From 6e39e6e2aa64d5c6ba13e8cef3b04fafe5eecf3a Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期三, 08 五月 2019 14:07:58 +0800
Subject: [PATCH] 6694 【2.0】【开发】强化红点优化
---
System/DailyQuest/DayRemind.cs | 2 ++
System/EquipGem/EquipStrengthWin.cs | 2 ++
System/EquipGem/EquipStrengthModel.cs | 37 ++++++++++++++++++++++++++++++++++++-
3 files changed, 40 insertions(+), 1 deletions(-)
diff --git a/System/DailyQuest/DayRemind.cs b/System/DailyQuest/DayRemind.cs
index 7a641dd..ebfa583 100644
--- a/System/DailyQuest/DayRemind.cs
+++ b/System/DailyQuest/DayRemind.cs
@@ -50,6 +50,7 @@
public const string FESTIVALREDPACKREMIND = "FestivalRedpackRemind";
public const string EQUIPTRAIN_COSTDIAMOND = "EquipTrain_CostDiamond";
public const string AUCTION_REDPOINT = "Auction_Redpoint";
+ public const string EQUIPSTRENGTH_REDPOINT = "EquipStrength_Redpoint";
public Dictionary<string, int[]> dayRemindDic = new Dictionary<string, int[]>();
@@ -109,6 +110,7 @@
SetDayRemind(FESTIVALREDPACKREMIND);
SetDayRemind(EQUIPTRAIN_COSTDIAMOND);
SetDayRemind(AUCTION_REDPOINT);
+ SetDayRemind(EQUIPSTRENGTH_REDPOINT);
}
private void SetDayRemind(string _key)
diff --git a/System/EquipGem/EquipStrengthModel.cs b/System/EquipGem/EquipStrengthModel.cs
index d0a4229..54afeb1 100644
--- a/System/EquipGem/EquipStrengthModel.cs
+++ b/System/EquipGem/EquipStrengthModel.cs
@@ -56,6 +56,9 @@
public List<int> equipPlaces { get; private set; }
+ public int redpointLimitLevel { get; private set; }
+ public int redpointLimitMoney { get; private set; }
+
private bool isChangeBool = true;
public bool IsChangeBool {
get { return isChangeBool; }
@@ -116,6 +119,10 @@
GetEquipLevelMax();
GetEvolutionTypeMax();
+ var funcConfig = FuncConfigConfig.Get("StrengthenRedPointLevel");
+ redpointLimitLevel = int.Parse(funcConfig.Numerical1);
+ redpointLimitMoney = int.Parse(funcConfig.Numerical2);
+
equipPlaces = new List<int>(12);
for (int i = 1; i <= 12; i++)
{
@@ -173,7 +180,8 @@
private void PlayerDataRefreshEvent(PlayerDataType dataType)
{
- if (dataType == PlayerDataType.Silver)
+ if (dataType == PlayerDataType.Silver
+ || dataType == PlayerDataType.LV)
{
if (isServerPrepare)
{
@@ -552,6 +560,15 @@
return m_EquipStrengthRedpoints.TryGetValue(packIndex, out _redpoint);
}
+ public void SetDayRemind()
+ {
+ if (redpoint.state == RedPointState.Simple)
+ {
+ DayRemind.Instance.SetDayRemind(DayRemind.EQUIPSTRENGTH_REDPOINT, true);
+ UpdateRedpoint();
+ }
+ }
+
void UpdateRedpoint()
{
if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Strength))
@@ -560,6 +577,24 @@
return;
}
+ if (PlayerDatas.Instance.baseData.LV >= redpointLimitLevel)
+ {
+ if (DayRemind.Instance.GetDayRemind(DayRemind.EQUIPSTRENGTH_REDPOINT))
+ {
+ RefreshRedpoint(Int2.zero, 0);
+ return;
+ }
+ }
+ else
+ {
+ var money = UIHelper.GetMoneyCnt(3);
+ if (money < (ulong)redpointLimitMoney)
+ {
+ RefreshRedpoint(Int2.zero, 0);
+ return;
+ }
+ }
+
var equipSets = equipModel.GetAllEquipSets();
foreach (var level in equipSets)
{
diff --git a/System/EquipGem/EquipStrengthWin.cs b/System/EquipGem/EquipStrengthWin.cs
index 7bbcb9c..77aa410 100644
--- a/System/EquipGem/EquipStrengthWin.cs
+++ b/System/EquipGem/EquipStrengthWin.cs
@@ -92,6 +92,8 @@
model.EquipStrengthUpdate -= EquipStrengthUpdate;
model.EquipStrengthLvUpdate -= EquipStrengthLvUpdate;
PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
+
+ model.SetDayRemind();
}
protected override void OnAfterClose()
--
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