From 6c885b88889f8bea6179a5f2fb5e448d0535dca6 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 27 九月 2018 15:06:19 +0800
Subject: [PATCH] 3896【前端】法宝列表新增星图毕业动画

---
 System/Treasure/TreasureModel.cs |   36 ++++++++++++++++++++++++++++++++++++
 1 files changed, 36 insertions(+), 0 deletions(-)

diff --git a/System/Treasure/TreasureModel.cs b/System/Treasure/TreasureModel.cs
index cb11b3a..ed3525d 100644
--- a/System/Treasure/TreasureModel.cs
+++ b/System/Treasure/TreasureModel.cs
@@ -378,6 +378,38 @@
             QuickSetting.Instance.SendPackage();
         }
 
+        public bool GetTreasureFinishAnim(int _treasureId)
+        {
+            if (_treasureId == 101)
+            {
+                return false;
+            }
+            var list = GetTreasureCategory(TreasureCategory.Human);
+            var index = list.IndexOf(_treasureId);
+            if (index == -1)
+            {
+                return false;
+            }
+            uint value = 0;
+            uint.TryParse(QuickSetting.Instance.GetQuickSetting(QuickSetting.QuickSettingType.TreasureHighestAnim, 0), out value);
+            return MathUtility.GetBitValue(value, (ushort)index);
+        }
+
+        public void SetTreasureFinishAnim(int _treasureId, bool anim = true)
+        {
+            var list = GetTreasureCategory(TreasureCategory.Human);
+            var index = list.IndexOf(_treasureId);
+            if (index == -1)
+            {
+                return;
+            }
+            uint value = 0;
+            uint.TryParse(QuickSetting.Instance.GetQuickSetting(QuickSetting.QuickSettingType.TreasureHighestAnim, 0), out value);
+            int bitValue = MathUtility.SetBitValue((int)value, (ushort)index, anim);
+            QuickSetting.Instance.SetQuickSetting(QuickSetting.QuickSettingType.TreasureHighestAnim, bitValue);
+            QuickSetting.Instance.SendPackage();
+        }
+
         public bool TryGetUnlockShowTreasure(out int _id)
         {
             _id = 0;
@@ -1152,6 +1184,10 @@
                         _up = true;
                     }
                     treasure.UpdateTreasureLevelExp(package.InfoList[i].LV, (int)package.InfoList[i].Exp, package.InfoList[i].State == 1);
+                    if (serverInited && treasure.IsHighestStage)
+                    {
+                        SetTreasureFinishAnim(treasure.id);
+                    }
                     if (treasureLevelProgressUpdateEvent != null)
                     {
                         treasureLevelProgressUpdateEvent(treasure.id);

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