From 77561bb15f0a5d45146fdf454726393e3987cc23 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 23:25:32 +0800
Subject: [PATCH] 3335 物品管理相关功能重构。
---
Fight/GameActor/GActorPlayerBase.cs | 40 ++++++++++++++++++++--------------------
1 files changed, 20 insertions(+), 20 deletions(-)
diff --git a/Fight/GameActor/GActorPlayerBase.cs b/Fight/GameActor/GActorPlayerBase.cs
index a6add2b..57959c6 100644
--- a/Fight/GameActor/GActorPlayerBase.cs
+++ b/Fight/GameActor/GActorPlayerBase.cs
@@ -546,7 +546,7 @@
m_HeadUpName.SetGrayName(on);
}
- public void SwitchWeapon(uint itemID, int index = (int)RoleEquipType.retWeapon)
+ public void SwitchWeapon(uint itemID, int index = (int)RoleEquipType.Weapon)
{
// 鐩稿悓鐨勮澶�, 涓嶅仛澶勭悊
if (itemID == WeaponItemID)
@@ -559,21 +559,21 @@
EquipInfo _equipInfo;
// 濡傛灉鏄瑁呬綅缃�
- if (index == (int)RoleEquipType.retFashionWeapon)
+ if (index == (int)RoleEquipType.FashionWeapon)
{
// 鑴变笅濂楄
if (itemID == 0)
{
// 瀵绘壘鍘熻韩涓婅澶�, 濡傛灉鏈夌殑璇濆氨閲嶇疆姝ゆ瑕佹崲瑁呯殑閬撳叿id
- if (m_EquipDict.TryGetValue((int)RoleEquipType.retWeapon, out _equipInfo))
+ if (m_EquipDict.TryGetValue((int)RoleEquipType.Weapon, out _equipInfo))
{
itemID = _equipInfo.itemID;
}
}
}
- else if (index == (int)RoleEquipType.retWeapon)
+ else if (index == (int)RoleEquipType.Weapon)
{
- if (m_EquipDict.ContainsKey((int)RoleEquipType.retFashionWeapon))
+ if (m_EquipDict.ContainsKey((int)RoleEquipType.FashionWeapon))
{
return;
}
@@ -664,7 +664,7 @@
ShowWeaponEffect();
}
- public void SwitchSecondary(uint itemID, int index = (int)RoleEquipType.retWeapon2)
+ public void SwitchSecondary(uint itemID, int index = (int)RoleEquipType.Weapon2)
{
// 鐩稿悓鐨勮澶�, 涓嶅仛澶勭悊
if (itemID == SecondaryID)
@@ -681,21 +681,21 @@
EquipInfo _equipInfo;
// 濡傛灉鏄瑁呬綅缃�
- if (index == (int)RoleEquipType.retFashionWeapon2)
+ if (index == (int)RoleEquipType.FashionWeapon2)
{
// 鑴变笅濂楄
if (itemID == 0)
{
// 瀵绘壘鍘熻韩涓婅澶�, 濡傛灉鏈夌殑璇濆氨閲嶇疆姝ゆ瑕佹崲瑁呯殑閬撳叿id
- if (m_EquipDict.TryGetValue((int)RoleEquipType.retWeapon2, out _equipInfo))
+ if (m_EquipDict.TryGetValue((int)RoleEquipType.Weapon2, out _equipInfo))
{
itemID = _equipInfo.itemID;
}
}
}
- else if (index == (int)RoleEquipType.retWeapon2)
+ else if (index == (int)RoleEquipType.Weapon2)
{
- if (m_EquipDict.ContainsKey((int)RoleEquipType.retFashionWeapon2))
+ if (m_EquipDict.ContainsKey((int)RoleEquipType.FashionWeapon2))
{
return;
}
@@ -758,7 +758,7 @@
}
}
- if (m_EquipDict.ContainsKey((int)RoleEquipType.retFashionWeapon2))
+ if (m_EquipDict.ContainsKey((int)RoleEquipType.FashionWeapon2))
{
SwitchHand(true);
}
@@ -904,7 +904,7 @@
WingItemID = itemID;
}
- public void SwitchClothes(uint itemID, int index = (int)RoleEquipType.retClothes)
+ public void SwitchClothes(uint itemID, int index = (int)RoleEquipType.Clothes)
{
// 鐩稿悓鐨勮澶�, 涓嶅仛澶勭悊
if (itemID == ClothesItemID)
@@ -918,21 +918,21 @@
int _resID = JobSetup.BaseEquip[0];
// 濡傛灉鏄瑁呬綅缃�
- if (index == (int)RoleEquipType.retFashionClothes)
+ if (index == (int)RoleEquipType.FashionClothes)
{
// 鑴变笅濂楄
if (itemID == 0)
{
// 瀵绘壘鍘熻韩涓婅澶�, 濡傛灉鏈夌殑璇濆氨閲嶇疆姝ゆ瑕佹崲瑁呯殑閬撳叿id
- if (m_EquipDict.TryGetValue((int)RoleEquipType.retClothes, out _equipInfo))
+ if (m_EquipDict.TryGetValue((int)RoleEquipType.Clothes, out _equipInfo))
{
itemID = _equipInfo.itemID;
}
}
}
- else if (index == (int)RoleEquipType.retClothes)
+ else if (index == (int)RoleEquipType.Clothes)
{
- if (m_EquipDict.ContainsKey((int)RoleEquipType.retFashionClothes))
+ if (m_EquipDict.ContainsKey((int)RoleEquipType.FashionClothes))
{
return;
}
@@ -1097,13 +1097,13 @@
// 鍐冲畾鍓墜閫昏緫
// 濡傛灉褰撳墠鏄椂瑁呭壇鎵�, 鍒欒澶囨椂瑁呮墜鑷�
// 濡傛灉褰撳墠鏄櫘閫氬壇鎵�, 鍒欏嵏涓嬫墜鑷�
- if (m_EquipDict.ContainsKey((int)RoleEquipType.retFashionWeapon2))
+ if (m_EquipDict.ContainsKey((int)RoleEquipType.FashionWeapon2))
{
SwitchHand(true);
}
else
{
- if (!m_EquipDict.ContainsKey((int)RoleEquipType.retWeapon2))
+ if (!m_EquipDict.ContainsKey((int)RoleEquipType.Weapon2))
{
SwitchHand(true);
}
@@ -1272,9 +1272,9 @@
EquipInfo _equipInfo;
int _itemID = 7000;
- if (!m_EquipDict.TryGetValue((int)RoleEquipType.retFashionClothes, out _equipInfo))
+ if (!m_EquipDict.TryGetValue((int)RoleEquipType.FashionClothes, out _equipInfo))
{
- if (!m_EquipDict.TryGetValue((int)RoleEquipType.retClothes, out _equipInfo))
+ if (!m_EquipDict.TryGetValue((int)RoleEquipType.Clothes, out _equipInfo))
{
_itemID = 7000;
}
--
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