From 77561bb15f0a5d45146fdf454726393e3987cc23 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 23:25:32 +0800
Subject: [PATCH] 3335 物品管理相关功能重构。

---
 System/KnapSack/Logic/PlayerPackModels.cs |   28 ++++++++++++++--------------
 1 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/System/KnapSack/Logic/PlayerPackModels.cs b/System/KnapSack/Logic/PlayerPackModels.cs
index 296babd..482f7a2 100644
--- a/System/KnapSack/Logic/PlayerPackModels.cs
+++ b/System/KnapSack/Logic/PlayerPackModels.cs
@@ -677,10 +677,10 @@
             int playerJob = PlayerDatas.Instance.baseData.Job;
             switch ((RoleEquipType)equipPlace)
             {
-                case RoleEquipType.retFairyCan:
-                case RoleEquipType.retFairyCan2:
+                case RoleEquipType.FairyCan:
+                case RoleEquipType.FairyCan2:
                     return fairyGetPathId;
-                case RoleEquipType.retWing:
+                case RoleEquipType.Wing:
                     if (wingsGetPathIdDict.ContainsKey(playerJob))
                     {
                         return wingsGetPathIdDict[playerJob];
@@ -714,14 +714,14 @@
         {
             switch ((RoleEquipType)equipPlace)
             {
-                case RoleEquipType.retFairyCan:
-                case RoleEquipType.retFairyCan2:
+                case RoleEquipType.FairyCan:
+                case RoleEquipType.FairyCan2:
                     if (PlayerDatas.Instance.baseData.LV >= fairyRedPointLvlimt)
                     {
                         return true;
                     }
                     break;
-                case RoleEquipType.retWing:
+                case RoleEquipType.Wing:
                     if (PlayerDatas.Instance.baseData.LV >= wingsRedpointLvlimt)
                     {
                         return true;
@@ -736,14 +736,14 @@
             ItemModel itemModel = GetItemModelByIndex(PackType.Equip, (int)equipType);
             switch (equipType)
             {
-                case RoleEquipType.retFairyCan:
-                case RoleEquipType.retFairyCan2:
+                case RoleEquipType.FairyCan:
+                case RoleEquipType.FairyCan2:
                     if (PlayerDatas.Instance.baseData.LV >= fairyRedPointLvlimt && itemModel != null)
                     {
                         SetRoleEquipLocalSave((int)equipType);
                     }
                     break;
-                case RoleEquipType.retWing:
+                case RoleEquipType.Wing:
                     if (PlayerDatas.Instance.baseData.LV >= wingsRedpointLvlimt && itemModel != null)
                     {
                         SetRoleEquipLocalSave((int)equipType);
@@ -1025,9 +1025,9 @@
                 ItemModel itemModel = GetItemModelByIndex(PackType.Equip, key);
                 switch ((RoleEquipType)key)
                 {
-                    case RoleEquipType.retFairyCan:
+                    case RoleEquipType.FairyCan:
                         if (PlayerDatas.Instance.baseData.LV >= fairyRedPointLvlimt && !TryGetRoleEquipLocalSave(key)
-                           && itemModel == null && roleEquipRedDict[(int)RoleEquipType.retFairyCan2].state == RedPointState.None)
+                           && itemModel == null && roleEquipRedDict[(int)RoleEquipType.FairyCan2].state == RedPointState.None)
                         {
                             roleEquipRedDict[key].state = RedPointState.Simple;
                         }
@@ -1036,9 +1036,9 @@
                             roleEquipRedDict[key].state = RedPointState.None;
                         }
                         break;
-                    case RoleEquipType.retFairyCan2:
+                    case RoleEquipType.FairyCan2:
                         if (PlayerDatas.Instance.baseData.LV >= fairyRedPointLvlimt && !TryGetRoleEquipLocalSave(key)
-                            && itemModel == null && roleEquipRedDict[(int)RoleEquipType.retFairyCan].state == RedPointState.None)
+                            && itemModel == null && roleEquipRedDict[(int)RoleEquipType.FairyCan].state == RedPointState.None)
                         {
                             roleEquipRedDict[key].state = RedPointState.Simple;
                         }
@@ -1047,7 +1047,7 @@
                             roleEquipRedDict[key].state = RedPointState.None;
                         }
                         break;
-                    case RoleEquipType.retWing:
+                    case RoleEquipType.Wing:
                         if (PlayerDatas.Instance.baseData.LV >= wingsRedpointLvlimt && !TryGetRoleEquipLocalSave(key)
                           && itemModel == null)
                         {

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