From 77561bb15f0a5d45146fdf454726393e3987cc23 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 19 二月 2019 23:25:32 +0800
Subject: [PATCH] 3335 物品管理相关功能重构。

---
 UI/Common/UI3DModelExhibition.cs |   64 ++++++++++++++++----------------
 1 files changed, 32 insertions(+), 32 deletions(-)

diff --git a/UI/Common/UI3DModelExhibition.cs b/UI/Common/UI3DModelExhibition.cs
index 8046235..6696f4e 100644
--- a/UI/Common/UI3DModelExhibition.cs
+++ b/UI/Common/UI3DModelExhibition.cs
@@ -128,19 +128,19 @@
                 var equipInfo = equipInfos[i];
                 switch ((RoleEquipType)equipInfo.ItemPlace)
                 {
-                    case RoleEquipType.retFashionClothes:
+                    case RoleEquipType.FashionClothes:
                         flashClothes = (int)equipInfo.ItemID;
                         break;
-                    case RoleEquipType.retFashionWeapon:
+                    case RoleEquipType.FashionWeapon:
                         flashWeapon = (int)equipInfo.ItemID;
                         break;
-                    case RoleEquipType.retFashionWeapon2:
+                    case RoleEquipType.FashionWeapon2:
                         flashSecondary = (int)equipInfo.ItemID;
                         break;
-                    case RoleEquipType.retWeapon:
+                    case RoleEquipType.Weapon:
                         weaponItemId = (int)equipInfo.ItemID;
                         break;
-                    case RoleEquipType.retClothes:
+                    case RoleEquipType.Clothes:
                         clothesItemId = (int)equipInfo.ItemID;
 
                         if (equipInfo.IsSuite == 1)
@@ -152,10 +152,10 @@
                             }
                         }
                         break;
-                    case RoleEquipType.retWing:
+                    case RoleEquipType.Wing:
                         wingsItemId = (int)equipInfo.ItemID;
                         break;
-                    case RoleEquipType.retWeapon2:
+                    case RoleEquipType.Weapon2:
                         secondaryItemId = (int)equipInfo.ItemID;
                         break;
                 }
@@ -181,21 +181,21 @@
 
         public void ShowPlayer(RawImage _rawImage, int _job, bool _isDialogue = false)
         {
-            var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retClothes);
-            var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionClothes);
+            var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
+            var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
             var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
             var flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
 
-            var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon);
-            var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon);
+            var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
+            var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
             var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
             var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
 
-            var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing);
+            var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
             var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
 
-            var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon2);
-            var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon2);
+            var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
+            var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
             var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
             var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemInfo.ItemID;
 
@@ -243,32 +243,32 @@
 
             ItemModel clothes = null;
 
-            if (exceptEquip != RoleEquipType.retClothes)
+            if (exceptEquip != RoleEquipType.Clothes)
             {
-                clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retClothes);
-                var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionClothes);
+                clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
+                var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
                 clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
                 flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
             }
 
-            if (exceptEquip != RoleEquipType.retWeapon)
+            if (exceptEquip != RoleEquipType.Weapon)
             {
-                var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon);
-                var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon);
+                var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
+                var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
                 weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
                 flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
             }
 
-            if (exceptEquip != RoleEquipType.retWing)
+            if (exceptEquip != RoleEquipType.Wing)
             {
-                var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing);
+                var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
                 wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
             }
 
-            if (exceptEquip != RoleEquipType.retWeapon2)
+            if (exceptEquip != RoleEquipType.Weapon2)
             {
-                var flashSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon2);
-                var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon2);
+                var flashSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
+                var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
                 secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
                 flashSecondaryId = flashSecondary == null ? 0 : flashSecondary.itemInfo.ItemID;
             }
@@ -371,21 +371,21 @@
 
         public void ShowSitDownPlayer(RawImage _rawImage, int _job)
         {
-            var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retClothes);
-            var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionClothes);
+            var clothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Clothes);
+            var flashClothes = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionClothes);
             var clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
             var flashClothesId = flashClothes == null ? 0 : flashClothes.itemInfo.ItemID;
 
-            var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon);
-            var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon);
+            var weapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon);
+            var flashWeapon = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon);
             var weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
             var flashWeaponId = flashWeapon == null ? 0 : flashWeapon.itemInfo.ItemID;
 
-            var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWing);
+            var wings = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Wing);
             var wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
 
-            var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retFashionWeapon2);
-            var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.retWeapon2);
+            var flahsSecondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.FashionWeapon2);
+            var secondary = playerPack.GetItemModelByIndex(PackType.Equip, (int)RoleEquipType.Weapon2);
             var secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
             var flashSecondaryId = flahsSecondary == null ? 0 : flahsSecondary.itemInfo.ItemID;
 

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