From 82931aabaaa3e479bc04e11630a77cd9c9dd5fe3 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 26 十月 2018 20:05:36 +0800
Subject: [PATCH] Merge branch 'master' into leonard

---
 Core/GameEngine/Model/ConfigManager.cs |   14 +++++++++++---
 1 files changed, 11 insertions(+), 3 deletions(-)

diff --git a/Core/GameEngine/Model/ConfigManager.cs b/Core/GameEngine/Model/ConfigManager.cs
index 27e4fc4..b3e78f2 100644
--- a/Core/GameEngine/Model/ConfigManager.cs
+++ b/Core/GameEngine/Model/ConfigManager.cs
@@ -523,9 +523,17 @@
         switch (_assetPath)
         {
             case AssetPath.Resource:
-                path = StringUtility.Contact("Config/", fileName);
-                var textAsset = Resources.Load<TextAsset>(path);
-                lines = textAsset.text.Split(new string[] { "\r\n" }, StringSplitOptions.None);
+                path = AssetVersionUtility.GetBuiltInAssetFilePath(StringUtility.Contact("config/", fileName, ".txt"));
+                if (File.Exists(path))
+                {
+                    lines = File.ReadAllLines(path, Encoding.UTF8);
+                }
+                else
+                {
+                    path = StringUtility.Contact("Config/", fileName);
+                    var textAsset = Resources.Load<TextAsset>(path);
+                    lines = textAsset.text.Split(new string[] { "\r\n" }, StringSplitOptions.None);
+                }
                 break;
             case AssetPath.ResourceOut:
                 path = StringUtility.Contact(ResourcesPath.CONFIG_FODLER, "/", fileName, ".txt");

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