From 7e0f2dd417838fd10ef65ad160f60a20bd5a1c6b Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期六, 13 四月 2019 10:52:41 +0800
Subject: [PATCH] 6510 【前端】【2.0】五行灵根修改
---
Core/GameEngine/Model/Config/ReikiRootConfig.cs | 18 +++++++++---------
1 files changed, 9 insertions(+), 9 deletions(-)
diff --git a/Core/GameEngine/Model/Config/ReikiRootConfig.cs b/Core/GameEngine/Model/Config/ReikiRootConfig.cs
index f097d88..75c6030 100644
--- a/Core/GameEngine/Model/Config/ReikiRootConfig.cs
+++ b/Core/GameEngine/Model/Config/ReikiRootConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: Fish
-// [ Date ]: Monday, March 25, 2019
+// [ Date ]: Saturday, April 13, 2019
//--------------------------------------------------------
using System.Collections.Generic;
@@ -15,8 +15,8 @@
public readonly int id;
public readonly Int2 propertyPerPoint;
- public readonly int promoteProperty;
- public readonly int[] promoteValue;
+ public readonly Int2[] promoteProperty;
+ public readonly string promoteValue;
public readonly int[] qualityArea;
public ReikiRootConfig()
@@ -33,15 +33,15 @@
Int2.TryParse(tables[1],out propertyPerPoint);
- int.TryParse(tables[2],out promoteProperty);
-
- string[] promoteValueStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- promoteValue = new int[promoteValueStringArray.Length];
- for (int i=0;i<promoteValueStringArray.Length;i++)
+ string[] promotePropertyStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ promoteProperty = new Int2[promotePropertyStringArray.Length];
+ for (int i=0;i<promotePropertyStringArray.Length;i++)
{
- int.TryParse(promoteValueStringArray[i],out promoteValue[i]);
+ Int2.TryParse(promotePropertyStringArray[i],out promoteProperty[i]);
}
+ promoteValue = tables[3];
+
string[] qualityAreaStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
qualityArea = new int[qualityAreaStringArray.Length];
for (int i=0;i<qualityAreaStringArray.Length;i++)
--
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