From 82931aabaaa3e479bc04e11630a77cd9c9dd5fe3 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 26 十月 2018 20:05:36 +0800
Subject: [PATCH] Merge branch 'master' into leonard
---
Core/Config/AssetSource.cs | 336 ++++++++++++++++++++++++++++++-------------------------
1 files changed, 181 insertions(+), 155 deletions(-)
diff --git a/Core/Config/AssetSource.cs b/Core/Config/AssetSource.cs
index c6c6498..07da27d 100644
--- a/Core/Config/AssetSource.cs
+++ b/Core/Config/AssetSource.cs
@@ -3,165 +3,191 @@
using UnityEngine;
[XLua.LuaCallCSharp]
-public class AssetSource
+public class AssetSource
{
- public static bool allFromEditor {
- get {
- return audioFromEditor && effectFromEditor && mobFromEditor && refdataFromEditor && sceneFromEditor && shaderFromEditor && uiFromEditor;
- }
- set {
- audioFromEditor = value;
- effectFromEditor = value;
- mobFromEditor = value;
- refdataFromEditor = value;
- shaderFromEditor = value;
- sceneFromEditor = value;
- uiFromEditor = value;
- }
- }
-
+ public static bool allFromEditor {
+ get {
+ return audioFromEditor
+ && effectFromEditor
+ && mobFromEditor
+ && refdataFromEditor
+ && sceneFromEditor
+ && shaderFromEditor
+ && uiFromEditor
+ && builtInFromEditor;
+ }
+ set {
+ audioFromEditor = value;
+ effectFromEditor = value;
+ mobFromEditor = value;
+ refdataFromEditor = value;
+ shaderFromEditor = value;
+ sceneFromEditor = value;
+ uiFromEditor = value;
+ builtInFromEditor = value;
+ }
+ }
+
static bool m_AudioFromEditor = false;
- public static bool audioFromEditor {
- get {
-#if UNITY_EDITOR
- return LocalSave.GetBool("Asset_AudioFromEditor", true);
-#else
- return false;
-#endif
- }
- set {
-#if UNITY_EDITOR
- LocalSave.SetBool("Asset_AudioFromEditor", value);
-#else
- m_AudioFromEditor=value;
-#endif
- }
- }
-
+ public static bool audioFromEditor {
+ get {
+#if UNITY_EDITOR
+ return LocalSave.GetBool("Asset_AudioFromEditor", true);
+#else
+ return false;
+#endif
+ }
+ set {
+#if UNITY_EDITOR
+ LocalSave.SetBool("Asset_AudioFromEditor", value);
+#else
+ m_AudioFromEditor=value;
+#endif
+ }
+ }
+
static bool m_EffectFromEditor = false;
- public static bool effectFromEditor {
- get {
-#if UNITY_EDITOR
- return LocalSave.GetBool("Asset_EffectFromEditor", true);
-#else
- return false;
-#endif
- }
- set {
-#if UNITY_EDITOR
- LocalSave.SetBool("Asset_EffectFromEditor", value);
-#else
- m_AudioFromEditor=value;
-#endif
- }
- }
-
- static bool m_MobFromEditor = false;
- public static bool mobFromEditor {
- get {
-#if UNITY_EDITOR
- return LocalSave.GetBool("Asset_MobFromEditor", true);
-#else
- return false;
-#endif
- }
- set {
-#if UNITY_EDITOR
- LocalSave.SetBool("Asset_MobFromEditor", value);
-#else
- m_MobFromEditor=value;
-#endif
- }
- }
-
+ public static bool effectFromEditor {
+ get {
+#if UNITY_EDITOR
+ return LocalSave.GetBool("Asset_EffectFromEditor", true);
+#else
+ return false;
+#endif
+ }
+ set {
+#if UNITY_EDITOR
+ LocalSave.SetBool("Asset_EffectFromEditor", value);
+#else
+ m_AudioFromEditor=value;
+#endif
+ }
+ }
+
+ static bool m_MobFromEditor = false;
+ public static bool mobFromEditor {
+ get {
+#if UNITY_EDITOR
+ return LocalSave.GetBool("Asset_MobFromEditor", true);
+#else
+ return false;
+#endif
+ }
+ set {
+#if UNITY_EDITOR
+ LocalSave.SetBool("Asset_MobFromEditor", value);
+#else
+ m_MobFromEditor=value;
+#endif
+ }
+ }
+
static bool m_RefdataFromEditor = false;
- public static bool refdataFromEditor {
- get {
-#if UNITY_EDITOR
- return LocalSave.GetBool("Asset_RefdataFromEditor", true);
-#else
- return false;
-#endif
- }
- set {
-#if UNITY_EDITOR
- LocalSave.SetBool("Asset_RefdataFromEditor", value);
-#else
- m_RefdataFromEditor=value;
-#endif
- }
- }
-
+ public static bool refdataFromEditor {
+ get {
+#if UNITY_EDITOR
+ return LocalSave.GetBool("Asset_RefdataFromEditor", true);
+#else
+ return false;
+#endif
+ }
+ set {
+#if UNITY_EDITOR
+ LocalSave.SetBool("Asset_RefdataFromEditor", value);
+#else
+ m_RefdataFromEditor=value;
+#endif
+ }
+ }
+
static bool m_SceneFromEditor = false;
- public static bool sceneFromEditor {
- get {
-#if UNITY_EDITOR
- return LocalSave.GetBool("Asset_SceneFromEditor", true);
-#else
- return false;
-#endif
- }
- set {
-#if UNITY_EDITOR
- LocalSave.SetBool("Asset_SceneFromEditor", value);
-#else
- m_SceneFromEditor=value;
-#endif
- }
- }
-
- static bool m_ShaderFromEditor = false;
- public static bool shaderFromEditor {
- get {
-#if UNITY_EDITOR
- return LocalSave.GetBool("Asset_ShaderFromEditor", true);
-#else
- return false;
-#endif
- }
- set {
-#if UNITY_EDITOR
- LocalSave.SetBool("Asset_ShaderFromEditor", value);
-#else
- m_ShaderFromEditor=value;
-#endif
- }
- }
-
- static bool m_UIFromEditor = false;
- public static bool uiFromEditor {
- get {
-#if UNITY_EDITOR
- return LocalSave.GetBool("Asset_UIFromEditor", true);
-#else
- return false;
-#endif
- }
- set {
-#if UNITY_EDITOR
- LocalSave.SetBool("Asset_UIFromEditor", value);
-#else
- m_UIFromEditor=value;
-#endif
- }
- }
-
- static bool m_LuaFromEditor = false;
- public static bool luaFromEditor {
- get {
-#if UNITY_EDITOR
- return LocalSave.GetBool("Asset_LuaFromEditor", true);
-#else
- return false;
-#endif
- }
- set {
-#if UNITY_EDITOR
- LocalSave.SetBool("Asset_LuaFromEditor", value);
-#else
- m_LuaFromEditor=value;
-#endif
- }
- }
+ public static bool sceneFromEditor {
+ get {
+#if UNITY_EDITOR
+ return LocalSave.GetBool("Asset_SceneFromEditor", true);
+#else
+ return false;
+#endif
+ }
+ set {
+#if UNITY_EDITOR
+ LocalSave.SetBool("Asset_SceneFromEditor", value);
+#else
+ m_SceneFromEditor=value;
+#endif
+ }
+ }
+
+ static bool m_ShaderFromEditor = false;
+ public static bool shaderFromEditor {
+ get {
+#if UNITY_EDITOR
+ return LocalSave.GetBool("Asset_ShaderFromEditor", true);
+#else
+ return false;
+#endif
+ }
+ set {
+#if UNITY_EDITOR
+ LocalSave.SetBool("Asset_ShaderFromEditor", value);
+#else
+ m_ShaderFromEditor=value;
+#endif
+ }
+ }
+
+ static bool m_UIFromEditor = false;
+ public static bool uiFromEditor {
+ get {
+#if UNITY_EDITOR
+ return LocalSave.GetBool("Asset_UIFromEditor", true);
+#else
+ return false;
+#endif
+ }
+ set {
+#if UNITY_EDITOR
+ LocalSave.SetBool("Asset_UIFromEditor", value);
+#else
+ m_UIFromEditor=value;
+#endif
+ }
+ }
+
+ static bool m_BuiltInFromEditor = false;
+ public static bool builtInFromEditor {
+ get {
+#if UNITY_EDITOR
+ return LocalSave.GetBool("Asset_BuiltInFromEditor", true);
+#else
+ return false;
+#endif
+ }
+ set {
+#if UNITY_EDITOR
+ LocalSave.SetBool("Asset_BuiltInFromEditor", value);
+#else
+ m_BuiltInFromEditor=value;
+#endif
+ }
+ }
+
+ static bool m_LuaFromEditor = false;
+ public static bool luaFromEditor {
+ get {
+#if UNITY_EDITOR
+ return LocalSave.GetBool("Asset_LuaFromEditor", true);
+#else
+ return false;
+#endif
+ }
+ set {
+#if UNITY_EDITOR
+ LocalSave.SetBool("Asset_LuaFromEditor", value);
+#else
+ m_LuaFromEditor=value;
+#endif
+ }
+ }
}
--
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