From 78ec6fd3b9fd37d3a2dfeb70d6a22ec6dfc1dc7d Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 22 一月 2019 20:21:30 +0800
Subject: [PATCH] 6006 【前端】【1.5.100】诛仙神技开发
---
System/JadeDynastySkill/JadeDynastySkillCell.cs | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/System/JadeDynastySkill/JadeDynastySkillCell.cs b/System/JadeDynastySkill/JadeDynastySkillCell.cs
index 453653a..c562941 100644
--- a/System/JadeDynastySkill/JadeDynastySkillCell.cs
+++ b/System/JadeDynastySkill/JadeDynastySkillCell.cs
@@ -50,9 +50,9 @@
if (index < m_EquipPlaceNames.Length)
{
m_EquipPlaceNames[index].gameObject.SetActive(true);
- m_EquipPlaceNames[index].text = Language.Get("EquipPlaceName_", equipPlace);
+ m_EquipPlaceNames[index].text = Language.Get(((RoleEquipType)equipPlace).ToString());
m_EquipPlaceNames[index].color = skillState == JadeDynastySkillState.Unlocked || model.IsSatisfyEquipLevel(equipPlace, condition.level) ?
- UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.Gray, true);
+ UIHelper.GetUIColor(TextColType.DarkGreen) : UIHelper.GetUIColor(TextColType.White, true);
}
index++;
}
--
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