From 78bfe524ea4776c47f6314e56e97f39970b00fce Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 25 九月 2018 15:07:07 +0800
Subject: [PATCH] Merge branch 'master' into 1871天赋功能

---
 Fight/Stage/StageManager.cs |   32 +++++++++++---------------------
 1 files changed, 11 insertions(+), 21 deletions(-)

diff --git a/Fight/Stage/StageManager.cs b/Fight/Stage/StageManager.cs
index 1fbd82a..adf8ca8 100644
--- a/Fight/Stage/StageManager.cs
+++ b/Fight/Stage/StageManager.cs
@@ -17,40 +17,32 @@
     public event Action<float> loadingProgressEvent;
 
     bool m_IsServerPreparing = false;
-    public bool isServerPreparing
-    {
+    public bool isServerPreparing {
         get { return m_IsServerPreparing; }
         set { m_IsServerPreparing = value; }
     }
 
-    public Stage.E_StageType StageType
-    {
-        get
-        {
+    public Stage.E_StageType StageType {
+        get {
             return m_StageType;
         }
     }
 
-    public Stage CurrentStage
-    {
-        get
-        {
+    public Stage CurrentStage {
+        get {
             return m_CurrentStage;
         }
     }
 
     int m_CurrentMapId;
-    public int currentMapId
-    {
+    public int currentMapId {
         get { return m_CurrentMapId; }
         private set { m_CurrentMapId = value; }
     }
 
     int m_CurrentMapResID;
-    public int currentMapResId
-    {
-        get
-        {
+    public int currentMapResId {
+        get {
             return m_CurrentMapResID;
         }
         private set { m_CurrentMapResID = value; }
@@ -61,11 +53,9 @@
 
 
     float m_LoadingProgress = 0f;
-    float loadingProgress
-    {
+    float loadingProgress {
         get { return m_LoadingProgress; }
-        set
-        {
+        set {
             m_LoadingProgress = value;
             if (loadingProgressEvent != null)
             {
@@ -98,7 +88,7 @@
         else
         {
             var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower()));
-            if (assetVersion.IsPriorAsset())
+            if (assetVersion != null && assetVersion.IsPriorAsset())
             {
                 SnxxzGame.Instance.StartCoroutine(LoadCoroutine<T>(stageId, mapResConfig.ID, mapResConfig.MapResources, true));
             }

--
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