(skillConfig.SkillTypeID, talent);
 
-                    TalentTree talentTree;
-                    if (!talentTreeDict.TryGetValue(skillConfig.UseType, out talentTree))
-                    {
-                        talentTree = new TalentTree();
-                        talentTreeDict.Add(skillConfig.UseType, talentTree);
-                    }
-                    talentTree.Add(configs[i], skillConfig.SkillTypeID);
+            //        TalentTree talentTree;
+            //        if (!talentTreeDict.TryGetValue(skillConfig.UseType, out talentTree))
+            //        {
+            //            talentTree = new TalentTree();
+            //            talentTreeDict.Add(skillConfig.UseType, talentTree);
+            //        }
+            //        talentTree.Add(configs[i], skillConfig.SkillTypeID);
 
-                    List<int> list = null;
-                    if (!jobTalentTypeDict.TryGetValue(skillConfig.UseType, out list))
-                    {
-                        list = new List<int>();
-                        jobTalentTypeDict.Add(skillConfig.UseType, list);
-                    }
-                    if (!list.Contains(configs[i].type))
-                    {
-                        list.Add(configs[i].type);
-                    }
-                }
-            }
-            var jobs = jobTalentTypeDict.Keys.ToList();
-            for (int i = 0; i < jobs.Count; i++)
-            {
-                var list = jobTalentTypeDict[jobs[i]];
-                list.Sort((x, y) =>
-                {
-                    return x.CompareTo(y);
-                });
-            }
+            //        List<int> list = null;
+            //        if (!jobTalentTypeDict.TryGetValue(skillConfig.UseType, out list))
+            //        {
+            //            list = new List<int>();
+            //            jobTalentTypeDict.Add(skillConfig.UseType, list);
+            //        }
+            //        if (!list.Contains(configs[i].type))
+            //        {
+            //            list.Add(configs[i].type);
+            //        }
+            //    }
+            //}
+            //var jobs = jobTalentTypeDict.Keys.ToList();
+            //for (int i = 0; i < jobs.Count; i++)
+            //{
+            //    var list = jobTalentTypeDict[jobs[i]];
+            //    list.Sort((x, y) =>
+            //    {
+            //        return x.CompareTo(y);
+            //    });
+            //}
 
 
-            var config = FuncConfigConfig.Get("TalentResetBook");
-            talentResetBook = int.Parse(config.Numerical1);
-            talentResetBookCost = int.Parse(config.Numerical2);
+            //var config = FuncConfigConfig.Get("TalentResetBook");
+            //talentResetBook = int.Parse(config.Numerical1);
+            //talentResetBookCost = int.Parse(config.Numerical2);
         }
 
         public int GetTalentType(int index)

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