From 6d64a80d7a07dbeed358602ab72a3069ec3fe0d8 Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期二, 18 九月 2018 10:11:44 +0800
Subject: [PATCH] 1954 前端 仙盟满级优化
---
System/FairyAu/HallTipsWin.cs | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/System/FairyAu/HallTipsWin.cs b/System/FairyAu/HallTipsWin.cs
index 5239b76..53623aa 100644
--- a/System/FairyAu/HallTipsWin.cs
+++ b/System/FairyAu/HallTipsWin.cs
@@ -24,6 +24,7 @@
[SerializeField] Button m_Obtain;//鑾峰彇閫斿緞
[SerializeField] GameObject m_Text;
+ [SerializeField] GameObject m_IsFullLevel;//鏄惁婊$骇
private int _FamilyPosition;//瀹舵棌鑱屼綅绛夌骇 // Use this for initialization
private int GetFamilyLV = 0;//鑾峰緱浠欑洘绛夌骇
@@ -86,6 +87,7 @@
_FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV;
_SliderUpdate.gameObject.SetActive(true);
m_Text.SetActive(true);
+ m_IsFullLevel.SetActive(false);
if (_FamilyPosition >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < method.FairyHallMax)
{
_UpdateBtn.gameObject.SetActive(true);
@@ -96,6 +98,7 @@
{
_SliderUpdate.gameObject.SetActive(false);
m_Text.SetActive(false);
+ m_IsFullLevel.SetActive(true);
}
_UpdateBtn.gameObject.SetActive(false);
}
@@ -166,6 +169,7 @@
_FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV;
_SliderUpdate.gameObject.SetActive(true);
m_Text.SetActive(true);
+ m_IsFullLevel.SetActive(false);
if (_FamilyPosition >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < method.FairyHallMax)
{
_UpdateBtn.gameObject.SetActive(true);
@@ -177,6 +181,7 @@
{
_SliderUpdate.gameObject.SetActive(false);
m_Text.SetActive(false);
+ m_IsFullLevel.SetActive(true);
}
_UpdateBtn.gameObject.SetActive(false);
}
@@ -188,6 +193,7 @@
_FamilyPosition = (int)PlayerDatas.Instance.fairyData.mine.FamilyLV;
_SliderUpdate.gameObject.SetActive(true);
m_Text.SetActive(true);
+ m_IsFullLevel.SetActive(false);
if (_FamilyPosition >= 2 && (int)PlayerDatas.Instance.fairyData.fairy.FamilyLV < method.FairyHallMax)
{
_UpdateBtn.gameObject.SetActive(true);
@@ -199,6 +205,7 @@
{
_SliderUpdate.gameObject.SetActive(false);
m_Text.SetActive(false);
+ m_IsFullLevel.SetActive(true);
}
_UpdateBtn.gameObject.SetActive(false);
}
--
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