From 79457ed9f96d8b2b1e097a8e8940d09bb20385aa Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期五, 19 四月 2019 09:44:53 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
---
System/MainWin/HighSettingFadeInFadeOut.cs | 580 +++++++++++++++++++++++++++++-----------------------------
1 files changed, 290 insertions(+), 290 deletions(-)
diff --git a/System/MainInterfacePanel/HighSettingFadeInFadeOut.cs b/System/MainWin/HighSettingFadeInFadeOut.cs
similarity index 99%
rename from System/MainInterfacePanel/HighSettingFadeInFadeOut.cs
rename to System/MainWin/HighSettingFadeInFadeOut.cs
index 65e4d3f..95a818b 100644
--- a/System/MainInterfacePanel/HighSettingFadeInFadeOut.cs
+++ b/System/MainWin/HighSettingFadeInFadeOut.cs
@@ -1,290 +1,290 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Wednesday, April 11, 2018
-//--------------------------------------------------------
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-using System.Text;
-using Snxxz.UI;
-using UnityEngine.UI;
-
-namespace Snxxz.UI
-{
- public class HighSettingFadeInFadeOut : MonoBehaviour
- {
- [SerializeField] Button m_Switch;//鍒囨崲鎸夐挳1
- [SerializeField] Image m_ArrowOpen;
- [SerializeField] Image m_ArrowClose;
-
- [SerializeField] MainWinTopGrid[] m_GridGroup1;
- [SerializeField] MainWinTopGrid[] m_GridGroup2;
-
- State state = State.Closed;
-
- float closeTimer = 0f;
-
- TreasureFindHostModel hostModel { get { return ModelCenter.Instance.GetModel<TreasureFindHostModel>(); } }
- LimitedTimePackageItemClassModel limitedTimePackageItemModel { get { return ModelCenter.Instance.GetModel<LimitedTimePackageItemClassModel>(); } }
- ImpactRankModel impactRankModel { get { return ModelCenter.Instance.GetModel<ImpactRankModel>(); } }
- OpenServiceAchievementModel OpenServerModel { get { return ModelCenter.Instance.GetModel<OpenServiceAchievementModel>(); } }
-
- void Start()
- {
- m_Switch.SetListener(() => { Switch(state == State.Closed); });
- SwitchImmedidately(false);
- }
-
- public void Init()
- {
- RefreshGridsActiveState();
-
- TimeUtility.OnServerOpenDayRefresh += OnStepServerDay;
- FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange;
- hostModel.TreasureFindHostCompleteAct += TreasureFindHostCompleteAct;
- RedpointCenter.Instance.redpointValueChangeEvent += UpdateRedpoint;
- OpenServerActivityCenter.Instance.openServerActivityStateChange += OpenServerActivityStateChange;
- OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
- OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
- limitedTimePackageItemModel.UpdateLimitedTimePackageItem += UpdateLimitedTimePackageItem;
- impactRankModel.inImpactRankUpdate += InImpactRankUpdate;
- OpenServerModel.IsOpenEvent += IsOpenEvent;
- OpenServerModel.IsPreviewTimeUpdate += IsOpenEvent;
- OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
- }
-
- public void UnInit()
- {
- FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange;
- hostModel.TreasureFindHostCompleteAct -= TreasureFindHostCompleteAct;
- TimeUtility.OnServerOpenDayRefresh -= OnStepServerDay;
- OpenServerActivityCenter.Instance.openServerActivityStateChange -= OpenServerActivityStateChange;
- RedpointCenter.Instance.redpointValueChangeEvent -= UpdateRedpoint;
- OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
- OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
- limitedTimePackageItemModel.UpdateLimitedTimePackageItem -= UpdateLimitedTimePackageItem;
- impactRankModel.inImpactRankUpdate -= InImpactRankUpdate;
- OpenServerModel.IsOpenEvent -= IsOpenEvent;
- OpenServerModel.IsPreviewTimeUpdate -= IsOpenEvent;
- OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
- }
-
- void Switch(bool active)
- {
- var index = 0;
- foreach (var grid in m_GridGroup1)
- {
- if (!grid.alwayShow)
- {
- grid.Switch(active, 0);
- }
-
- if (grid.gameObject.activeInHierarchy)
- {
- index++;
- }
- }
-
- index = 0;
- foreach (var grid in m_GridGroup2)
- {
- if (!grid.alwayShow)
- {
- grid.Switch(active, (index / 7) + 1);
- }
-
- if (grid.gameObject.activeInHierarchy)
- {
- index++;
- }
- }
-
- state = active ? State.Opened : State.Closed;
- DisplayArrow(state);
- if (state == State.Opened)
- {
- closeTimer = GeneralDefine.mainWinTopCloseTime;
- }
- }
-
- public void SwitchImmedidately(bool active)
- {
- foreach (var grid in m_GridGroup1)
- {
- if (!grid.alwayShow)
- {
- grid.SwitchImmediately(active, 0);
- }
- }
-
- var index = 0;
- foreach (var grid in m_GridGroup2)
- {
- if (!grid.alwayShow)
- {
- grid.SwitchImmediately(active, (index / 7) + 1);
- }
-
- if (grid.gameObject.activeInHierarchy)
- {
- index++;
- }
- }
-
- state = active ? State.Opened : State.Closed;
- DisplayArrow(state);
- if (state == State.Opened)
- {
- closeTimer = GeneralDefine.mainWinTopCloseTime;
- }
- }
-
- private void OperationAdvanceEvent(Operation obj)
- {
- RefreshGridsActiveState();
- }
-
- private void IsOpenEvent()
- {
- RefreshGridsActiveState();
- }
-
- private void InImpactRankUpdate()
- {
- RefreshGridsActiveState();
- }
-
- private void UpdateLimitedTimePackageItem()
- {
- RefreshGridsActiveState();
- }
-
- private void OperationEndEvent(Operation arg1, int arg2)
- {
- RefreshGridsActiveState();
- }
-
- private void OperationStartEvent(Operation arg1, int arg2)
- {
- RefreshGridsActiveState();
- }
-
- private void UpdateRedpoint(int redPointID)
- {
- if (redPointID == 201 || redPointID == 210)
- {
- RefreshGridsActiveState();
- }
- }
-
- private void OpenServerActivityStateChange()
- {
- RefreshGridsActiveState();
- }
-
- private void OnStepServerDay()//寮�鏈嶆椿鍔�
- {
- var days = ModelCenter.Instance.GetModel<ImpactRankModel>().openServerActivityDays;
- if (TimeUtility.OpenDay >= days)
- {
- RefreshGridsActiveState();
- }
- }
-
- private void TreasureFindHostCompleteAct()//浠欏疂瀵讳富
- {
- RefreshGridsActiveState();
- }
-
- private void OnFuncStateChange(int obj)
- {
- RefreshGridsActiveState();
- }
-
- private void RefreshGridsActiveState()
- {
- foreach (var grid in m_GridGroup1)
- {
- var active = grid.IsOpen();
- if (active && !grid.gameObject.activeSelf)
- {
- grid.gameObject.SetActive(true);
- }
-
- if (!active && grid.gameObject.activeSelf)
- {
- grid.gameObject.SetActive(false);
- }
- }
-
- foreach (var grid in m_GridGroup2)
- {
- var active = grid.IsOpen();
- if (active && !grid.gameObject.activeSelf)
- {
- grid.gameObject.SetActive(true);
- }
-
- if (!active && grid.gameObject.activeSelf)
- {
- grid.gameObject.SetActive(false);
- }
- }
-
- m_Switch.gameObject.SetActive(IsShowButton());
- }
-
- bool IsShowButton()
- {
- foreach (var grid in m_GridGroup1)
- {
- if (!grid.alwayShow && grid.gameObject.activeSelf)
- {
- return true;
- }
- }
-
- foreach (var grid in m_GridGroup2)
- {
- if (!grid.alwayShow && grid.gameObject.activeSelf)
- {
- return true;
- }
- }
-
- return false;
- }
-
- private void LateUpdate()
- {
- if (!NewBieCenter.Instance.inGuiding)
- {
- if (state == State.Opened)
- {
- closeTimer -= Time.deltaTime;
- if (closeTimer <= 0f)
- {
- Switch(false);
- }
- }
- }
- }
-
- private void DisplayArrow(State state)
- {
- m_ArrowOpen.gameObject.SetActive(state == State.Opened);
- m_ArrowClose.gameObject.SetActive(state == State.Closed);
- }
-
- public enum State
- {
- Opened,
- Closed,
- }
-
- }
-
-}
-
-
-
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Wednesday, April 11, 2018
+//--------------------------------------------------------
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using System.Text;
+using Snxxz.UI;
+using UnityEngine.UI;
+
+namespace Snxxz.UI
+{
+ public class HighSettingFadeInFadeOut : MonoBehaviour
+ {
+ [SerializeField] Button m_Switch;//鍒囨崲鎸夐挳1
+ [SerializeField] Image m_ArrowOpen;
+ [SerializeField] Image m_ArrowClose;
+
+ [SerializeField] MainWinTopGrid[] m_GridGroup1;
+ [SerializeField] MainWinTopGrid[] m_GridGroup2;
+
+ State state = State.Closed;
+
+ float closeTimer = 0f;
+
+ TreasureFindHostModel hostModel { get { return ModelCenter.Instance.GetModel<TreasureFindHostModel>(); } }
+ LimitedTimePackageItemClassModel limitedTimePackageItemModel { get { return ModelCenter.Instance.GetModel<LimitedTimePackageItemClassModel>(); } }
+ ImpactRankModel impactRankModel { get { return ModelCenter.Instance.GetModel<ImpactRankModel>(); } }
+ OpenServiceAchievementModel OpenServerModel { get { return ModelCenter.Instance.GetModel<OpenServiceAchievementModel>(); } }
+
+ void Start()
+ {
+ m_Switch.SetListener(() => { Switch(state == State.Closed); });
+ SwitchImmedidately(false);
+ }
+
+ public void Init()
+ {
+ RefreshGridsActiveState();
+
+ TimeUtility.OnServerOpenDayRefresh += OnStepServerDay;
+ FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange;
+ hostModel.TreasureFindHostCompleteAct += TreasureFindHostCompleteAct;
+ RedpointCenter.Instance.redpointValueChangeEvent += UpdateRedpoint;
+ OpenServerActivityCenter.Instance.openServerActivityStateChange += OpenServerActivityStateChange;
+ OperationTimeHepler.Instance.operationStartEvent += OperationStartEvent;
+ OperationTimeHepler.Instance.operationEndEvent += OperationEndEvent;
+ limitedTimePackageItemModel.UpdateLimitedTimePackageItem += UpdateLimitedTimePackageItem;
+ impactRankModel.inImpactRankUpdate += InImpactRankUpdate;
+ OpenServerModel.IsOpenEvent += IsOpenEvent;
+ OpenServerModel.IsPreviewTimeUpdate += IsOpenEvent;
+ OperationTimeHepler.Instance.operationAdvanceEvent += OperationAdvanceEvent;
+ }
+
+ public void UnInit()
+ {
+ FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange;
+ hostModel.TreasureFindHostCompleteAct -= TreasureFindHostCompleteAct;
+ TimeUtility.OnServerOpenDayRefresh -= OnStepServerDay;
+ OpenServerActivityCenter.Instance.openServerActivityStateChange -= OpenServerActivityStateChange;
+ RedpointCenter.Instance.redpointValueChangeEvent -= UpdateRedpoint;
+ OperationTimeHepler.Instance.operationStartEvent -= OperationStartEvent;
+ OperationTimeHepler.Instance.operationEndEvent -= OperationEndEvent;
+ limitedTimePackageItemModel.UpdateLimitedTimePackageItem -= UpdateLimitedTimePackageItem;
+ impactRankModel.inImpactRankUpdate -= InImpactRankUpdate;
+ OpenServerModel.IsOpenEvent -= IsOpenEvent;
+ OpenServerModel.IsPreviewTimeUpdate -= IsOpenEvent;
+ OperationTimeHepler.Instance.operationAdvanceEvent -= OperationAdvanceEvent;
+ }
+
+ void Switch(bool active)
+ {
+ var index = 0;
+ foreach (var grid in m_GridGroup1)
+ {
+ if (!grid.alwayShow)
+ {
+ grid.Switch(active, 0);
+ }
+
+ if (grid.gameObject.activeInHierarchy)
+ {
+ index++;
+ }
+ }
+
+ index = 0;
+ foreach (var grid in m_GridGroup2)
+ {
+ if (!grid.alwayShow)
+ {
+ grid.Switch(active, (index / 7) + 1);
+ }
+
+ if (grid.gameObject.activeInHierarchy)
+ {
+ index++;
+ }
+ }
+
+ state = active ? State.Opened : State.Closed;
+ DisplayArrow(state);
+ if (state == State.Opened)
+ {
+ closeTimer = GeneralDefine.mainWinTopCloseTime;
+ }
+ }
+
+ public void SwitchImmedidately(bool active)
+ {
+ foreach (var grid in m_GridGroup1)
+ {
+ if (!grid.alwayShow)
+ {
+ grid.SwitchImmediately(active, 0);
+ }
+ }
+
+ var index = 0;
+ foreach (var grid in m_GridGroup2)
+ {
+ if (!grid.alwayShow)
+ {
+ grid.SwitchImmediately(active, (index / 7) + 1);
+ }
+
+ if (grid.gameObject.activeInHierarchy)
+ {
+ index++;
+ }
+ }
+
+ state = active ? State.Opened : State.Closed;
+ DisplayArrow(state);
+ if (state == State.Opened)
+ {
+ closeTimer = GeneralDefine.mainWinTopCloseTime;
+ }
+ }
+
+ private void OperationAdvanceEvent(Operation obj)
+ {
+ RefreshGridsActiveState();
+ }
+
+ private void IsOpenEvent()
+ {
+ RefreshGridsActiveState();
+ }
+
+ private void InImpactRankUpdate()
+ {
+ RefreshGridsActiveState();
+ }
+
+ private void UpdateLimitedTimePackageItem()
+ {
+ RefreshGridsActiveState();
+ }
+
+ private void OperationEndEvent(Operation arg1, int arg2)
+ {
+ RefreshGridsActiveState();
+ }
+
+ private void OperationStartEvent(Operation arg1, int arg2)
+ {
+ RefreshGridsActiveState();
+ }
+
+ private void UpdateRedpoint(int redPointID)
+ {
+ if (redPointID == 201 || redPointID == 210)
+ {
+ RefreshGridsActiveState();
+ }
+ }
+
+ private void OpenServerActivityStateChange()
+ {
+ RefreshGridsActiveState();
+ }
+
+ private void OnStepServerDay()//寮�鏈嶆椿鍔�
+ {
+ var days = ModelCenter.Instance.GetModel<ImpactRankModel>().openServerActivityDays;
+ if (TimeUtility.OpenDay >= days)
+ {
+ RefreshGridsActiveState();
+ }
+ }
+
+ private void TreasureFindHostCompleteAct()//浠欏疂瀵讳富
+ {
+ RefreshGridsActiveState();
+ }
+
+ private void OnFuncStateChange(int obj)
+ {
+ RefreshGridsActiveState();
+ }
+
+ private void RefreshGridsActiveState()
+ {
+ foreach (var grid in m_GridGroup1)
+ {
+ var active = grid.IsOpen();
+ if (active && !grid.gameObject.activeSelf)
+ {
+ grid.gameObject.SetActive(true);
+ }
+
+ if (!active && grid.gameObject.activeSelf)
+ {
+ grid.gameObject.SetActive(false);
+ }
+ }
+
+ foreach (var grid in m_GridGroup2)
+ {
+ var active = grid.IsOpen();
+ if (active && !grid.gameObject.activeSelf)
+ {
+ grid.gameObject.SetActive(true);
+ }
+
+ if (!active && grid.gameObject.activeSelf)
+ {
+ grid.gameObject.SetActive(false);
+ }
+ }
+
+ m_Switch.gameObject.SetActive(IsShowButton());
+ }
+
+ bool IsShowButton()
+ {
+ foreach (var grid in m_GridGroup1)
+ {
+ if (!grid.alwayShow && grid.gameObject.activeSelf)
+ {
+ return true;
+ }
+ }
+
+ foreach (var grid in m_GridGroup2)
+ {
+ if (!grid.alwayShow && grid.gameObject.activeSelf)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ private void LateUpdate()
+ {
+ if (!NewBieCenter.Instance.inGuiding)
+ {
+ if (state == State.Opened)
+ {
+ closeTimer -= Time.deltaTime;
+ if (closeTimer <= 0f)
+ {
+ Switch(false);
+ }
+ }
+ }
+ }
+
+ private void DisplayArrow(State state)
+ {
+ m_ArrowOpen.gameObject.SetActive(state == State.Opened);
+ m_ArrowClose.gameObject.SetActive(state == State.Closed);
+ }
+
+ public enum State
+ {
+ Opened,
+ Closed,
+ }
+
+ }
+
+}
+
+
+
--
Gitblit v1.8.0