From 82931aabaaa3e479bc04e11630a77cd9c9dd5fe3 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 26 十月 2018 20:05:36 +0800
Subject: [PATCH] Merge branch 'master' into leonard

---
 System/Skill/TalentWin.cs |   29 +++++++++++++++++++++++++++++
 1 files changed, 29 insertions(+), 0 deletions(-)

diff --git a/System/Skill/TalentWin.cs b/System/Skill/TalentWin.cs
index 1aa857b..898f36b 100644
--- a/System/Skill/TalentWin.cs
+++ b/System/Skill/TalentWin.cs
@@ -77,6 +77,7 @@
             model.selectSkillEvent += OnSelectSkillEvent;
             model.talentSkillUpdate += TalentSkillUpdate;
             model.talentPointUpdate += TalentPointUpdate;
+            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
         }
 
         protected override void OnAfterOpen()
@@ -90,6 +91,7 @@
             model.selectSkillEvent -= OnSelectSkillEvent;
             model.talentSkillUpdate -= TalentSkillUpdate;
             model.talentPointUpdate -= TalentPointUpdate;
+            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerDataRefreshInfoEvent;
             for (int i = 0; i < m_TalentSeries.Length; i++)
             {
                 m_TalentSeries[i].Dispose();
@@ -208,6 +210,19 @@
             DisplaySkillEffect();
         }
 
+        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
+        {
+            switch (refreshType)
+            {
+                case PlayerDataRefresh.STR:
+                case PlayerDataRefresh.PNE:
+                case PlayerDataRefresh.PHY:
+                case PlayerDataRefresh.CON:
+                    DisplayConditions();
+                    break;
+            }
+        }
+
         void DisplayConditions()
         {
             TalentSkill talent;
@@ -231,6 +246,20 @@
                         m_SelectConditions[index].text = StringUtility.Contact(seriesDisplay, requireDisplay);
                         index++;
                     }
+                    var requireProperty = skillConfig.RequireProperty();
+                    if (requireProperty != 0 && index < m_SelectConditions.Length)
+                    {
+                        m_SelectConditions[index].gameObject.SetActive(true);
+                        var requirePropertyValue = skillConfig.RequirePropertyValue();
+                        var propertyValue = UIHelper.GetPropertyMapPlayerData((AttrEnum)requireProperty);
+                        var requireDisplay = StringUtility.Contact(propertyValue, "/", requirePropertyValue);
+                        requireDisplay = UIHelper.GetTextColorByItemColor(propertyValue >= requirePropertyValue ?
+                            TextColType.Green : TextColType.Red, requireDisplay);
+                        var propertyConfig = Config.Instance.Get<PlayerPropertyConfig>(requireProperty);
+                        var propertyDisplay = Language.Get("TalentPropertyCondition", propertyConfig.Name);
+                        m_SelectConditions[index].text = StringUtility.Contact(propertyDisplay, requireDisplay);
+                        index++;
+                    }
                 }
                 if (skillConfig != null && index < m_SelectConditions.Length)
                 {

--
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