From 77561bb15f0a5d45146fdf454726393e3987cc23 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 23:25:32 +0800
Subject: [PATCH] 3335 物品管理相关功能重构。
---
UI/Common/UI3DModelExhibition.cs | 64 ++++++++++++++++----------------
1 files changed, 32 insertions(+), 32 deletions(-)
diff --git a/UI/Common/UI3DModelExhibition.cs b/UI/Common/UI3DModelExhibition.cs
index 8046235..6696f4e 100644
--- a/UI/Common/UI3DModelExhibition.cs
+++ b/UI/Common/UI3DModelExhibition.cs
@@ -128,19 +128,19 @@
var equipInfo = equipInfos[i];
switch ((RoleEquipType)equipInfo.ItemPlace)
{
- case RoleEquipType.retFashionClothes:
+ case RoleEquipType.FashionClothes:
flashClothes = (int)equipInfo.ItemID;
break;
- case RoleEquipType.retFashionWeapon:
+ case RoleEquipType.FashionWeapon:
flashWeapon = (int)equipInfo.ItemID;
break;
- case RoleEquipType.retFashionWeapon2:
+ case RoleEquipType.FashionWeapon2:
flashSecondary = (int)equipInfo.ItemID;
break;
- case RoleEquipType.retWeapon:
+ case RoleEquipType.Weapon:
weaponItemId = (int)equipInfo.ItemID;
break;
- case RoleEquipType.retClothes:
+ case RoleEquipType.Clothes:
clothesItemId = (int)equipInfo.ItemID;
if (equipInfo.IsSuite == 1)
@@ -152,10 +152,10 @@
}
}
break;
- case RoleEquipType.retWing:
+ case RoleEquipType.Wing:
wingsItemId = (int)equipInfo.ItemID;
break;
- case RoleEquipType.retWeapon2:
+ case RoleEquipType.Weapon2:
secondaryItemId = (int)equipInfo.ItemID;
break;
}
@@ -181,21 +181,21 @@
public void ShowPlayer(RawImage _rawImage, int _job, bool _isDialogue = false)
{
- var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retClothes);
- var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionClothes);
+ var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
+ var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
var flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
- var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon);
- var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon);
+ var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
+ var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
- var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing);
+ var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
- var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon2);
- var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon2);
+ var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
+ var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemInfo.ItemID;
@@ -243,32 +243,32 @@
ItemModel clothes = null;
- if (exceptEquip != RoleEquipType.retClothes)
+ if (exceptEquip != RoleEquipType.Clothes)
{
- clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retClothes);
- var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionClothes);
+ clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
+ var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
}
- if (exceptEquip != RoleEquipType.retWeapon)
+ if (exceptEquip != RoleEquipType.Weapon)
{
- var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon);
- var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon);
+ var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
+ var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
}
- if (exceptEquip != RoleEquipType.retWing)
+ if (exceptEquip != RoleEquipType.Wing)
{
- var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing);
+ var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
}
- if (exceptEquip != RoleEquipType.retWeapon2)
+ if (exceptEquip != RoleEquipType.Weapon2)
{
- var flashSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon2);
- var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon2);
+ var flashSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
+ var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
flashSecondaryId = flashSecondary == null ? 0 : flashSecondary.itemInfo.ItemID;
}
@@ -371,21 +371,21 @@
public void ShowSitDownPlayer(RawImage _rawImage, int _job)
{
- var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retClothes);
- var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionClothes);
+ var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
+ var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
var flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
- var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon);
- var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon);
+ var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
+ var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
- var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing);
+ var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
- var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon2);
- var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon2);
+ var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
+ var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemInfo.ItemID;
--
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