From 78bfe524ea4776c47f6314e56e97f39970b00fce Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 25 九月 2018 15:07:07 +0800
Subject: [PATCH] Merge branch 'master' into 1871天赋功能

---
 System/WindowJump/WindowJumpMgr.cs |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/System/WindowJump/WindowJumpMgr.cs b/System/WindowJump/WindowJumpMgr.cs
index 25ce56f..08b9a4d 100644
--- a/System/WindowJump/WindowJumpMgr.cs
+++ b/System/WindowJump/WindowJumpMgr.cs
@@ -49,7 +49,7 @@
 
     public bool IsJumpState { get; private set; }
     private int jumpPhase = 0;
-
+    public int jumpType { get; private set; }
     public void GetPreAllOpenWin()
     {
         jumpPhase += 1;
@@ -79,6 +79,7 @@
     {
         IsJumpState = false;
         jumpPhase = 0;
+        jumpType = 0;
         openWindows.Clear();
         jumpWinNameDict.Clear();
         WindowCenter.Instance.jumpWindowCloseEvent -= CloseWindow;
@@ -363,6 +364,7 @@
             case JumpUIType.SkillFunc1:
             case JumpUIType.SkillFunc2:
             case JumpUIType.SkillFunc3:
+            case JumpUIType.SkillFunc2Type2:
                 SetJumpLogic<SkillPanel>(_tagWinSearchModel.TABID);
                 break;
             case JumpUIType.StrengthFunc1:
@@ -557,6 +559,7 @@
                 SetJumpLogic<FindPreciousFrameWin>(_tagWinSearchModel.TABID);
                 break;
             case JumpUIType.LootPreciousFrameFunc1:
+            case JumpUIType.DogzDungeon:
                 SetJumpLogic<LootPreciousFrameWin>(_tagWinSearchModel.TABID);
                 break;
             case JumpUIType.LootPreciousFrameSpec:
@@ -702,6 +705,7 @@
                 SetJumpLogic<TreasureLevelUpWin>(0);
                 break;
             case JumpUIType.Kylin:
+                dungeonModel.currentDungeon = new Dungeon(31190, 0);
                 SetJumpLogic<MultipleDifficultyDungeonWin>(0);
                 break;
             case JumpUIType.Kylin1:
@@ -833,6 +837,7 @@
                 IsJumpState = false;
                 openWindows.Clear();
                 jumpWinNameDict.Clear();
+                jumpType = 0;
                 jumpPhase = 0;
                 break;
         }
@@ -876,9 +881,9 @@
 
     private void SetJumpLogic<T>(int _functionalOrder = 0, bool _forceSync = true) where T : Window
     {
-
         string curOpenWin = typeof(T).Name;
         jumpWinNameDict.Add(jumpPhase, curOpenWin);
+        jumpType = _tagWinSearchModel.Type;
         switch (_tagWinSearchModel.Type)
         {
             case 1:
@@ -921,7 +926,7 @@
         }
         DebugEx.Log("鍏抽棴鐣岄潰绫诲瀷锛�" + _tagWinSearchModel.Type);
         WindowCenter.Instance.jumpWindowCloseEvent -= CloseWindow;
-
+        jumpType = _tagWinSearchModel.Type;
         int i = 0;
         List<string> openWinlist = null;
         switch (_tagWinSearchModel.Type)
@@ -1106,6 +1111,7 @@
     KnapSackFunc4 = 8,
     SkillFunc1 = 9,
     SkillFunc2 = 10,
+    SkillFunc2Type2 = 243, //琚姩鎶�鑳界晫闈�
     SkillFunc3 = 11,
     StrengthFunc1 = 12,
     StrengthFunc2 = 13,
@@ -1178,6 +1184,7 @@
     WelfareFunc1 = 102, //绛惧埌
     WelfareFunc2 = 103,  //绁堟効
     LootPreciousFrameFunc1 = 104, //灏侀瓟鍧�
+    DogzDungeon = 242, //寮傚吔涔嬪湴
     SystemSettingFunc1 = 109,//鎸傛満璁剧疆
 
     RebornOpenBag = 113,//姝讳骸澶嶆椿鎵撳紑鑳屽寘

--
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