From 78ec6fd3b9fd37d3a2dfeb70d6a22ec6dfc1dc7d Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 22 一月 2019 20:21:30 +0800
Subject: [PATCH] 6006 【前端】【1.5.100】诛仙神技开发

---
 System/JadeDynastySkill/JadeDynastySkillCell.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/System/JadeDynastySkill/JadeDynastySkillCell.cs b/System/JadeDynastySkill/JadeDynastySkillCell.cs
index 453653a..c562941 100644
--- a/System/JadeDynastySkill/JadeDynastySkillCell.cs
+++ b/System/JadeDynastySkill/JadeDynastySkillCell.cs
@@ -50,9 +50,9 @@
                     if (index < m_EquipPlaceNames.Length)
                     {
                         m_EquipPlaceNames[index].gameObject.SetActive(true);
-                        m_EquipPlaceNames[index].text = Language.Get("EquipPlaceName_", equipPlace);
+                        m_EquipPlaceNames[index].text = Language.Get(((RoleEquipType)equipPlace).ToString());
                         m_EquipPlaceNames[index].color = skillState == JadeDynastySkillState.Unlocked || model.IsSatisfyEquipLevel(equipPlace, condition.level) ?
-                            UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.Gray, true);
+                            UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.White, true);
                     }
                     index++;
                 }

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